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Old 03-16-2009, 09:41 AM   #21
McBumLuv

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Default Re: New (transport) helicopter view

Quote:
Originally Posted by Alan View Post
Ah, here's the thread I unwillingly duplicated. That'll teach me to seach for gramatically correct terms, anyway!

But yes, I like the idea -it really is needed purely for the sake of ease of landing. PR pilots, unlike real ones, tend to be the only guys interested in what the helicopter is doing. That and we obviously can't spare another player for a crew cheif or W/E. I'll have to comment on the video later...capped...
Don't worry, recycling ideas is what actually reminds people of them and helps their case


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Old 06-27-2009, 11:29 PM   #22
McBumLuv

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Default Re: New (transport) helicopter view

BUMP

Quickly coded this into the Huey, so it really shouldn't be hard to add.

Code:
rem -------------------------------------
ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_left
ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_up
ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_right
ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_down
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_left
ObjectTemplate.setPosition 0/0/0.15
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_left_up
ObjectTemplate.setPosition 0/0/0.1
ObjectTemplate.setRotation -90/-45/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_up
ObjectTemplate.setRotation 0/-45/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_up_up
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_right
ObjectTemplate.setPosition 0/0/0.15
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_right_up
ObjectTemplate.setPosition 0/0/0.1
ObjectTemplate.setRotation 90/-45/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_down
ObjectTemplate.setPosition 0/0/0.1
ObjectTemplate.setRotation 0/40/0
ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_down_down
ObjectTemplate.setPosition 0/0/0.15
ObjectTemplate.setRotation 0/60/0

ObjectTemplate.addTemplate us_the_uh1n_Camera_pilot
ObjectTemplate.addTemplate S_us_the_uh1n_Camera_Pilot_mount_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation -0.05/-0.035/0
ObjectTemplate.setMaxRotation 0.05/0.035/0
ObjectTemplate.setPivotPosition 0/0/100
ObjectTemplate.setMaxSpeed 0.75/0.75/0
ObjectTemplate.setAcceleration 30/30/1
ObjectTemplate.setInputToYaw PICameraX
ObjectTemplate.setInputToPitch PICameraY
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.regulateYaw 0.2/0.1
ObjectTemplate.regulatePitch 0.2/0.1

rem -------------------------------------------------- POVs ---------------------------------------------------------------

ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_left
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.fireInput PIAltFire
rem ---EndComp ---
rem ---BeginComp:ToggleCameraComp ---
ObjectTemplate.createComponent ToggleCameraComp
ObjectTemplate.zoom.changeCameraId 17
ObjectTemplate.zoom.changeCameraViewMode 1
ObjectTemplate.zoom.startCameraId 7
ObjectTemplate.zoom.startCameraViewMode 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.keepProjectiles 5
ObjectTemplate.itemIndex 7

ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_up
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.fireInput PIAltFire
rem ---EndComp ---
rem ---BeginComp:ToggleCameraComp ---
ObjectTemplate.createComponent ToggleCameraComp
ObjectTemplate.zoom.changeCameraId 18
ObjectTemplate.zoom.changeCameraViewMode 1
ObjectTemplate.zoom.startCameraId 8
ObjectTemplate.zoom.startCameraViewMode 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.keepProjectiles 5
ObjectTemplate.itemIndex 8

ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_right
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.fireInput PIAltFire
rem ---EndComp ---
rem ---BeginComp:ToggleCameraComp ---
ObjectTemplate.createComponent ToggleCameraComp
ObjectTemplate.zoom.changeCameraId 19
ObjectTemplate.zoom.changeCameraViewMode 1
ObjectTemplate.zoom.startCameraId 9
ObjectTemplate.zoom.startCameraViewMode 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.keepProjectiles 5
ObjectTemplate.itemIndex 9

ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_down
ObjectTemplate.modifiedByUser "McLuv"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.fireInput PIAltFire
rem ---EndComp ---
rem ---BeginComp:ToggleCameraComp ---
ObjectTemplate.createComponent ToggleCameraComp
ObjectTemplate.zoom.changeCameraId 16
ObjectTemplate.zoom.changeCameraViewMode 1
ObjectTemplate.zoom.startCameraId 6
ObjectTemplate.zoom.startCameraViewMode 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.keepProjectiles 5
ObjectTemplate.itemIndex 6

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_left
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 7
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_left_up
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 17
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_up
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 8
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_up_up
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 18
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_right
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 9
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_right_up
ObjectTemplate.modifiedByUser "Mosquill"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 19
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.5
ObjectTemplate.insideFOV 1.5
ObjectTemplate.worldFOV 1.5
ObjectTemplate.insideFOV 1.5
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_down
ObjectTemplate.modifiedByUser "McLuv"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 6
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.5
ObjectTemplate.insideFOV 1.5
ObjectTemplate.worldFOV 1.5
ObjectTemplate.insideFOV 1.5
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

ObjectTemplate.create Camera us_the_uh1n_Camera_pov_down_down
ObjectTemplate.modifiedByUser "McLuv"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.CameraId 16
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.5
ObjectTemplate.insideFOV 1.5
ObjectTemplate.worldFOV 1.5
ObjectTemplate.insideFOV 1.5
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7

rem ----------------------------------------------- End of POVs ------------------------------------------------------------
That's the entire POV code with my code added. Unlike the OP, I gave them a field of View of 1.5, so you could see more in your screen.

Normal view using Control:


My coded view (default "6"):


Secondary fire (looking further down slightly):


I personally find this very useful when landing, and when looking for any hazards in the way upon approach, especially since it's possible to look down without loosing control or an extra hand :/


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Old 06-28-2009, 08:03 AM   #23
Brummy

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Default Re: New (transport) helicopter view

You can't even look down in a lynx


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Old 06-28-2009, 06:32 PM   #24
FoxShadowHound

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Default Re: New (transport) helicopter view

This would make my life 50x easier to land the bigger birds if this was put in should make it into a hotkey or something
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Old 06-28-2009, 07:28 PM   #25
McBumLuv

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Default Re: New (transport) helicopter view

Quote:
Originally Posted by Brummy View Post
You can't even look down in a lynx
Hehe, Brummy, you'd be the one to say that


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Old 11-23-2009, 12:33 PM   #26
0blivi0us

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Default Re: New (transport) helicopter view

I would like to -BUMP- this as i'm confused why this isn't implemented.

He showed it's possible yet it hasn't been implemented in the latest patch. I mean the last post was created 3 months(!) before the latest patch release.
Can we get a dev and/or con to reply on this? I would like to know if this will be implemented because it'll make steering those more bigger choppers a lot easier.


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Old 03-02-2010, 09:39 PM   #27
McBumLuv

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Default Re: New (transport) helicopter view

*BUMP*

Implement implement implement implement... pl0z


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Old 03-02-2010, 09:43 PM   #28
Colonelcool125

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Default Re: New (transport) helicopter view

Quote:
Originally Posted by McLuv View Post
*BUMP*

Implement implement implement implement... pl0z
Colonelcool agrees.


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Old 03-02-2010, 09:50 PM   #29
[R-DEV]Rhino
PR Mapper Team
Supporting Member

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Default Re: New (transport) helicopter view

Quote:
Originally Posted by McLuv View Post
*BUMP*

Implement implement implement implement... pl0z
if someone was willing to code this for all the choppers then ye I dont see why we wouldn't providing there are no issues like max number of cams/weapons or something (iirc there was some kinda limit we ran into) so test it on a dedi server to make sure its all good.

We are kinda stretched at the moment.


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Old 08-02-2010, 01:16 AM   #30
richyrich55

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Default Re: New (transport) helicopter view

Any news on this McLuv? Dev's?

p.s.
bump.

"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
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