|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 | |
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#22 |
![]() |
BUMP
Quickly coded this into the Huey, so it really shouldn't be hard to add. Code:
rem ------------------------------------- ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_left ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_up ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_right ObjectTemplate.addTemplate us_the_uh1n_GenericFireArm_pov_down ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_left ObjectTemplate.setPosition 0/0/0.15 ObjectTemplate.setRotation -90/0/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_left_up ObjectTemplate.setPosition 0/0/0.1 ObjectTemplate.setRotation -90/-45/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_up ObjectTemplate.setRotation 0/-45/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_up_up ObjectTemplate.setRotation 0/-90/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_right ObjectTemplate.setPosition 0/0/0.15 ObjectTemplate.setRotation 90/0/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_right_up ObjectTemplate.setPosition 0/0/0.1 ObjectTemplate.setRotation 90/-45/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_down ObjectTemplate.setPosition 0/0/0.1 ObjectTemplate.setRotation 0/40/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pov_down_down ObjectTemplate.setPosition 0/0/0.15 ObjectTemplate.setRotation 0/60/0 ObjectTemplate.addTemplate us_the_uh1n_Camera_pilot ObjectTemplate.addTemplate S_us_the_uh1n_Camera_Pilot_mount_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation -0.05/-0.035/0 ObjectTemplate.setMaxRotation 0.05/0.035/0 ObjectTemplate.setPivotPosition 0/0/100 ObjectTemplate.setMaxSpeed 0.75/0.75/0 ObjectTemplate.setAcceleration 30/30/1 ObjectTemplate.setInputToYaw PICameraX ObjectTemplate.setInputToPitch PICameraY ObjectTemplate.setAutomaticReset 1 ObjectTemplate.regulateYaw 0.2/0.1 ObjectTemplate.regulatePitch 0.2/0.1 rem -------------------------------------------------- POVs --------------------------------------------------------------- ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_left ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.fireInput PIAltFire rem ---EndComp --- rem ---BeginComp:ToggleCameraComp --- ObjectTemplate.createComponent ToggleCameraComp ObjectTemplate.zoom.changeCameraId 17 ObjectTemplate.zoom.changeCameraViewMode 1 ObjectTemplate.zoom.startCameraId 7 ObjectTemplate.zoom.startCameraViewMode 1 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.keepProjectiles 5 ObjectTemplate.itemIndex 7 ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_up ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.fireInput PIAltFire rem ---EndComp --- rem ---BeginComp:ToggleCameraComp --- ObjectTemplate.createComponent ToggleCameraComp ObjectTemplate.zoom.changeCameraId 18 ObjectTemplate.zoom.changeCameraViewMode 1 ObjectTemplate.zoom.startCameraId 8 ObjectTemplate.zoom.startCameraViewMode 1 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.keepProjectiles 5 ObjectTemplate.itemIndex 8 ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_right ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.fireInput PIAltFire rem ---EndComp --- rem ---BeginComp:ToggleCameraComp --- ObjectTemplate.createComponent ToggleCameraComp ObjectTemplate.zoom.changeCameraId 19 ObjectTemplate.zoom.changeCameraViewMode 1 ObjectTemplate.zoom.startCameraId 9 ObjectTemplate.zoom.startCameraViewMode 1 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.keepProjectiles 5 ObjectTemplate.itemIndex 9 ObjectTemplate.create GenericFireArm us_the_uh1n_GenericFireArm_pov_down ObjectTemplate.modifiedByUser "McLuv" ObjectTemplate.createdInEditor 1 rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.fireInput PIAltFire rem ---EndComp --- rem ---BeginComp:ToggleCameraComp --- ObjectTemplate.createComponent ToggleCameraComp ObjectTemplate.zoom.changeCameraId 16 ObjectTemplate.zoom.changeCameraViewMode 1 ObjectTemplate.zoom.startCameraId 6 ObjectTemplate.zoom.startCameraViewMode 1 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.keepProjectiles 5 ObjectTemplate.itemIndex 6 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_left ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 7 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_left_up ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 17 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_up ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 8 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_up_up ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 18 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_right ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 9 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.worldFOV 1.4 ObjectTemplate.insideFOV 1.4 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_right_up ObjectTemplate.modifiedByUser "Mosquill" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 19 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.5 ObjectTemplate.insideFOV 1.5 ObjectTemplate.worldFOV 1.5 ObjectTemplate.insideFOV 1.5 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_down ObjectTemplate.modifiedByUser "McLuv" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 6 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.5 ObjectTemplate.insideFOV 1.5 ObjectTemplate.worldFOV 1.5 ObjectTemplate.insideFOV 1.5 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.create Camera us_the_uh1n_Camera_pov_down_down ObjectTemplate.modifiedByUser "McLuv" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.CameraId 16 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.5 ObjectTemplate.insideFOV 1.5 ObjectTemplate.worldFOV 1.5 ObjectTemplate.insideFOV 1.5 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 rem ----------------------------------------------- End of POVs ------------------------------------------------------------ Normal view using Control: ![]() My coded view (default "6"): ![]() Secondary fire (looking further down slightly): ![]() I personally find this very useful when landing, and when looking for any hazards in the way upon approach, especially since it's possible to look down without loosing control or an extra hand :/ |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#23 |
![]() |
You can't even look down in a lynx
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#24 |
![]() Join Date: Jun 2008
Posts: 27
|
This would make my life 50x easier to land the bigger birds if this was put in
|
|
|
|
|
|
#25 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: Apr 2009
Location: Gouda
Posts: 90
|
I would like to -BUMP- this as i'm confused why this isn't implemented.
He showed it's possible yet it hasn't been implemented in the latest patch. I mean the last post was created 3 months(!) before the latest patch release. Can we get a dev and/or con to reply on this? I would like to know if this will be implemented because it'll make steering those more bigger choppers a lot easier. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#27 |
![]() |
*BUMP*
Implement implement implement implement... pl0z |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#28 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
|
|
|
|
|
|
#29 |
|
PR Mapper Team
![]() |
if someone was willing to code this for all the choppers then ye I dont see why we wouldn't providing there are no issues like max number of cams/weapons or something (iirc there was some kinda limit we ran into) so test it on a dedi server to make sure its all good.
We are kinda stretched at the moment. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#30 |
![]() |
Any news on this McLuv? Dev's?
p.s. bump. |
|
"What's the advantage of these choppers when compared to a squad medic?" Pirate "Medics dont have rotors." rampo93(FIN)
|
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| helicopter, transport, view |
| Thread Tools | |
| Display Modes | |
|
|