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Old 01-17-2009, 04:09 PM   #11
RedAlertSF

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Default Re: Battle of Qinling MAP suggestion.

With your computer, the heaviness of the map is not reason. Problem is somewhere else.


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Old 01-17-2009, 05:32 PM   #12
badmojo420
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Default Re: Battle of Qinling MAP suggestion.

SLI shouldn't be a problem. I run 2 8800 ultras and have no problems at all.
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Old 01-17-2009, 07:02 PM   #13
=SWF= LoftyB2007

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Default Re: Battle of Qinling MAP suggestion.

Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ (2 CPUs), ~2.6GHz
Memory: 2046MB RAM
Video Card: NVIDIA GeForce 8600 GT

I have my settings on the highest possible (inc 8x anti-aliasing) and my computer doesnt have any problems running any of PR maps. guess its just down to luck lol
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Old 01-17-2009, 07:10 PM   #14
HughJass

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Default Re: Battle of Qinling MAP suggestion.

hotrod, get another heatsink. your cpu is probably bottle necking due to heat. that helped when my heatsink started wearing out.

anyway, 1000 trees is a big understatment, its more like 10000, and since bushes count as overgrowth (or trees) as well, that would make the count to around 30000 total "trees".


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Old 01-17-2009, 07:28 PM   #15
jbgeezer

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Default Re: Battle of Qinling MAP suggestion.

Two gigs of ram, geforce 9600 card, and a pretty bad processor(gonna replace soon) and I am not lagging at quinling, so I dont think its us, its you

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Old 01-17-2009, 07:30 PM   #16
Rudd
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Default Re: Battle of Qinling MAP suggestion.

reoptimise your shaders


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Old 01-18-2009, 12:11 AM   #17
Hotrod525

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Default Re: Battle of Qinling MAP suggestion.

Quote:
Originally Posted by Vege View Post
I hope you realize that 4GB mem is a huge problem in 32bit windows which usually causes the crashes as bf2 tryes to write onto those blocks of mem causing the CTDs/BSOD:s.

In 0.75 version I had a huge bug only in qinling. Every time I looking at the lake my fps would come down to 4-5 but only when looking at that lake. This was fixed with a reinstall. Maybe this is the issue in your case also?
I hope YOU DO REALISE that im NOT STUPID to this point .

I'm using VISTA 64Bit.


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Old 01-18-2009, 03:34 AM   #18
charliegrs

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Default Re: Battle of Qinling MAP suggestion.

Quote:
Originally Posted by Hotrod525 View Post
I hope YOU DO REALISE that im NOT STUPID to this point .

I'm using VISTA 64Bit.
well theres your problem right there i believe. ive heard nothing but horror stories about trying to run PR on vista, and ive heard even more horror stories about 64 bit vista. its not the fault of the map makers, or the PR team, its the fact that from everything ive heard PR runs like crap on vista. I suggest a downgrade {which is really an upgrade} to XP. then your uber pc can run as smoothly as my 2 year old pc.

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Old 01-18-2009, 04:00 AM   #19
[R-DEV]Rhino
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Default Re: Battle of Qinling MAP suggestion.

http://www.realitymod.com/forum/f253...erfomance.html

only around 15% of PR players who have voted in that poll have any real problem with Qinling's performance, which is only really 5% more players than what muttrah has so it isn't that bad to talk about totally redoing all the overgrowth and with that bare in mind would mean that all the lightmaps, both terrain and objects would need redoing and more. My time is better spent on making new maps, statics, weapons, vehicles and getting things sorted for PR as well as optimizing things that have an effect on every map than doing all that when really, the lag is most likely not down to the trees, Fools Road has FAR more trees drawing at one time than Qinling dose.


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Old 01-18-2009, 04:10 AM   #20
RedAlertSF

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Default Re: Battle of Qinling MAP suggestion.

Quote:
Originally Posted by charliegrs View Post
well theres your problem right there i believe. ive heard nothing but horror stories about trying to run PR on vista, and ive heard even more horror stories about 64 bit vista. its not the fault of the map makers, or the PR team, its the fact that from everything ive heard PR runs like crap on vista. I suggest a downgrade {which is really an upgrade} to XP. then your uber pc can run as smoothly as my 2 year old pc.
I'm running PR very nicely on Vista 64-bit.


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