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#11 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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With your computer, the heaviness of the map is not reason. Problem is somewhere else.
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#12 |
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SLI shouldn't be a problem. I run 2 8800 ultras and have no problems at all.
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#13 |
![]() Join Date: Dec 2008
Posts: 28
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Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ (2 CPUs), ~2.6GHz
Memory: 2046MB RAM Video Card: NVIDIA GeForce 8600 GT I have my settings on the highest possible (inc 8x anti-aliasing) and my computer doesnt have any problems running any of PR maps. guess its just down to luck lol |
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#14 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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hotrod, get another heatsink. your cpu is probably bottle necking due to heat. that helped when my heatsink started wearing out.
anyway, 1000 trees is a big understatment, its more like 10000, and since bushes count as overgrowth (or trees) as well, that would make the count to around 30000 total "trees". |
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#15 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
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Two gigs of ram, geforce 9600 card, and a pretty bad processor(gonna replace soon) and I am not lagging at quinling, so I dont think its us, its you
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Live by the sword, die by the sword...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ingame:G-LockCobra To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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Retired PR Developer
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reoptimise your shaders
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#17 | |
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Quote:
I'm using VISTA 64Bit. | |
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#18 |
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well theres your problem right there i believe. ive heard nothing but horror stories about trying to run PR on vista, and ive heard even more horror stories about 64 bit vista. its not the fault of the map makers, or the PR team, its the fact that from everything ive heard PR runs like crap on vista. I suggest a downgrade {which is really an upgrade} to XP. then your uber pc can run as smoothly as my 2 year old pc.
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known in-game as BOOMSNAPP
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#19 |
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PR Mapper Team
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http://www.realitymod.com/forum/f253...erfomance.html
only around 15% of PR players who have voted in that poll have any real problem with Qinling's performance, which is only really 5% more players than what muttrah has so it isn't that bad to talk about totally redoing all the overgrowth and with that bare in mind would mean that all the lightmaps, both terrain and objects would need redoing and more. My time is better spent on making new maps, statics, weapons, vehicles and getting things sorted for PR as well as optimizing things that have an effect on every map than doing all that when really, the lag is most likely not down to the trees, Fools Road has FAR more trees drawing at one time than Qinling dose. |
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#20 | |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Quote:
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