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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 |
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Retired PR Developer
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On the larger maps theres tanks an stuff providing lots of noise in the background, but on skirmish maps it can get pretty quiet, which is fine, but perhaps it can be more immersive.
and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone) So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#2 |
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PR:BF2 Developer
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with high ambient sounds you wont be able to hear enemy RP
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#3 |
![]() Join Date: Feb 2007
Location: Australia
Posts: 260
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Occasional dog, bird or plane noise would be nice.
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Help Project Reality in Australia, join the bigD community!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
![]() Join Date: May 2008
Location: Strongside
Posts: 762
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Distant bombing, firefights and jets flying would also be nice.
Played a round of Ramiel with The Gaza Live webcam still running in the background. That added some new intensity to the game. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Playing PR - Better drink my own piss." Ploddit
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#5 |
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#6 |
![]() Join Date: May 2008
Location: Strongside
Posts: 762
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Hehe, i just forgot the webcam was running.
It had been quiet for a while, so i started playing. Some minutes later i hear a distant boom and then fire sirens. I was like wtf..never heard that before but then i realised it was the webcam. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Playing PR - Better drink my own piss." Ploddit
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#7 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Hahah, if you could somehow code it so there was the local webcams sound or something like that running in the background for everyone when they connect that'd be ace.
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#8 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 |
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Retired PR Developer
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that gaza webcam is indeed addictive, I turned it off while playing because it increased latency by 20ms, but every so often when nothing was happening, I'd just go...so...what's happening in gaza atm? and put it on my laptop
that webcam is heavy footage, makes all the news of the fighting etc so much more real |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#10 |
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Retired Tournament Lead
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just solong as we don't have the sound of that cessna flying over like oman used to have.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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| Tags |
| distance, maps, noises, skirmish |
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