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Old 01-13-2009, 02:51 PM   #11
Scot
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Default Re: far distance noises - skirmish maps

Street Redux in PRSP has really nice ambient noises.



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Old 01-13-2009, 03:12 PM   #12
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Default Re: far distance noises - skirmish maps

One thing I think is cool abot PR is that the sounds you hear are made by somebody, if you hear gunshots there is sombody firng and so on, I support distant bombing on small maps, but not fictonial firing sounds.

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Old 01-13-2009, 05:23 PM   #13
[R-MOD]Jigsaw
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Default Re: far distance noises - skirmish maps

Quote:
Originally Posted by Dr2B Rudd View Post
On the larger maps theres tanks an stuff providing lots of noise in the background, but on skirmish maps it can get pretty quiet, which is fine, but perhaps it can be more immersive.

and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone)

So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion.
Sort of fixed already if you ask me


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Old 01-13-2009, 05:26 PM   #14
Rudd
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Default Re: far distance noises - skirmish maps

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Originally Posted by jigsaw-uk View Post
Sort of fixed already if you ask me
eh?


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Old 01-13-2009, 07:50 PM   #15
Panzar
Default Re: far distance noises - skirmish maps

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Originally Posted by AnRK View Post
Hahah, if you could somehow code it so there was the local webcams sound or something like that running in the background for everyone when they connect that'd be ace.
That would require us listening to people dying...and I don't really think alot of people would actually want us to hear people ACTUALLY dieing

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ASSETS: Removed razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)
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