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Old 01-14-2009, 08:53 AM   #31
[R-COM]Glimmerman
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Default Re: Large Smoke screen.

My suggestion is more to support ground troops move over open spaces not to direct aircraft on a target.

Cheers,
Glimmer


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Old 01-14-2009, 09:07 AM   #32
StUfz

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Default Re: Large Smoke screen.

I think it's a great idea and by the way a commander needs more features to support the troops.

To be commander is a interesting job but unfortunately it can be very boring if your troops don't obey your orders.

In general guys if the commander have some more features and authority over the troops it will be more occupied on public servers.


Do you go along with me ?

Greetings

Stufz
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Old 01-14-2009, 09:53 AM   #33
Alex6714

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Default Re: Large Smoke screen.

Quote:
Originally Posted by Snowno View Post
The DEV's didn't want to increase the viewdistance on Kashan because people would lag, why would they add this?
I can tell you that 99% sure that is not the reason.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 01-14-2009, 10:14 AM   #34
Anderson29
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Default Re: Large Smoke screen.

aircraft dropping smoke is not realistic and is not practiced in the real world. aircraft if needed can mark with flares.
arty smoke rounds are though....
arty has H.C. smoke and mortars have W.P. smoke.

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Old 01-14-2009, 12:33 PM   #35
Viper.Sw

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Default Re: Large Smoke screen.

Quote:
Originally Posted by Anderson29 View Post
aircraft dropping smoke is not realistic and is not practiced in the real world. aircraft if needed can mark with flares.
arty smoke rounds are though....
arty has H.C. smoke and mortars have W.P. smoke.
Thx! Finally some1 who says reality should play a part in this suggestion!
It is called Project Reality, therefore stick to real armaments. No Star Wars like airplanes flying around with like laser guided smoke bombs lol. Since there are no civilians in PR you might as well bomb the enemy down instead of smoking paths for your infantry.

About the commander not having enough assessts... In real life he doesnt have any vanilla like assets like arty or JDAM, those should be players ingame making the support. Add ingame usable mortars, artillery assests/vehicles and JDAM dropping airplanes for those maps you want it on. That would help on making more teamwork.
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Old 01-14-2009, 12:39 PM   #36
Rudd
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Default Re: Large Smoke screen.

Quote:
About the commander not having enough assessts... In real life he doesnt have any vanilla like assets like arty or JDAM, those should be players ingame making the support. Add ingame usable mortars, artillery assests/vehicles and JDAM dropping airplanes for those maps you want it on. That would help on making more teamwork.
gotta consider the realities of the game there, JDAM dropped by players on kashan/quinling would be fine imo. But artillery and mortars takes players away from the front line to use assets taht can be used from outside the map due to their ranges.

Taking the JDAM away from the commander to give to aircraft would be fine imo, but on maps where there are no runways (i.e. no jets) it is acceptable to give the commander the JDAM capability

as to offmap support realism, its perfcetly realistic to have a central control passing the message along to teh FSG to open fire on grid coords.

More offmap support such as MRLS only brings more realistic assets for a commander to us

not to mention that commanding gets rather boring if no1 is talking very much, so giving him more POWER! is only good as it attracts people to the position. THe only real problem with giving him more power is that on insurgency maps the insurgents won't really get more options on offmap supoort since they only really have mortars...perhaps they could get some of those chinese rockets as offmap, powerful but innacurate?


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Old 01-14-2009, 12:54 PM   #37
Viper.Sw

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Default Re: Large Smoke screen.

Is it possible to add like charges for the commander artillery/mortars/JDAMs and maybe have a shorter reload time on them. It would be more useful because you would not start using fastjets and artillery half way into the battle when you most likely would be needing it more when making the bigger advances in the earlier part of the rounds.

Make commander bombing and maybe(smoking?) assets enabled earlier in the game and if possible give them charges eg.3 instead of a super long time till it can be used. And have a smaller wait time between those charges instead, eg 10 min (for new jet to come or artillery to reposition).
Artillery is used to clear out enemy positions, by the time the artillery in PR is live, most enemies are scattered all over the map because its been so long time.

Also makes it more interesting of being active with the commander if u can call in bombing if you are in need.
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Old 01-14-2009, 01:19 PM   #38
Alex6714

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Default Re: Large Smoke screen.

Quote:
Originally Posted by Viper.Sw View Post
Thx! Finally some1 who says reality should play a part in this suggestion!
It is called Project Reality, therefore stick to real armaments. No Star Wars like airplanes flying around with like laser guided smoke bombs lol. Since there are no civilians in PR you might as well bomb the enemy down instead of smoking paths for your infantry.
Not bombs as such but hydra 70 with the smoke rocket/wp warhead.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 01-14-2009, 01:35 PM   #39
Smooth[EST]

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Default Re: Large Smoke screen.

Its done long time ago by POE mod devs as artyllery. No lag whatsoever, at least not for me. I think if your viewdictance is decreased the FPS will increase.

-= Make MODS, not WAR =-
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Old 01-14-2009, 03:28 PM   #40
CAS_117
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