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#1 |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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I play on low/medium graphics
Just wondering if DEVs can increase distance at which effects are rendered in the low settings to that of the medium or long ranges. Right now, I find it hard to range my M203 rounds or rpg rounds with anything past 200m because explosion/smoke doesn't render that far, putting me and people in the same situation as me at a huge disadvantage, even more than not having shadows or anti aliasing just to name a few. I don't think the distance will hurt performance too much because it is still the rendering same level of effects. |
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Last edited by CanuckCommander; 01-12-2009 at 04:25 AM..
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#2 |
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PR Mapper Team
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You say you can ply PR fine without upgrading, but then ask us to change the current graphic settings so you arent at a disadvantage?
Sort of conflicting, no? Heh, just messing... kind of. But honestly you cant ask PR to change a graphical setting so one person doesnt have to upgrade and can get one more frill without doing so. Doing this would cause other users to lag more than theyalready do who might HAVE to have the settings at full low and by bumping up those settings more on them would screw THEM over. Imo, its just not something we can do... best to leave render settings for stuff like that how they are unless its something easily problematic, like smaller statics disappearing on ALL graphical settings[something we had issues with before] Hope that made sense Best to upgrade a bit if youre looking to get more out of PR |
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#3 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Little confused by the thread too.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#4 |
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PR Mapper Team
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#5 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Quote:
I just didn't think small explosions and bullet hits at long distance would tax too much on the computer though. Maybe it's time to upgrade. | |
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#6 |
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Banned
![]() Join Date: Oct 2007
Posts: 130
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i got question not related to topic ( didnt want open new )
what the option on video setting is controling the distance of details ( not texture ). i mean details of solders body ( helmet,some bags) i found that when you close to solder you see full details of him when he go little more far some of deatails disapear. what i need to put on high to increess the range of this details |
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#7 | |
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PR Mapper Team
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Well, I have no objection to leaving the thread open in case others agree. I also dont think itd be a huge hit on systems to just up solely the grenade explosion.
But at the same time, its probably best to not start messing with the default graphic setting levels so we dont open up a can of worms Try reading up here sunshine: http://www.tweakguides.com/BF2_5.html Ill take a quick look too Quote:
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#8 |
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Retired PR Developer
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Killing the miltia with MY MIND!
Having low density effects at distance for those of us who sometimes have to use low settings would be nice; not imperative, but nice. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#9 | |
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Banned
![]() Join Date: Oct 2007
Posts: 130
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| Tags |
| distance, increasing, loweffects, rendering |
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