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Old 01-10-2009, 11:41 PM   #1
XYBOT1
Default XYBOT1 thoughts on PR

PR, look how many people have retired from this game in pursuit of other game play that is less frustrating and annoying. The servers keep dwindling down. Who's in charge over there? Are you nuts? You have lost so many people for the sake of "change" from the original version that you must be completely delusional. I used to love this game and everything it stood for as a breath of fresh air from the BF2 stampede. Fix this now! :

1. CQB is unbelievably horrible. So many people complain about this all the time. I point and shoot at an enemy 2 feet away, story is over. The enemy should have holes in him.... but NO, he turns around and knifes me instead because he knows that my gun is actually worthless to me because he has played PR long enough to know this flaw. I die. Just another reminder to me of how stupid things seem in the "realistic" game world.

2. Why does a well trained soldier get tired after running 20 feet? Give me a break. Someone at the studio had a bright idea... "Hey guys, let's give the soldiers hardly any energy. After all, they are running for their lives, full of adrenalin, and have endured weeks if not months of hard core training." You did this because someone decided that slowing down the player will change the gameplay for the common good. Yes it worked. It slowed down the gameplay to a snails pace. Just like real war! OMG! OMG! This change made a lot of people furious, and again, your developers' competency and judgement is questioned in disbelief. Who authorized this horrible change to player functionality? Make a better map that effects the type of battle you desire in a game, not the player!!!!

3. Ok, i walk down a 4 foot slope, but oops, I am a well trained hard core soldier but now I am bleeding! I can't jump 4 feet, 3 feet, whatever, or better yet, I jump out of my jeep while it is going 2 miles and hour and blaaaa I am bleeding. Have you ever seen troops jumping out while the vehicle is moving slowly? Yes! they do it all the time in basic training, especially under enemy suppression in real life. Who, and I mean who is making these decisions to make the soldiers as frail as a 100 year old granny??? Oops.. let me guess, another "game play" decision... another "change" to make the game more realistic... another game altering character flaw that just annoys the average player who HAS common sense.

4. Why did you change the animation timing for scoping a weapon? Right now, go home, grab your gun with a scope or go to the gunshop, whatever, and see how long it takes you to scope something in the room. Do it for something long range too. Now, triple that time and that's what a well trained soldier can do. In the heat of the battle, perhaps even quicker. Do you know why??? Because if you need to scope a target when your life depends on it, it doesn't take long. Believe me from battle experience. It's survival of the quickest in the real world. If my commander saw me scope a weapon at the current rate in PR, I guarantee you he would kick me out of the squad and send me to a desk job.... or perhaps he would send me to the doctor to check my reflexes and have a brain scan as well.

5. Snipers with the breathing is a good thing and more realistic. Marksman rifles are completely worthless, however. Did you actually test them before you released the latest patch? I mean seriously??? Seriously?

6. Stop, and I mean stop making horrible changes for just the sake of making changes. It seems so obvious to me and plenty of others that these and other decisions to the overall awesome mod PR, have ruined the fun and the credibility of your staff. I didn't think in a million chances that PR would have become the flop that it is now. Detract, rejuvinate, and get creative, and get real with .85 and you will have redeemed yourselves. Everything else is sooo awesome with such great proof of such hard work and effort. What a shame though..... what a shame.....



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Old 01-10-2009, 11:44 PM   #2
Airsoft Soldier

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Default re: XYBOT1 thoughts on PR

i agree with everything above


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Old 01-10-2009, 11:46 PM   #3
waldo_ii
Default re: XYBOT1 thoughts on PR

The changes to gameplay made all of the people who want fast-paced "gogogogogogogog1111!!!eleventyone!!!!111" games leave in frustration. Only the patient survive.

I love it!

|TGXV| Waldo_II


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Old 01-10-2009, 11:48 PM   #4
GreedoNeverShot

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Default re: XYBOT1 thoughts on PR

Win. He has said everything I feel, and will probably get a referral and a thread close from Masaq.

Quote:
The changes to gameplay made all of the people who want fast-paced "gogogogogogogog1111!!!eleventyone!!!!111" games leave in frustration. Only the patient survive.
98% of Project Reality is walking... Do you call that fun, like a video game was intended to be? I thought PR was a mix between fun and realism, not a simulator.

"If you outlaw guns, only Outlaws will have guns."
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Old 01-10-2009, 11:51 PM   #5
master of the templars

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Default re: XYBOT1 thoughts on PR

I agree on all points.

The marksman rifles are supposedly being fixed in 0.85 but they have said that since 0.7(5?)


Quote:
Originally Posted by waldo_ii View Post
The changes to gameplay made all of the people who want fast-paced games leave in frustration. Only the patient survive.
I want realism, if i wanted slow game i would have bought snail racer.

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 01-10-2009, 11:55 PM   #6
Astromici

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Default re: XYBOT1 thoughts on PR

1. NEver had that happen before, disagree. IRL, if you have a big long assult rifle, you would fumble with it when you try to shoot something two inches in front of you, and it's moving. Take a weapon, run so your face is 6 inches from a wall, and try to shoot normally. And it has to be a long weapon.

2.The soilder is sprinting with pounds and pounds of gear. If you want him to run, tap the sprint key in a steady rhythm and he'll run.

3. Totally agree, but it's usually the engines fault. Jump off a refrigerator and see if you die in 5 minutes.

4.Having looked down a scope only once in my life, I have no idea how they work. Let someone else comment about that.

5.I can't hit anything with marksman rifles, but others can. I think it's because they don't have tracers, but marksmen are unique in their talents IRL. I'm a super ultra leet sniper though.

6.I like the PR gameplay.

Joke: In PR, climing over 2 3 inch ledges will leave you breathless.
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Old 01-11-2009, 12:01 AM   #7
GreedoNeverShot

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Default re: XYBOT1 thoughts on PR

Quote:
1. NEver had that happen before, disagree. IRL, if you have a big long assault rifle, you would fumble with it when you try to shoot something two inches in front of you, and it's moving. Take a weapon, run so your face is 6 inches from a wall, and try to shoot normally. And it has to be a long weapon.
Uh, this happens to me all the time. It has nothing to do with fumbling around with an assault rifle, because you could stand there for 4 seconds scoped and shoot them and miss.

Quote:
2.The soilder is sprinting with pounds and pounds of gear. If you want him to run, tap the sprint key in a steady rhythm and he'll run.
They train with their equipment and have to complete timed jogs with them. Add some adrenaline in, and you can run faster then 20 seconds...

Quote:
3. Totally agree, but it's usually the engines fault. Jump off a refrigerator and see if you die in 5 minutes.
In vanilla I could survive such falls.

Quote:
6.I like the PR gameplay.
I like it and a few of the new changes, but I also hate some of the new changes and prefer the old gameplay.
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Old 01-11-2009, 12:09 AM   #8
Tirak

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Default re: XYBOT1 thoughts on PR

I get your irritated and annoyed, but even the most basic searching around the forums would have told you that:

1: Deviation is being reworked, it was not tested by the stress testers before release and therefore was not what the devs were looking for.

2: Sprint is being reworked, in fact, it's in the dev journal section right now about the Sprint and Stamina system.

3: The bleed threshold was increased from 50% to 75% in the latest version to make Medics more important and to force you to think before acting. Has it had unintended side effects, yes, but PR is a work in progress and improving all the time.

4: Scope times are being reduced.

5: The Marksman rifle is bugged, an error in the coding made the deviation for it far larger than it should have been, this is being fixed.

6: Get over it, PR is being developed by the Dev team in their own image, if you don't like it, go play something else. This game is not meant to serve your whims, if you want that, make your own mod and do whatever the hell you like. Until then, learn to deal and offer constructive criticism.

Again, all this information is easily available if you took some time to look for it. If you're going to get worked up about something, research it before going off in public about it.


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Old 01-11-2009, 12:14 AM   #9
Rudd
Retired PR Developer
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Default re: XYBOT1 thoughts on PR

Quote:
Originally Posted by XYBOT1 View Post
1. CQB is unbelievably horrible.
Please see the dev journal regarding accuracy changes

2. Why does a well trained soldier get tired after running 20 feet?.. Make a better map that effects the type of battle you desire in a game, not the player!!!!
if u can code it so 'fear' is ingame, go for it

3. Ok, i walk down a 4 foot slope, but oops, I am a well trained hard core soldier but now I am bleeding! I can't jump 4 feet, 3 feet, whatever, or better yet...
the maps are designed so there is always a safe way down, if a soldier broke his ankle on a mission, he could be a liability to his comrades. After a while you learn the tricks of sucesfully moving down slopes without getting hurt.

4. Why did you change the animation timing for scoping a weapon? Right now, go home, grab your gun with a scope or go to the gunshop, whatever, and see how long it takes you to scope something in the room.
see dev journal, scope intime is reportedly decreased, and various reload videos indicate varying reload times

5. Snipers with the breathing is a good thing and more realistic. Marksman rifles are completely worthless, however. Did you actually test them before you released the latest patch? I mean seriously??? Seriously?
come on mate, its a free mod, takes nothing to be polite and I can say they test thoroughly, even if sometimes a problem makes its way through

6. Stop, and I mean stop making horrible changes for just the sake of making changes.
there is a lack of changes imo! some vehicle capabilities are not there when they should be etc etc.
You could have actually searched for each topic and found the information indicated to you rather than make a whole new thread saying things that have been said and answered before

and some figures of 'how many people have retired' would be nice rather an a simple claim

PR is the happy medium between ArmA and COD4 imo, sure its got a way to go yet. But a little respect for a well made service couldn't go amiss mate. Its not like they stole you're computer, installed PR, put a gun to ur head and ordered you to play it.


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Last edited by Rudd; 01-11-2009 at 12:22 AM..
Old 01-11-2009, 12:18 AM   #10
torenico

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Default re: XYBOT1 thoughts on PR

Man, the devs did an amazing job, and you come out from nowhere whit a thread.


Maybe you had a bad round.. dont play PR if u dont want.


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