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Old 01-11-2009, 07:46 PM   #31
Tannhauser

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Default Re: XYBOT1 thoughts on PR

Masaq being warned?
Does not compute?

I found that funny TBH, give him a break he's just kidding.

«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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Old 01-11-2009, 08:20 PM   #32
gclark03

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Default Re: XYBOT1 thoughts on PR

It's like Joe Schmo trying to arrest a cop.
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Old 01-11-2009, 08:30 PM   #33
NyteMyre

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Default Re: XYBOT1 thoughts on PR



I think PR is still fun. At every version there are some things that I will hate (like 0.85 kits no longer from rally and such?), but will get used to after a few times playing.


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Old 01-11-2009, 08:38 PM   #34
Harrod200

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Default Re: XYBOT1 thoughts on PR

I haven't even installed PR on my comp post-format yet. I don't plan to either until .85, but really, I'm not holding much hope of it returning to the .75 goodness.

Personally, I think the gameplay of .75 was pretty damned great. If I could get .75 gameplay, with the .8/.85 extra vehicles, maps etc, I'd be a very happy person.

The original gun freak gaymer geek


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Old 01-12-2009, 04:12 AM   #35
General Dragosh

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Default Re: XYBOT1 thoughts on PR

Quote:
Originally Posted by master of the templars View Post
I want realism, if i wanted slow game i would have bought snail racer.
Or arma for that matter


And lads the motivators are awesome, Epic win & Epic Fail in one thread, just EPIC xD


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Old 01-12-2009, 04:25 AM   #36
hiberNative

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Default Re: XYBOT1 thoughts on PR

many have wondered why some realistic issues (like walking long distances) are included while other unrealistic changes (like bleeding from falling 6 feet, slow scoping, extreme deviation) still remain, and have complained that some changes ruin the game play for the sake of over-realism.

the pr team are open for our views on their changes, but it's their mod, their time and their passion. if we don't like it we should play something else cause they have their vision of what they want this mod to be.

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Old 01-12-2009, 04:31 AM   #37
sunshine1991
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Default Re: XYBOT1 thoughts on PR

Quote:
Originally Posted by XYBOT1 View Post
PR, look how many people have retired from this game in pursuit of other game play that is less frustrating and annoying. The servers keep dwindling down. Who's in charge over there? Are you nuts? You have lost so many people for the sake of "change" from the original version that you must be completely delusional. I used to love this game and everything it stood for as a breath of fresh air from the BF2 stampede. Fix this now! :

1. CQB is unbelievably horrible. So many people complain about this all the time. I point and shoot at an enemy 2 feet away, story is over. The enemy should have holes in him.... but NO, he turns around and knifes me instead because he knows that my gun is actually worthless to me because he has played PR long enough to know this flaw. I die. Just another reminder to me of how stupid things seem in the "realistic" game world.

2. Why does a well trained soldier get tired after running 20 feet? Give me a break. Someone at the studio had a bright idea... "Hey guys, let's give the soldiers hardly any energy. After all, they are running for their lives, full of adrenalin, and have endured weeks if not months of hard core training." You did this because someone decided that slowing down the player will change the gameplay for the common good. Yes it worked. It slowed down the gameplay to a snails pace. Just like real war! OMG! OMG! This change made a lot of people furious, and again, your developers' competency and judgement is questioned in disbelief. Who authorized this horrible change to player functionality? Make a better map that effects the type of battle you desire in a game, not the player!!!!

3. Ok, i walk down a 4 foot slope, but oops, I am a well trained hard core soldier but now I am bleeding! I can't jump 4 feet, 3 feet, whatever, or better yet, I jump out of my jeep while it is going 2 miles and hour and blaaaa I am bleeding. Have you ever seen troops jumping out while the vehicle is moving slowly? Yes! they do it all the time in basic training, especially under enemy suppression in real life. Who, and I mean who is making these decisions to make the soldiers as frail as a 100 year old granny??? Oops.. let me guess, another "game play" decision... another "change" to make the game more realistic... another game altering character flaw that just annoys the average player who HAS common sense.

4. Why did you change the animation timing for scoping a weapon? Right now, go home, grab your gun with a scope or go to the gunshop, whatever, and see how long it takes you to scope something in the room. Do it for something long range too. Now, triple that time and that's what a well trained soldier can do. In the heat of the battle, perhaps even quicker. Do you know why??? Because if you need to scope a target when your life depends on it, it doesn't take long. Believe me from battle experience. It's survival of the quickest in the real world. If my commander saw me scope a weapon at the current rate in PR, I guarantee you he would kick me out of the squad and send me to a desk job.... or perhaps he would send me to the doctor to check my reflexes and have a brain scan as well.

5. Snipers with the breathing is a good thing and more realistic. Marksman rifles are completely worthless, however. Did you actually test them before you released the latest patch? I mean seriously??? Seriously?

6. Stop, and I mean stop making horrible changes for just the sake of making changes. It seems so obvious to me and plenty of others that these and other decisions to the overall awesome mod PR, have ruined the fun and the credibility of your staff. I didn't think in a million chances that PR would have become the flop that it is now. Detract, rejuvinate, and get creative, and get real with .85 and you will have redeemed yourselves. Everything else is sooo awesome with such great proof of such hard work and effort. What a shame though..... what a shame.....



Xbot


Xybot
i tell yo the problem.
Devs take the game to unbelivable level of realism. if you think this game is ultra realistick ( more real the real life )
basicly they got exaited and forget about gameplay and besicly fun
i realy like 0.5-0.6 when you gun was soo asome and REALY realistick
if to tell the true Guns in PR remind me VANILA
someone agree ?
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Old 01-12-2009, 04:36 AM   #38
sunshine1991
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Default Re: XYBOT1 thoughts on PR

Quote:
Originally Posted by [R-DEV]Masaq View Post
I do feel like adding at this point though:

0.8 did not cost us players. It was, by far, the most popular release the mod has had.

The average maximum number of players on PR is around 800-900 unique players. Each day. Right now.

That's around 66% of the maximum number of players ever recorded playing PR - which was shortly after 0.8 release. In short, you can estimate that around 2/3 of people who have played 0.8, enjoy it and continue to play even now.

Anyone like to hazard a guess at how much George Bush would pay to be leaving office next week on 66% approval ratings? I don't know how much either, but I'd imagine it'd be a great deal of cash
PR 0.8 was a great success ton of new players and server .

now thing in other way why since 0.8 soo many people complain
and player that play PR since 0.5-0.7
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Old 01-12-2009, 04:39 AM   #39
[R-DEV]OkitaMakoto
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Default Re: XYBOT1 thoughts on PR

Quote:
Originally Posted by hiberNative View Post
many have wondered why some realistic issues (like walking long distances) are included while other unrealistic changes (like bleeding from falling 6 feet, slow scoping, extreme deviation) still remain, and have complained that some changes ruin the game play for the sake of over-realism.

the pr team are open for our views on their changes, but it's their mod, their time and their passion. if we don't like it we should play something else cause they have their vision of what they want this mod to be.
At the same time keep in mind that both Slow scoping AND extreme deviation fixes have already been publicly announced changes for .85

I think a lot of people forget that there are often 6 months or so between releases.. and then moan about how we dont listen to them, how nothing gets changed, how we are ruining the Mod... We're not about to release a Mod update every week

So any time we implement some new change or new alteration to a growing change, its a gamble and a risk. But its also a test. And after the game has been public for a month or two, the team looks over those changes, asks itself if the outcome is the desired outcome, and if NOT, then the team works to correct it for the next release

Oh, and I dont mean to be aiming this at you, you just hit on a good topic

Oh, and like sunshine says, we have been exalted and lost sight of you common folk. We're now basing PR on our level of realism, which is pretty much the reality of Gods. Of course you guys cant handle it



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Old 01-12-2009, 05:23 AM   #40
[R-DEV]Masaq
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Default Re: XYBOT1 thoughts on PR

What, it's distasteful to mock the fact that politicians want high approval ratings now?! If it makes you guys feel better, I could have used, Gordon Brown, or Obama.

Come to think of it, what's so great about Obama? He only got 52.9% of the popular vote! We get about 66% of the PR vote! (Or is that in bad taste too?)

If so, someone do me a favour and call Jon Stewart to let him know he's out of a job?


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