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#11 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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|TGXV| Waldo_II
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#12 | |
![]() Join Date: Jan 2009
Posts: 3
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Quote:
XBOT1 | |
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#13 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Guys for me at least, he posted a thought out post and took some time. This is allot different then "FU guys PR sucks"
So if you feel like responding, do it in a constructive way. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 01-11-2009 at 02:10 AM..
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#14 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Quote:
1: In order to have tested the deviation, which was a last minute addition, an entire new build would have needed to have been released. Which would have meant another week or two of stress testing as well as all the testers needing to download another version, which would have delayed the release even further. The devs have tweaked the deviation in every release and did not realize it would be as poor as it was but are moving quickly to rectify their mistake. 2: Original sprint times were unrealistic, for further information, look for any of the Sprint time threads in the suggestions forums or just look through the Dev Journal dealing specifically with this subject. 3: As before, the game is a work in progress, and while the system will no doubt be disappointing in some way, the bleed effect is a necessary element to the mod, though I understand and agree with your point about it currently being broken. 4: Scope times are being reduced, they are present because they take into account your eyes focusing on the sight picture as well as bringing the scope up. Pick up your gun, as you said, and look down the scope, and see how long it takes for your eyes to adjust to the magnification to accurately shoot. While current times are to long, the devs are seeking to rectify this. 5: N/A 6: Again, the developers of this mod do it for free, and work hard on it. They are entitled to their own envisioning of the game, if that vision is unpopular enough, their mod will die, but seeing as how the community is large, growing larger and updates constantly, it would appear that the direction is a direction most people are willing to go in. | |
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#15 |
![]() Join Date: Jun 2008
Location: Houston, TX
Posts: 577
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They'd only be unrealistic if the soldier was actually sprinting. Look, I'm no athlete, but I can sprint AT LEAST twice as fast as the soldier in PR if I go for the same time. What the ingame soldiers do is a jog. A JOG. Which any properly trained soldier should be able to do for much longer than 20 secs. How do I know? Because I can do it (even with my 20-30 lbs backpack on), and I'm just some random teenager. I know you want to encourage more tactics, but making all the soldiers terribly out of shape is not the answer. IMO, PR has the most unrealistic movement speeds of any FPS out there. Just compare it to ArmA, or COD5, or even BFBC (a game known for being extremely unrealistic).
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#16 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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little tired of people arguing that PR is annoyign and is changing for the worse there.. All i'll say is if you complain that much about PR being slow and cranky, you can't say it's any crankier and slower than ArmA, because THAT was slowpaced.
But frankly, bear in mind all of what you're pointing at seems to be something the Dev-team is already working on for PR .85, so why don't you wait for it to come out before complaining about that? I don't think it'll be too long before so anyway. Quote:
Please realize that they're doing their best for PR, that doesn't mean it will be perfect, neither does it mean it will make everyone happy with it nor that it's easy to do those changes and adapt to them. They don't makes changes for the sake of making changes either, I don't see how you can assume they'd put so much work in thoses changes if they are, like you say, pointless. R-Devs aren't stupid, they know what they're doing. That doesn't mean their every decisions are ALL foolproof. Heck, even paid developpers can do worse mistakes, so what an unpaid team of willing modders dispersed around the world like here has done up to now is a wonder in itself. I don't see why they'd redeem themselves, to the contrary, you should be grateful they listen to our squabblings unlike EA/DICE and other known commercial developpers who don't give jack about you liking their stuff or not. Also, i'm suggesting this post be moved to the feedback section, seeing how this is not a suggestion post but more like feedback about PR 0.8, not suggesting anything clearly. Sorry for typing too much, I'll end up in big trouble someday.. | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#17 |
![]() Join Date: Nov 2008
Location: New York
Posts: 134
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"Its not like they stole you're computer, installed PR, put a gun to ur head and ordered you to play it."...Dr2B Rudd
Couldn't have said it better ! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. USMC Vet - Clan Co Leader CHICAGO =]H[= SERVERS AAS (69.12.111.27 : 16567) INSURGENCY (69.12.111.28 : 16567) 24/7 KASHAN (69.12.111.29 : 16567) INFANTRY (69.12.111.30 : 16567) TRAINING/MATCH (69.12.111.31 : 16567) |
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#18 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-Why the hell are you trying to get your scope up in CQC? You doing stupid stuff in CQC is not an argument against PR.
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#19 |
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PR Mapper Team
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You guys please, try and be a bit more civil. As CRF said, the guy took time to write his thoughts out much better than most people who point out PR's darker points. The least we can do is give him a bit of civility.
That being said, a lot of this is going to get much better come .85, so just hang tight. Been hearing a lot of good tings about deviation and sprint and such from testing. And youve already heard its getting tweaked in the DE journals. |
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#20 |
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98% of PR is not walking, IF you have a rally, usually if you encounter an enemy squad their rally is close by and they will spawn and be at your position again in less than 1 minute, i dont like this spawn run shoot kill die, i liek it slow and tactical, quality over quantity also im pretty sure the servers have gotten more populated recently
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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