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Old 01-11-2009, 12:20 AM   #11
waldo_ii
Default re: XYBOT1 thoughts on PR


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Old 01-11-2009, 12:35 AM   #12
XYBOT1
Default re: XYBOT1 thoughts on PR

Quote:
Originally Posted by Tirak View Post
I get your irritated and annoyed, but even the most basic searching around the forums would have told you that:

So, my opinion should be well noted as separate, yet united and not to be shrugged off like you are trying to do.

1: Deviation is being reworked, it was not tested by the stress testers before release and therefore was not what the devs were looking for.

Then why why why did they release it? Ask that question to yourself again. What type of decision is it to release something that has not been tested? It is pure negligence and poor decision making. Again, my point. It makes you really wonder who is managing this development and release aspect of PR. I can't help but to just think that a bunch of kids without much experience or consideration are running the show.

2: Sprint is being reworked, in fact, it's in the dev journal section right now about the Sprint and Stamina system.

I really don't care what journal it is listed in. It shouldn't have been so drastically changed in the first place. Time is ticking and people are leaving for good everyday. I am glad that they have wised up and taken this seriously after, only after, so many complaints.

3: The bleed threshold was increased from 50% to 75% in the latest version to make Medics more important and to force you to think before acting. Has it had unintended side effects, yes, but PR is a work in progress and improving all the time.

This is good news. I can only fear from doubt based on previous patches, that something else will be flawed. I will wait and see, however.

4: Scope times are being reduced.

They should barely exist at all. You know, you can run with one eye through the scope and one eye out if you have ever done this in Iraq. You have to respond fast going block to block. There were times when I shot people through my scope while running for cover. PR should be no different. You can see a little through the scope when not drawn already but you should be able to perhaps raise up your weapon a bit to do both.

5: The Marksman rifle is bugged, an error in the coding made the deviation for it far larger than it should have been, this is being fixed.

Ahhhh! Finally.... this is very good news.

6: Get over it, PR is being developed by the Dev team in their own image, if you don't like it, go play something else. This game is not meant to serve your whims, if you want that, make your own mod and do whatever the hell you like. Until then, learn to deal and offer constructive criticism.

I intended this to be constructional but looking over it again from your perspective shows my frustration as a reality.

Again, all this information is easily available if you took some time to look for it. If you're going to get worked up about something, research it before going off in public about it.
I did look over this forum for a while but have a real life and added my opinion like everyone else. Is my post exactly the same as everyone else's? No. Similar, yes. Either way, it should be taken and noted.


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Old 01-11-2009, 12:43 AM   #13
CodeRedFox
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Default re: XYBOT1 thoughts on PR

Guys for me at least, he posted a thought out post and took some time. This is allot different then "FU guys PR sucks"

So if you feel like responding, do it in a constructive way.



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Old 01-11-2009, 12:48 AM   #14
Tirak

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Default re: XYBOT1 thoughts on PR

Quote:
Originally Posted by XYBOT1 View Post
I did look over this forum for a while but have a real life and added my opinion like everyone else. Is my post exactly the same as everyone else's? No. Similar, yes. Either way, it should be taken and noted.


XBOT1
Which is why the search function exists, a quick and easy way to look through topics, as for the Dev Journal section, that is your easiest way of seeing what's new is coming down the line.


1: In order to have tested the deviation, which was a last minute addition, an entire new build would have needed to have been released. Which would have meant another week or two of stress testing as well as all the testers needing to download another version, which would have delayed the release even further. The devs have tweaked the deviation in every release and did not realize it would be as poor as it was but are moving quickly to rectify their mistake.

2: Original sprint times were unrealistic, for further information, look for any of the Sprint time threads in the suggestions forums or just look through the Dev Journal dealing specifically with this subject.

3: As before, the game is a work in progress, and while the system will no doubt be disappointing in some way, the bleed effect is a necessary element to the mod, though I understand and agree with your point about it currently being broken.

4: Scope times are being reduced, they are present because they take into account your eyes focusing on the sight picture as well as bringing the scope up. Pick up your gun, as you said, and look down the scope, and see how long it takes for your eyes to adjust to the magnification to accurately shoot. While current times are to long, the devs are seeking to rectify this.

5: N/A

6: Again, the developers of this mod do it for free, and work hard on it. They are entitled to their own envisioning of the game, if that vision is unpopular enough, their mod will die, but seeing as how the community is large, growing larger and updates constantly, it would appear that the direction is a direction most people are willing to go in.


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Old 01-11-2009, 03:09 AM   #15
Cobhris

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Default re: XYBOT1 thoughts on PR

Quote:
Originally Posted by Tirak View Post
2: Original sprint times were unrealistic, for further information, look for any of the Sprint time threads in the suggestions forums or just look through the Dev Journal dealing specifically with this subject.
They'd only be unrealistic if the soldier was actually sprinting. Look, I'm no athlete, but I can sprint AT LEAST twice as fast as the soldier in PR if I go for the same time. What the ingame soldiers do is a jog. A JOG. Which any properly trained soldier should be able to do for much longer than 20 secs. How do I know? Because I can do it (even with my 20-30 lbs backpack on), and I'm just some random teenager. I know you want to encourage more tactics, but making all the soldiers terribly out of shape is not the answer. IMO, PR has the most unrealistic movement speeds of any FPS out there. Just compare it to ArmA, or COD5, or even BFBC (a game known for being extremely unrealistic).
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Old 01-11-2009, 04:17 AM   #16
Tannhauser

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Default re: XYBOT1 thoughts on PR

little tired of people arguing that PR is annoyign and is changing for the worse there.. All i'll say is if you complain that much about PR being slow and cranky, you can't say it's any crankier and slower than ArmA, because THAT was slowpaced.

But frankly, bear in mind all of what you're pointing at seems to be something the Dev-team is already working on for PR .85, so why don't you wait for it to come out before complaining about that? I don't think it'll be too long before so anyway.

Quote:
6. Stop, and I mean stop making horrible changes for just the sake of making changes. It seems so obvious to me and plenty of others that these and other decisions to the overall awesome mod PR, have ruined the fun and the credibility of your staff. I didn't think in a million chances that PR would have become the flop that it is now. Detract, rejuvinate, and get creative, and get real with .85 and you will have redeemed yourselves. Everything else is sooo awesome with such great proof of such hard work and effort. What a shame though..... what a shame.....
I don't like the way you criticize the Dev-team for their way of changing things in PR. You're evoking the changes in 0.8 like a complete disaster and saying they're clueless at modding and at what they're doing with PR. Who are you to judge them? Have you ever made a mod the scale of PR on the BF2-Python engine? Who are you to talk about the credibility of the Dev-team? IMO, PR 0.8 has a good share of improvements compared to .7 so how can you say it is a complete flop?
Please realize that they're doing their best for PR, that doesn't mean it will be perfect, neither does it mean it will make everyone happy with it nor that it's easy to do those changes and adapt to them.
They don't makes changes for the sake of making changes either, I don't see how you can assume they'd put so much work in thoses changes if they are, like you say, pointless. R-Devs aren't stupid, they know what they're doing. That doesn't mean their every decisions are ALL foolproof. Heck, even paid developpers can do worse mistakes, so what an unpaid team of willing modders dispersed around the world like here has done up to now is a wonder in itself.
I don't see why they'd redeem themselves, to the contrary, you should be grateful they listen to our squabblings unlike EA/DICE and other known commercial developpers who don't give jack about you liking their stuff or not.

Also, i'm suggesting this post be moved to the feedback section, seeing how this is not a suggestion post but more like feedback about PR 0.8, not suggesting anything clearly.

Sorry for typing too much, I'll end up in big trouble someday..

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Old 01-11-2009, 07:07 AM   #17
=]H[=Viper
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Default re: XYBOT1 thoughts on PR

"Its not like they stole you're computer, installed PR, put a gun to ur head and ordered you to play it."...Dr2B Rudd

Couldn't have said it better !


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Old 01-11-2009, 09:26 AM   #18
Tartantyco

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Default Re: XYBOT1 thoughts on PR

Quote:
Originally Posted by GreedoNeverShot View Post
Uh, this happens to me all the time. It has nothing to do with fumbling around with an assault rifle, because you could stand there for 4 seconds scoped and shoot them and miss.
-Why the hell are you trying to get your scope up in CQC? You doing stupid stuff in CQC is not an argument against PR.

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Old 01-11-2009, 09:52 AM   #19
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Default Re: XYBOT1 thoughts on PR

You guys please, try and be a bit more civil. As CRF said, the guy took time to write his thoughts out much better than most people who point out PR's darker points. The least we can do is give him a bit of civility.

That being said, a lot of this is going to get much better come .85, so just hang tight. Been hearing a lot of good tings about deviation and sprint and such from testing. And youve already heard its getting tweaked in the DE journals.


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Old 01-11-2009, 03:56 PM   #20
Conman51

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Default Re: XYBOT1 thoughts on PR

98% of PR is not walking, IF you have a rally, usually if you encounter an enemy squad their rally is close by and they will spawn and be at your position again in less than 1 minute, i dont like this spawn run shoot kill die, i liek it slow and tactical, quality over quantity also im pretty sure the servers have gotten more populated recently

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