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#1 |
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Well, I remember there being a thread on this, but through all my toils of searching, I wasn't able to locate it. There is a similar thread to it from pre 0.7, http://www.realitymod.com/forum/f18-...ew-weapon.html, but it was locked and I wish do discuss a suggestion that is similar, but not the same.
Firstly, Clypp has made some very nice topographical maps (http://www.realitymod.com/forum/f66-...-minimaps.html), and AFAIK VoXiNaTiOn and Deltafart may be finishing the project. Secondly, it's quite unrealistic for infantry especially to get magic up-to-the-second-live satellite maps revealing all of your team, as well as the direction that they are facing. To these ends, I was hoping to make it so that Squad leaders could have a topographical map as a "weapon" with which he could see objectives, but can't see any infantry. All of the squad members would have to rely on the SL, as they would not have the maps. This would not apply for vehicles, as they still have their mini maps simulating GPSs I guess. I see many Pros with this inclusion:
A few potential problems exist, however, including:
That first problem can be dealt with by either having (if possible) the map "weapon" show the attack and defend icons on the map, but with the image changed to look more like it's been just "drawn" onto the map. If that's not possible, then a commander could provide the intel, making his/her role so much more important. But don't forget this problem isn't a "problem" on CnC game modes, either. The last problem shouldn't be too much of a pain, though, because I think it would be all worth it in the end. What are your thoughts concerning this? |
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Last edited by McBumLuv; 01-11-2009 at 03:04 PM..
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#2 |
![]() Join Date: Jun 2008
Posts: 479
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Just give me a map where i can see my own location and SL markers only and give SL a map where they can see other SLs aswell and im happy, but i guess this one is hardcoded?
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#3 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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All great ideas...reality of actually coming to light might be slim. But a hardcore version if ever an option, and must be an option would be great.
But unlike Vege I would say NO markers at all. |
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#4 |
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Officer, spec op, and sniper should get map.
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#5 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Well I think a map but as a weapon static, Its just a map that move to your FOV. Like a map on paper and that's it.
But I agree Officer, tankers, pilots and sniper should be the only ones with these paper maps. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#6 |
![]() Join Date: Dec 2007
Location: The Internet
Posts: 45
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if you have played FarCry 2 i imagine the map would be similar to the map in that gmae
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#7 |
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Banned
![]() Join Date: Dec 2008
Location: Texas
Posts: 440
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Perhaps?
bf2 map idea - Xfire Video |
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#8 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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A possible map hierarchy:
SM: Static topographical map SL: Static topographical map on foot, satellite map while in a vehicle (simulation of Blue Force Tracker and imitators, using same code as Commander map limitation) Commander: Command Post only (same as current) Also, that video is OK, but the map needs to be folded when the player selects it. When the player right-clicks, the soldier unfolds the map and puts it to his face, covering a good part of the screen. The only problem is animating paper, which is probably difficult. |
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#9 |
![]() Join Date: Jun 2008
Posts: 479
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Can't think another game where you look your map first to check if it's a friend or foe.
Never really liked mini map in vanilla and have never missed it in reality. Only thing that i would like to know where other squads are as commander is not allways there and relying on him to know where other squads are would be too mutch. Squad members should be around his leader so it should not be that big of a problem. First think i noticed in PR was that people can run forewa and there is time delay on taking up your real map. If you could not see anyting on the map it would make teamwork allot harder thus removing allot of things that are great in this mod. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#10 |
![]() Join Date: Apr 2008
Location: California
Posts: 188
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I think this is a great idea! But what would go where the map is now? nothing? Well in any case I say drop or replace the regular map for all units and give the special classes that need it like officer, sniper, and maybe pilots, and crewman the "weapon" maps although if its like all other weapons it might be a little hard to see if your in the shadows or something. Maybe have him pull out a flashlight along with it or something. Click to turn it on.
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Colonelcool: I'd gladly pony up some tax dollars to send a JDAM over there just to kill that rooster.
OkitaMakoto: Talking squad level tactics in bed is actually a little known aphrodisiac. Jigsaw: saying "lock please" accomplishes just about the square root of fuck all |
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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