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#81 | |
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#82 | ||||||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Ex. 1 manning apcs and vehicles etc. Of course APCs are used to transport troops and of course there are logistics in real life. My MOS is logistics in the military lol. But that doesn't mean it is going to translate well ingame. Fact is, you are going to have a hard time finding someone to shuttle supply boxes back and forth ingame for any length of time because 1. it is boring, and 2. this is an FPS, not RTS. I haven't commented on that yet though as I don't know of all the changes that have to deal with that, so that is for another discussion. Quote:
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What are your reasons for actually implimenting this? What does it add gameplay wise to make the game more fun or rewarding? If someone wanted to feel more "immersed" as you suggest, they simply don't have to bring the minimap up. And what are your excuses for when there is no CO? Like I said, you can't depend on someone who isn't always there. Sorry for length. Quote:
If you don't have any reasons for or against this suggestion, then please stay out of the discussion. The only flames I see are from you towards me. Do I have to agree with every suggestion you put out? I can't be pragmatic or skeptical about anything now? | ||||||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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Last edited by 00SoldierofFortune00; 01-14-2009 at 04:43 AM..
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#83 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#84 | |
![]() Join Date: Jan 2008
Posts: 82
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And if your team still lacks one single person willing to command, even with such a unique ability, then, quite frankly, you don't deserve to win. | |
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#85 |
![]() Join Date: Dec 2006
Posts: 2,040
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What if there is no commander at both sides? Then both teams are destined to lose.. Which I am afraid will happen matter what.
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#86 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yea SOF is explaining his reasons in perfect and normal language this time. Hes not flaming at all.
BadMojo: I realised there where vehicles with maps around. And I was talking about defending a firebase/area with a firebase when the SL was playing CO in the firebase. Because than a Rally would be set up elsewhere for if the firebase rally falls. I really like this idea but like SOF im not sure how it will implement in the game. Dont forget that in real life its so much easier to communicate with other squads, feel, hear, see (the situational awareness). Also something I said earlier. In real life your being briefed in big operations. You are also briefed what the other teams, squads and elements are up to. So when you go in you know where you can expect your other teams and stuff. We dont have that in here. I know in Battle almost any plan fails or is used differently but thats why you get a CO. To keep everyone up to date while they are fighting. Now with a mini map like we have currently its not needed but that makes up for the loss of the real life situational awareness |
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#87 | |
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I guess i expect too much from PR. All the changes compared to vbf2 made me think of it as a hardcore mod, with no exceptions. If the dev's want to keep it dumb'ed down to make it more playable by the average gamer, thats fine. I will still play. I'm simply here giving my suggestions for what i believe will create a better PR expierence.
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#88 |
![]() Join Date: Dec 2006
Posts: 2,040
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Don't give up so easily...
Such a drastic move as removing all units from our map won't happen without a fight... The 'removal of minimap' was a hot topic for decades, till it finally got removed. Of course this suggestion is getting all kinds of posts, after a long fight we can maybe be friends again? The reason current vehicles have a minimap visible now is because of FF. It also makes easier to organize transport for squads without having to go thru amounts of talk. Not to mention it is easier for SL's to decide what to do by looking at his map, and friendly positions. I think all these are justified. If you take it away, it will just make things way too hard for all of these units. I wouldn't mind removing the map markers from normal squad members position, and letting SL's to do the communication... But giving this ability only to commander is bit too much. |
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#89 | |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Or that I have to wait half an hour before the hard-core guys that still kept playing filled up the server. | |
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#90 | |
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What I'm giving up is debating the whole 'noob players letting us down and ruining our game' argument. How can you ever increase the team work in a game, with that argument holding ground?
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My whole reason for wanting this change is to increase the teamwork and immersion into the game. One of the many examples i could think of would be hearing an APC on muttrah while hiding in the corner of an alley. And pulling up the map to see a blue APC icon moving beside you. How is that any fun? Granted in real life a soldier would know when a friendly APC is with the assault i'm guessing. But as far as exact position, heading, status. And every soldier? Lets think about that situation in my version where not even squad leaders have maps and we've won the lottery and paid someone to be our commander. I hear an APC to my north. "I hear an APC north" the squad hears this and checks it out. Now a bunch of things can happen here. 1. Squad member sees the friendly apc, recognizes the model/skin and reports it as friendly. 2. Nobody can get a visual, squad leader radios in to the commander, commander reports it as friendly. Squad leader tells squad. 3. A little bird supporting your squad sees it from the air, or checks his map and reports it as friendly. 4. APC driver sitting there with nothing to do at the moment informs you that they're the APC north of you. 5. Turns out there is 2 APCs, one enemy, one friendly. In the current system you wouldn't think twice. But maybe after asking the commander about the APC he reports that our teams APC needs assistance in taking out the other one. Now the intelligence would be more then just a blue icon on a map. 6. Supply truck arrives to drop crates. SL would jump in and tell drive to hold while he checks the map. Reports it as friendly. No matter which one happens, the whole squad is aware of a friendly APC to the north without having to take their eyes off the battle once. How often do you report when stuff like that occurs? Everyone should know. But then you see people fire at targets you've already checked on your map as friendly. And it's not entierly their fault. This system supports people who've become accustomed to hitting caps lock, and looking at an angle versus the size of the map, and where you saw the target. This is pure video game tactics that i hate about most games. When i first got PR i was so happy thinking that they got rid of this. I always attributed this to mini-maps. At first i only tried the map button which takes a few seconds. Once i found out people used the squad screen like a mini map i tried it and got much better. But it lost something. It started to feel more like the normal bf2 again, staring at dots on a map, instead of looking into the amazing world they've created for us. Anyway, /rant | |
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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