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#51 |
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i think it should atleast be given to grenidiar, to help them on the mountinas map with where to aim.
the normal map is needed for the ppl who cant tell who it is(from far away, like me) and just shoot em...... but i still think it would be good for sl and grenidar and such, to find good pathes witch are hard to see from the satalite map. like passways. idk... i would use it as sl, just to tell good places for rallys |
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#52 |
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Banned
![]() Join Date: Oct 2008
Posts: 148
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No its not unrealistic. It is modern warfare.
This should be implemented for militia and insurgents perhaps but since it is impossible to implement other things that would sway things to their favour (such as superior knowledge of the enviroment, tunnel digging, hiding the actual IED, etc etc) then I think that this is a bad idea. Also it would make gameplay just to teadious. I'm here to have fun, not to be annoyed. |
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#53 | |
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#54 |
![]() Join Date: Nov 2007
Posts: 450
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I may have missed it, but what about when you have a unit of tanks? The squad leader will be able to see the situation of the squad, but you can only see the squad leaders tank?
I feel the map as it is makes up for a lot of the unrealistic aspects of the game itself. Although your suggestions make some sense to me, I feel this will be a detriment to the overall fun of the game, especially in public play. |
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#55 | |
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#56 | |
![]() Join Date: Nov 2007
Posts: 450
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#57 |
![]() Join Date: Jul 2008
Posts: 110
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Well it could work, since the enemy can't use your vehicle or uniforms. But the communication toward and from the commander would be vital. The most doing the TKs would be A10 and frogfoot since they cant zoom to target, basically it would mean that they dont engage anything without orders. This reminds me the blue on blue situation where A10 engaged on british convoy, terrible stuff.
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"- Jackson_Action"
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#58 |
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I'm kind of iffy about this. Even though it's more realistic than the omghaxradar that we get now, it would increase the number of TK's(which makes the people punish for stupid reasons a lot more)
Although, after a few weeks of this change, the players would have probably adapted to it. (like the fact that you can't use the Q-rose spotting to sniff out enemy vehicles.) As long as the players will be able to adapt to this, I really see no problem placing this in. |
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#59 |
![]() Join Date: May 2008
Location: London
Posts: 273
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Not a good idea, these ideas would maybe work with experienced players, however, with PR growing in popularity many new players are on the scene. Think how hard it will be for them to cope with these changes.
It will be even harder and more fustrating to have a nice functional team. This IS a GAME, remember that, realism is good but lowering gameplay standards for realism is a STEP BACK in my opinion. |
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#60 |
![]() Join Date: Dec 2006
Posts: 2,040
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Maybe after team VOIP for squad to squad communication is implemented?
Oh, VOIP is hardcoded... Sad. |
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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