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Old 01-11-2009, 11:34 PM   #51
bloodthirsty_viking
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Default Re: Completely Removing the map with friendly positions for infantry

i think it should atleast be given to grenidiar, to help them on the mountinas map with where to aim.

the normal map is needed for the ppl who cant tell who it is(from far away, like me) and just shoot em...... but i still think it would be good for sl and grenidar and such, to find good pathes witch are hard to see from the satalite map. like passways.

idk... i would use it as sl, just to tell good places for rallys
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Old 01-12-2009, 06:14 PM   #52
Ondskan
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Default Re: Completely Removing the map with friendly positions for infantry

No its not unrealistic. It is modern warfare.

This should be implemented for militia and insurgents perhaps but since it is impossible to implement other things that would sway things to their favour (such as superior knowledge of the enviroment, tunnel digging, hiding the actual IED, etc etc) then I think that this is a bad idea.

Also it would make gameplay just to teadious. I'm here to have fun, not to be annoyed.
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Old 01-12-2009, 06:48 PM   #53
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by Ondskan View Post
No its not unrealistic. It is modern warfare.

This should be implemented for militia and insurgents perhaps but since it is impossible to implement other things that would sway things to their favour (such as superior knowledge of the enviroment, tunnel digging, hiding the actual IED, etc etc) then I think that this is a bad idea.

Also it would make gameplay just to teadious. I'm here to have fun, not to be annoyed.
I'm sure you can have just as much fun with my suggestion than without, it all depends on the situation. Though if you could provide specific examples that would make this suggestion bad for game-play I want to hear it. I'm not being sarcastic or anything, I want to know what could go wrong with this suggestion so that it can get looked into perhaps.


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Old 01-12-2009, 07:03 PM   #54
Blakeman
Default Re: Completely Removing the map with friendly positions for infantry

I may have missed it, but what about when you have a unit of tanks? The squad leader will be able to see the situation of the squad, but you can only see the squad leaders tank?

I feel the map as it is makes up for a lot of the unrealistic aspects of the game itself. Although your suggestions make some sense to me, I feel this will be a detriment to the overall fun of the game, especially in public play.
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Old 01-12-2009, 07:34 PM   #55
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by Blakeman View Post
I may have missed it, but what about when you have a unit of tanks? The squad leader will be able to see the situation of the squad, but you can only see the squad leaders tank?

I feel the map as it is makes up for a lot of the unrealistic aspects of the game itself. Although your suggestions make some sense to me, I feel this will be a detriment to the overall fun of the game, especially in public play.
ATM, I haven't made any posts regarding tanks or other vehicles. I would imagine they at least would be equipped with all-purpose GPS systems, so we can leave the satellite minimap for them. Though I wouldn't mind seeing the blue mob at least taken off of the vehicle minimaps, along with the other proposed changes for infantry maps.


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Old 01-12-2009, 07:48 PM   #56
Blakeman
Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by McLuv View Post
ATM, I haven't made any posts regarding tanks or other vehicles. I would imagine they at least would be equipped with all-purpose GPS systems, so we can leave the satellite minimap for them. Though I wouldn't mind seeing the blue mob at least taken off of the vehicle minimaps, along with the other proposed changes for infantry maps.
I still feel that the map makes up for the fact that squad leaders cannot communicate between each other. If we had full battlefield comms, comm phone on the rear of tanks and apcs and all the other communication gear that reality has, then maps wouldnt be needed much at all. As it is, one of the main forms of communication is the map. When you see another squad all headed toward something, they are basically communicating their intentions to you through the map. Yeah you can ask them through text, or try to relay through the commander, but it doesn't work like realism.
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Old 01-12-2009, 09:47 PM   #57
sentinel
Default Re: Completely Removing the map with friendly positions for infantry

Well it could work, since the enemy can't use your vehicle or uniforms. But the communication toward and from the commander would be vital. The most doing the TKs would be A10 and frogfoot since they cant zoom to target, basically it would mean that they dont engage anything without orders. This reminds me the blue on blue situation where A10 engaged on british convoy, terrible stuff.

"- Jackson_Action"
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Old 01-13-2009, 01:32 AM   #58
Jjjootjohn

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Default Re: Completely Removing the map with friendly positions for infantry

I'm kind of iffy about this. Even though it's more realistic than the omghaxradar that we get now, it would increase the number of TK's(which makes the people punish for stupid reasons a lot more)

Although, after a few weeks of this change, the players would have probably adapted to it. (like the fact that you can't use the Q-rose spotting to sniff out enemy vehicles.) As long as the players will be able to adapt to this, I really see no problem placing this in.
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Old 01-13-2009, 01:50 AM   #59
LudacrisKill

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Default Re: Completely Removing the map with friendly positions for infantry

Not a good idea, these ideas would maybe work with experienced players, however, with PR growing in popularity many new players are on the scene. Think how hard it will be for them to cope with these changes.

It will be even harder and more fustrating to have a nice functional team.

This IS a GAME, remember that, realism is good but lowering gameplay standards for realism is a STEP BACK in my opinion.
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Old 01-13-2009, 02:00 AM   #60
Engineer

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Default Re: Completely Removing the map with friendly positions for infantry

Maybe after team VOIP for squad to squad communication is implemented?

Oh, VOIP is hardcoded... Sad.
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