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#41 | |
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#42 |
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cool idea, but SMs would need either a minimap with a radius of maybe 10-20m, ideally only showing their SMs or the green SM arrows should get some sort of distance counter. This would make moving in formations way easier and coordination would be easier too.
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#43 |
![]() Join Date: Jul 2008
Posts: 89
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TK PARTY!!
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#44 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Its true that you arent briefed but u play those maps all the time so you know the place... Awarness is something to be considered tho.
And for working with another squad, SL1 must report to CO to get the position of closest squad, then CO must reply back to SL1 and give him rendezvous point, then talk to SL2 to stop moving (or go to a meeting point), and warn SL1 and SL2 from wich side both will be coming to avoid frendly fire... May be long lasting process but it would be awesome IMO |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#45 |
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Just like how it was when friendly names were removed at a distance, just adapt. Though if you'd like to elaborate, I'd be more interested to see your opinion...
BTW, could a Dev possibly make this into a poll, or would that be unnecessary? This would be a large, and imo, positive change, and it would be nice to know how much of the community supports/disagrees with it. Perhaps three options: Completely agree; Completely disagree; and Needs work (post why). |
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#46 | ||
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#47 | |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Good post in reaction to mine and your idea's and views on the situation are good as well I can certainly see that if the CO had all the info people would like to go CO again. I certainly would! This evening on T&T we had 5 TW and VOIP squads. Perfect set-up for a CO. But since they where also on TS and doing what was needed there was no need for a CO. If they cant see where the rest is than the CO could at least organise them! So Im a little bit more in favor of the removing. Still not that sure though! It will give a lot more room for noobing. | |
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#48 |
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im not sure if i quite understand it, but what i think it shoulb be from what i got, a everyone keeps the current map, but certian kits, like the sl, or grenidar, could use the tropical map as a wepon, like you would pull it out and it would be a mini version that you can see over, but right click for zoom it pulls up the map to a full screen version.
also, if i remember right, the american army has that thing that can allow them to know where all teammates are at all times |
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#49 |
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PR Artwork Team
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Yeah I dont like either....the map is essential to see where your squad are, especially for SL to check spacing, etc etc....
Removing the blue mob off the map wouldnt be disastrous, but not being able to see where your squad are would SUCK. |
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#50 | |
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Perhaps a compromise could be that when an SL has his map out he can use the squad screen full zoom to see everyone around him in his squad. Something similar to the command post, but instead of having to be in a vehicle, you need to have your map open, if that's possible. Don't take it too seriously, though, it's just a possible solution if it ever becomes a problem. If I had any modeling programs or exporting/texturing/UV mapping experience, I'd probably get a "map" done in 5 mins, and apply the map onto it, just to see how it would work in-game. This probably won't/couldn't be included in pr 0.85 without delaying it a few weeks. But I was wondering if this could be tested at least on a few select maps to see some of the effects it has on gameplay. | |
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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