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Old 01-11-2009, 03:01 PM   #41
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by 00SoldierofFortune00 View Post
Terrible idea. It has been raised countless times too.

Minimap= awareness. This isn't real life, you aren't already briefed on here to go, you don't have communication with other squads or fireteams, and you are not moving in a large formation such as a platoon.

The minimap is even more important for when you have no commander. Face it, no one likes going Commander anymore, and even if people do, you can't place the outcome of a game solely on 1 person.

When I am SL and want to coordinate with other squads, how do I do it? Check my minimap and tell my squad to form up with another squad so we can move together. If all I see as a SL is just another SL, how am I to know he even has a squad there with him or if they are scattered across the map????
Exactly the point. Wouldn't this heavily stress the need for a commander? i've listed the reasons I don't play as a commander anymore, and it's not because of his job. It's because the squads already coordinate themselves without the need for a commander, and therefore you don't actually get a say often in what's happening. Reducing a squad's awareness of every part of the battlefield and giving it to the commander gives his job mean, and value.


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Old 01-11-2009, 03:21 PM   #42
.blend
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Default Re: Completely Removing the map with friendly positions for infantry

cool idea, but SMs would need either a minimap with a radius of maybe 10-20m, ideally only showing their SMs or the green SM arrows should get some sort of distance counter. This would make moving in formations way easier and coordination would be easier too.


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Old 01-11-2009, 04:05 PM   #43
slayer

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Default Re: Completely Removing the map with friendly positions for infantry

TK PARTY!!


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Old 01-11-2009, 04:12 PM   #44
Arnoldio

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Default Re: Completely Removing the map with friendly positions for infantry

Its true that you arent briefed but u play those maps all the time so you know the place... Awarness is something to be considered tho.

And for working with another squad, SL1 must report to CO to get the position of closest squad, then CO must reply back to SL1 and give him rendezvous point, then talk to SL2 to stop moving (or go to a meeting point), and warn SL1 and SL2 from wich side both will be coming to avoid frendly fire... May be long lasting process but it would be awesome IMO


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Old 01-11-2009, 04:12 PM   #45
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by slayer View Post
TK PARTY!!
Just like how it was when friendly names were removed at a distance, just adapt. Though if you'd like to elaborate, I'd be more interested to see your opinion...


BTW, could a Dev possibly make this into a poll, or would that be unnecessary? This would be a large, and imo, positive change, and it would be nice to know how much of the community supports/disagrees with it. Perhaps three options: Completely agree; Completely disagree; and Needs work (post why).


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Old 01-11-2009, 05:55 PM   #46
Tannhauser

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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by ChizNizzle View Post
Nice feature would be if you place the map as an weapon, you can throw it on the ground, so the whole squad could get a good look at it with their weapons ready, and then you could pick it back up like the grapple.
Another the prob is, how bad the texture would be if played on a low-end computer.
Like you said, texture is highly problematic, even on high end texutres. It would also be extremely hard to read the map thrown on the ground from a players perspective.

Quote:
Originally Posted by Spec_Operator View Post
2. Make the map tossable and with unlimited ammo - but only one tossed map can exist in the world at once. This is to give the SL the option to show others the maps and explain something.

3. Have static maps at all spawn points so players at least know where the enemy is. (Note: The enemy as in, the enemy base, not the soldiers themselves of course)
Not possible/practical for reasons above and the fact it'd be much of a hassle while current Capslock/M map can be modded not to show blues-greens in a easier way.

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Old 01-11-2009, 06:56 PM   #47
cyberzomby
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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by McLuv View Post


BTW, could a Dev possibly make this into a poll, or would that be unnecessary? This would be a large, and imo, positive change, and it would be nice to know how much of the community supports/disagrees with it. Perhaps three options: Completely agree; Completely disagree; and Needs work (post why).
Yea I would like to see the status 2

Good post in reaction to mine and your idea's and views on the situation are good as well Been a while since I had a good and mature discussion on a forum (not saying this one but there werent discussions on here I wanted to mingle in :P)

I can certainly see that if the CO had all the info people would like to go CO again. I certainly would! This evening on T&T we had 5 TW and VOIP squads. Perfect set-up for a CO. But since they where also on TS and doing what was needed there was no need for a CO. If they cant see where the rest is than the CO could at least organise them!

So Im a little bit more in favor of the removing. Still not that sure though! It will give a lot more room for noobing.
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Old 01-11-2009, 11:06 PM   #48
bloodthirsty_viking
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Default Re: Completely Removing the map with friendly positions for infantry

im not sure if i quite understand it, but what i think it shoulb be from what i got, a everyone keeps the current map, but certian kits, like the sl, or grenidar, could use the tropical map as a wepon, like you would pull it out and it would be a mini version that you can see over, but right click for zoom it pulls up the map to a full screen version.

also, if i remember right, the american army has that thing that can allow them to know where all teammates are at all times
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Old 01-11-2009, 11:17 PM   #49
[R-DEV]Drav
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Default Re: Completely Removing the map with friendly positions for infantry

Yeah I dont like either....the map is essential to see where your squad are, especially for SL to check spacing, etc etc....

Removing the blue mob off the map wouldnt be disastrous, but not being able to see where your squad are would SUCK.
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Old 01-11-2009, 11:28 PM   #50
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by [R-CON]Mescaldrav View Post
Yeah I dont like either....the map is essential to see where your squad are, especially for SL to check spacing, etc etc....

Removing the blue mob off the map wouldnt be disastrous, but not being able to see where your squad are would SUCK.
You'd still be able to see them if they're walking with you. You'd still be able to coordinate them with 3d markers. You'd still be able to ask them their positions. though, I kind of do agree to an extent. Unfortunately, a topographical map as a weapon isn't worth much if you can still pull out your main map and see your Squads position

Perhaps a compromise could be that when an SL has his map out he can use the squad screen full zoom to see everyone around him in his squad. Something similar to the command post, but instead of having to be in a vehicle, you need to have your map open, if that's possible.

Don't take it too seriously, though, it's just a possible solution if it ever becomes a problem.

If I had any modeling programs or exporting/texturing/UV mapping experience, I'd probably get a "map" done in 5 mins, and apply the map onto it, just to see how it would work in-game. This probably won't/couldn't be included in pr 0.85 without delaying it a few weeks. But I was wondering if this could be tested at least on a few select maps to see some of the effects it has on gameplay.


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