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#21 | |||
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I don't want these changes because they are what happens in the real world. They happen in the real world because they reinforce good team work. You follow your officers into battle, you don't get the same view of what going on. You shouldn't be able to pull up a map, watch blue dots start disappearing around you and say "screw this i'm ignoring the SLs and Commanders orders to hold this position and i'm running away" All you would know is that the SL ordered you to hold that position, so you're doing that. Currently there is no reason to be commander tho, because everyone has the same map. If it wasn't for SL voip and Area Attack it would be useless. | |||
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#22 | ||
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Great Reply! Thanks
Well that TK story seems like a common story btw! Have you seen Generation Kill? Its a tv series from HBO about a recon marine company in humvee's. One of the main charachters uses a blue force tracker. That machine shows where the friendly's are on a map. Its real-time. Dont forget that PR is several years in the future so it would not be that weird if those blue force trackers are more common in the army's. So that would justify at least friendly icons on your map. If the dead and spawning soldiers get to look at the map the system is better. And ofcourse like you said you can talk to your fellow soldiers. Quote:
I dont get that a lot though. Usually when Im in a squad or squad lead we all stick with our squad. But I can see it help though Quote:
(just to show Im not one of those people that see's this as a FPS shooter that needs more arcade stuff) | ||
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#23 |
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I have seen generation kill, but not every soldier carriers around the blue force tracker. The one guy, Poke, even comments on how nice it is, so they're not even in every vehicle. But maybe all PR vehicles should have them, since we don't have mirrors, and can't shout out the window to look out behind. But mainly it's the infantry that should lose the ability.
It's not that the change would help people stick together. It would just make you more dependent on those people around you. If you didn't know there were 2 friendly squads just 50m behind that hill, would you act differently in that area? I think so. People would move as a unit, report friendlies as well as enemies. And generally rely on what you see happening versus seeing green arrows behind you on the map. |
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#24 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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on the tracker: I know. but thats current year. PR is several years ahead. So thats why I brought it up together with the statement that since PR is in the future its more spread troughout the army. Maybe even a portable infantry mans version for squadleader.
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#25 |
![]() Join Date: Aug 2008
Posts: 89
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I proposed a similar suggestion here:
http://www.realitymod.com/forum/f18-...nder-only.html The difference is that the OP's suggestion is
It's hard to say without testing, but I really think something like that would propel PR to the next level of awesomeness. |
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#26 | |
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PR Developer
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Ideally I would do it like this if it was easy to edit: Squad Members - Map with just your own squad leader on it. You dont see vehicles, other players or even yourself. The only thing you see is your squad leader and objective markers placed by the game mode and your team. Squad Leaders - Map with all friendly squad leaders and vehicles. You do not see blue infantry dots. Commander - Same exact view as present. This I think would be optimal for PR. | |
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#27 | |
![]() Join Date: Aug 2008
Posts: 89
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It doesn't even have to be dynamic, just be updated whenever the map is used. Or perhaps every x seconds/minutes, regardless of map use. | |
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#28 |
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PR Developer
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be my guest, if you can figure a way we will be happy to integrate it immediately
farcry 2 had a really cool way of doing this.. |
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#29 |
![]() Join Date: Sep 2008
Posts: 2,197
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I'm all about having a minimal map.
SM -- Topographical map with markers only (nothing by markers, you keep track of where you are). SL -- Same as above but can place markers for squad. CMDR -- Vehicles positions and SL positions automatically updated along with markers. Will need new markers for marking friendly positions. Perhaps even a variety of friendly markers that vary in broadness. Of course the downside to all this is that you won't be able to find those trouble makers via the map anymore. You might need to release an admin tool pack for that. |
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#30 |
![]() Join Date: Jan 2008
Posts: 222
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the map is great now! don't change it anymore. i know that PR objective is realism but lets not forget fun and gameplay
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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