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Old 11-12-2009, 11:49 AM   #201
[R-CON]Tim270
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Default Re: Completely Removing the map with friendly positions for infantry

The small blue dots are the only thing between me playing and getting kicked off the server for teamkilling.
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Old 11-12-2009, 12:06 PM   #202
mat552

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Default Re: Completely Removing the map with friendly positions for infantry

I still miss my helpful little minimap in the corner of my screen, and I rely on this map to know who's where, not just to avoid team fire, but to help plan impromptu flanking maneuvers and whatnot.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 11-12-2009, 01:38 PM   #203
Bonsai

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Default Re: Completely Removing the map with friendly positions for infantry

Just what I was thinking today - next step should be the removal of the map for regular soldiers.

I think if the map has enough unique objects so you can get an idea of your location it will work. It`s just like IRL - sometimes you can`t see the wood for the trees...

If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Old 11-12-2009, 09:27 PM   #204
BloodBane611
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Default Re: Completely Removing the map with friendly positions for infantry

Currently every soldier has binoculars, and most have optics/zoom. The problem with the current map is that people don't have to actually look at their target and identify it, they just do a quick check and then look at their map. It's not in any way realistic. What would be nice is a way for squads to mark their position on the map, just by dropping a marker or by having their rally point show their squad number. With the removal of individual dynamic markers on the map, this would simulate radioing the commander/other SLs with your position.



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Old 11-15-2009, 07:06 AM   #205
JohnDoeGamer
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Default Re: Completely Removing the map with friendly positions for infantry

Sorry if this is like a mega repeating request post.

Please reconsider removing player blips from the minimap because:

A) It would fit nicely with the removal of rally points you all are trying out.
B) It would require players to do some very basic map reading since the map would still come up with marks from the game such as mines and commander notes.
C) It would prevent players from using the blips for a tactical advantage such as:
i) hearing a shot from a gun closeby from a certain direction then looking at the map to see if a friendly is in that area.
ii) Using the minimap to confirm no blips in a certain area when deciding to move out or fire on first sight knowing no friendlies are in the area.
iii) It would prevent players from saying something like enemies on my position on the map or North of my map position
D) It would make VOIP more important overall.

Please reconsider the immersion benefits this would provide.

Thanks for a great mod.

Realism and fun aren't mutually exclusive.
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Old 11-15-2009, 08:40 AM   #206
0blivi0us

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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by JohnDoeGamer View Post
Sorry if this is like a mega repeating request post.

Please reconsider removing player blips from the minimap because:

A) It would fit nicely with the removal of rally points you all are trying out.
B) It would require players to do some very basic map reading since the map would still come up with marks from the game such as mines and commander notes.
C) It would prevent players from using the blips for a tactical advantage such as:
i) hearing a shot from a gun closeby from a certain direction then looking at the map to see if a friendly is in that area.
ii) Using the minimap to confirm no blips in a certain area when deciding to move out or fire on first sight knowing no friendlies are in the area.
iii) It would prevent players from saying something like enemies on my position on the map or North of my map position
D) It would make VOIP more important overall.

Please reconsider the immersion benefits this would provide.

Thanks for a great mod.
I agree and fully support the idea.

Plus an idea posted by someone i cant remember the name of :P to making the rallypoint change into a location update. (a static icon for only SL's to see on the map. You give your position by placing a rally point without it being spawnable. it would serve as an indicator of your location)


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Old 11-15-2009, 09:29 AM   #207
[R-DEV]fuzzhead
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Default Re: Completely Removing the map with friendly positions for infantry

Yeap agreed, but its not an easy thing (as I posted before in this thread).

Main thing is we still want vehicles showing on the map (or at least the vehicles that have the tech for that).

Also need some way for squad leaders to mark up the map, to give other SL an idea of where theyre at and what theyre doing.

SO I think eventually we may see all the live markers for infantry removed, but I think we wont see this change in v0.9 for now...


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Old 12-22-2010, 06:00 PM   #208
doop-de-doo

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Default Re: Completely Removing the map with friendly positions for infantry

I think this is a good idea. Maybe only the CO should get infantry/vehicle/asset markers on his tactical map (except insurgents, maybe).

If all markers are removed, even supply, transport, enemy inf, mines, etc, from everyone's maps except for the CO's, the team would be forced to have [a CO].

Probably too much for most people. Just my 2 cents.


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Old 12-22-2010, 06:20 PM   #209
Killer2354
Default Re: Completely Removing the map with friendly positions for infantry

Nice 1 year bump there. But I do agree that the live markers should be removed from the map for infantry (other than SL's)


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Old 12-22-2010, 07:04 PM   #210
Arnoldio

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Default Re: Completely Removing the map with friendly positions for infantry

This would be very nice addition yes.

Why not make player icons transparent textures... so they are on the map but you dont see them.

Also SL coul have a funtion on the radio called position report and youd have to set the distance to 25m and just place a squad marker (last one dissapears after new one is placed).


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