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#181 | |
![]() Join Date: Jun 2008
Location: FL
Posts: 287
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but it would be a lot of work i believe to implement correctly what would be good was if the map was like completely removed of all objects and hud and stuff, unless you were near a firebase, main base or rally point or something to simulate the radio communication you may have with the commander or something that would give coordinates | |
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#182 |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#183 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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squadleader should have map with markers(friendlys,cache,vehicles,etc)
squadmembers have just a map(maybe marker from their squadleader) but when squadmembers are close enough to their leader they can see also friendlys,etc just a though. |
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#184 |
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DEAR GOD dont post that stuff!!! anyway... could we just have frendlies positions be updated on the map every 15 seconds or so?
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Last edited by [R-DEV]Dunehunter; 10-10-2009 at 09:50 AM..
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#185 | |
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I'm used to that stuff after 2 years of 4chan though. Imo I like this idea, even though it's a massive necro. Of course the commander has the entire overview, and it would add another element of teamwork since the squads have to keep in touch regularly via the commander so that there aren't many TK incidents | |
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#186 |
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Yea but in the real world you can point and say look there (points finger) here you cant so markers are ok imho.
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#187 |
![]() Join Date: May 2009
Location: E
Posts: 122
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well, does it have to be completely real? the tankers will be having trouble figuring out whos who, if you cant use the map to identify friendlies I dont know what to say, there will be too much friendly fire.
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#188 |
![]() Join Date: Apr 2008
Location: Brisbane
Posts: 482
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How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1 ANd jesus christ is everyone quoting me in there sigs LOL -[R-DEV]coderedfox |
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#189 |
![]() Join Date: Jan 2009
Location: Alberta
Posts: 171
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I like the suggestion but shouldn't ever squad leader or even member get a basic map of the terrain just incase they get split up with their squad. This map could be just showing the map but without all the players and other stuff.
Removing the map and leaving players without anyway of knowing where they are would be cool cause you could get lost and have to describe buildings and stuff for your squad but normally in real life i think (atleast) you would get a basic map of the area you are in. |
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In Game Name - Gr1mSoldier
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#190 |
![]() Join Date: Jun 2006
Posts: 176
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I like your idea and how it would create an even more realistic mod, but I have to disagree with it, simply because: this is a game, you would get lost in no time as an squad member because you dont have your sense of direction that you can use in real life. You simply can not use this while watching a screen.
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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