|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#171 | |
![]() Join Date: Jul 2006
Location: Project Reality Frontline
Posts: 1,586
|
Quote:
I designed the system so it could be played even blind (offline). Thus a few times in the tournament i have commanded a team in a round when being offline, using a printed map with the AOR borders and their zones with their respective units drawn up. It does however require a lot of training to use it succesfully as such - especially when attacking - but it is absolutly a possibility for all levels to use in the game. I know im biased about it, but as said i have used it on all levels on a PR team. It works. | |
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
Last edited by Michael_Denmark; 09-12-2009 at 12:29 PM..
|
|
|
#172 |
![]() Join Date: Mar 2008
Location: E5kp1, The flipped truck
Posts: 214
|
Fuzzhead's idea (pg17) is the best imo, i would love to see that implemented.
|
|
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it" |
|
|
|
|
|
|
#173 |
|
Banned
![]() |
Id be on board with Michael. I seriously thought of doing that myself. There was a clan i was in where i had a higher up rank, and i was going to suggest printing out those maps, more blown out, and adding in street names, or changing the grid system to make the points even more accurate. All team members would just need to print it out and have it on their desk.
EDIT: Fuzzheads idea is also great, but the concern of admining thats been brought up does get very funky....Lord only knows how many douches will take advantage of that system if implemented. |
|
|
|
|
|
#174 | |
![]() Join Date: Jan 2008
Posts: 2,842
|
Quote:
three other things. i think the live markers should be removed. i think the name tags above people's heads should appear at a closer range and take longer to show up. and i think the squad leader markers should be removed completely. they suck. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#175 |
![]() |
With regards to admin duties becoming more difficult. If that type of system was implemented, and the commander retains his view of everyone, then the admin could communicate with or be the commander to solve any problems. I know it's not an ideal solution, but it's a solution.
As for the player markers. As i've come to understand the system, there are the black outlines, and then there are the coloured markers. They are combined to make the blue circle with black outline. The problem being that if we make the blue transparent, there will still be black outlines running around the map. Or when a blue player gets into a vehicle, it wouldn't be a colour, just the outline. So, what if we remove the circle icons(infantry) and the blue. Leaving only green circles, with no outline. (tho this could be hard coded to have a colour with no outline) And keeping the outlines for the vehicles. That way, you could still have the commander position with a view of everyone, the only difference is he would have to click on the different squads to turn their icons green, in order to see their locations. Vehicles would be visible to everyone, and every infantry soldier would be able to tell between other squads vehicles (just a black outline, no colour) and their own squads vehicles.(like they are now) |
|
|
|
|
|
|
|
|
|
|
|
#176 | |
![]() |
Quote:
Yes, yes they do. Their removal is an event that is late in coming, but should come around by 0.9. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#177 | |
![]() |
Quote:
Imagine this situation "move there" "there where ?!?" "there!" Kind sux, eh ? So with the marker I can say "move there" *move to this position* "okey, on the way". | |
|
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
||
|
|
|
|
|
#178 | |
![]() |
Quote:
I'm not saying take it off the map (though take the line pointing you in the direction kinda sux), but the little marker in the HUD acting as a virtual landmark makes communication not a necessity. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#179 |
![]() |
You have a good point.
Removing or changing the map and mark systens is a very important change to do in PR. After the deviation, of course, but let this subject to another topic. |
|
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
|
|
|
|
|
|
#180 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
|
If you could make the Commander place markers for friendlies as he currently can place them for enemy units you wont feel any difference
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| completely, friendly, infantry, map, positions, removing |
| Thread Tools | |
| Display Modes | |
|
|