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Old 09-12-2009, 12:23 PM   #171
Michael_Denmark
Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by McLuv View Post
I see many Pros with this inclusion:
  • The need to use landmarks to know where you're going and not get lost.
  • The need to correctly ID targets through their uniforms before firing.
  • A heavier reliance of the commander to give friendly positions.
  • Another advantage to having a commander, because of an all-revealing map.
  • A more in-depth playing experience.
  • An expanded hierarchy providing each higher level (SM, SL, Commander) with better tools to be situationally aware. (from no map, to topographical map, to satellite map with friendly positions).
  • Makes the commander useful, as he can keep his job, but is the only one aware of all the battlefield intel. He can now be used to coordinate the squads properly, since they'll need to rely on him.

A few potential problems exist, however, including:
  • How would infantry know where to attack/defend?
Answer could be the AOR system. Its a solid game-proofen system, that explicit inform the units what to do, where to do it and locations of friendlies too. Its a simple system. It doesn't necessarily require programming at all, only communication procedures, thus a thread in the forums.

I designed the system so it could be played even blind (offline).

Thus a few times in the tournament i have commanded a team in a round when being offline, using a printed map with the AOR borders and their zones with their respective units drawn up.

It does however require a lot of training to use it succesfully as such - especially when attacking - but it is absolutly a possibility for all levels to use in the game.

I know im biased about it, but as said i have used it on all levels on a PR team.

It works.

We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven.

Tomorrow...



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Old 09-12-2009, 01:07 PM   #172
Tarantula

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Default Re: Completely Removing the map with friendly positions for infantry

Fuzzhead's idea (pg17) is the best imo, i would love to see that implemented.

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Old 09-12-2009, 01:08 PM   #173
ralfidude
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Default Re: Completely Removing the map with friendly positions for infantry

Id be on board with Michael. I seriously thought of doing that myself. There was a clan i was in where i had a higher up rank, and i was going to suggest printing out those maps, more blown out, and adding in street names, or changing the grid system to make the points even more accurate. All team members would just need to print it out and have it on their desk.


EDIT: Fuzzheads idea is also great, but the concern of admining thats been brought up does get very funky....Lord only knows how many douches will take advantage of that system if implemented.
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Old 09-12-2009, 01:20 PM   #174
Psykogundam
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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
I have an idea to remove all the "live" markings on the map, and SL can put down a marker to show where his squad is by reporting in via "T" commo rose.

Problem arises with vehicles, as these all should still keep their markings, but I think if we make infantry invisible that the vehicles go invisible too

But ya, I totally agree with removing all the LIVE markings on the map, this WOULD have made the CO position much more useful. Unfortunately we got fuked by the 1.5 patch and CO marking system has been nerfed

Personally I would combine this change as well as RP spawn removal, and the inclusion of all the current WIP 4km maps, and we would see a huge shift in gameplay for PR Of course, there is so much politics involved in making these changes and getting everyone to agree with them (the dev team and the public), but personally I think it would make the mod even more kickass and elevate gameplay to next level of immersion
i would'nt remove rally spawn completely. First off the "overrun" thing just doesnt feel right. secondly, i would only allow squad members to spawn on the rally if they had done somthing worth while to deserve it. like within a life you have to make a certain amount of points or your ass is going back to main.

three other things. i think the live markers should be removed.
i think the name tags above people's heads should appear at a closer range and take longer to show up.
and i think the squad leader markers should be removed completely. they suck.


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Old 09-12-2009, 06:41 PM   #175
badmojo420
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Default Re: Completely Removing the map with friendly positions for infantry

With regards to admin duties becoming more difficult. If that type of system was implemented, and the commander retains his view of everyone, then the admin could communicate with or be the commander to solve any problems. I know it's not an ideal solution, but it's a solution.

As for the player markers. As i've come to understand the system, there are the black outlines, and then there are the coloured markers. They are combined to make the blue circle with black outline. The problem being that if we make the blue transparent, there will still be black outlines running around the map. Or when a blue player gets into a vehicle, it wouldn't be a colour, just the outline.

So, what if we remove the circle icons(infantry) and the blue. Leaving only green circles, with no outline. (tho this could be hard coded to have a colour with no outline) And keeping the outlines for the vehicles. That way, you could still have the commander position with a view of everyone, the only difference is he would have to click on the different squads to turn their icons green, in order to see their locations. Vehicles would be visible to everyone, and every infantry soldier would be able to tell between other squads vehicles (just a black outline, no colour) and their own squads vehicles.(like they are now)
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Old 09-12-2009, 08:37 PM   #176
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by Alex6714 View Post
Correct me if I am wrong, but surely the infantry specific circle texture could be made into a totally transparent "nothing" texture, which wouldn´t affect the vehicles?
I was thinking along those lines, or more so, couldn't you make the blue infantry markers completely transparent, but retain the green ones?

Quote:
Originally Posted by Psykogundam View Post
and i think the squad leader markers should be removed completely. they suck.
Yes, yes they do. Their removal is an event that is late in coming, but should come around by 0.9.


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Old 09-13-2009, 11:19 AM   #177
=Romagnolo=

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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by McLuv View Post

Yes, yes they do. Their removal is an event that is late in coming, but should come around by 0.9.
I don't think so, I use it to point my squad members whey should they go or get position, like me pointing with my arm.

Imagine this situation "move there" "there where ?!?" "there!" Kind sux, eh ? So with the marker I can say "move there" *move to this position* "okey, on the way".

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Old 09-13-2009, 12:24 PM   #178
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by =Romagnolo= View Post
I don't think so, I use it to point my squad members whey should they go or get position, like me pointing with my arm.

Imagine this situation "move there" "there where ?!?" "there!" Kind sux, eh ? So with the marker I can say "move there" *move to this position* "okey, on the way".
Not really, because it would still be on the map, and if they are within distance to see you point your arm IRL, they'll be within distance to see you point your weapon at the intended target.

I'm not saying take it off the map (though take the line pointing you in the direction kinda sux), but the little marker in the HUD acting as a virtual landmark makes communication not a necessity.


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Old 09-13-2009, 01:21 PM   #179
=Romagnolo=

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Default Re: Completely Removing the map with friendly positions for infantry

You have a good point.

Removing or changing the map and mark systens is a very important change to do in PR. After the deviation, of course, but let this subject to another topic.

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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
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Old 09-13-2009, 03:20 PM   #180
Elektro

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Default Re: Completely Removing the map with friendly positions for infantry

If you could make the Commander place markers for friendlies as he currently can place them for enemy units you wont feel any difference


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