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Old 09-12-2009, 01:07 AM   #161
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

Just wanted to bump this topic again, for two reasons:

1) I really believe a discussion on eliminating 3d map markers should take place.

2) I was pretty sure infantry markers could be changed for good reason, and I remember now. FH2's managed to change them. (http://i196.photobucket.com/albums/a...3-10-53-95.jpg, not the best pic, but you can see the different infantry markers in the top-right).

Discuss.


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Old 09-12-2009, 01:16 AM   #162
Rudd
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Default Re: Completely Removing the map with friendly positions for infantry

well PR did change their icons a while ago, iirc they had a kind of directionality to tehm before they were changed. Either that or I'm dreaming up stuff again.

But I agree with you McLuv.


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Old 09-12-2009, 02:16 AM   #163
badmojo420
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Default Re: Completely Removing the map with friendly positions for infantry

1. Is there any way to mark you compass? Like a coloured line in the direction of your marker. And then remove the 3d marker. Keep it on the map, and still let squad leaders place them while playing, but just not be visible.

2. Like Rudd said, they changed the marker in .85 to a dot instead of an arrow. I wouldn't be surprised if this thread had something to do with that. What exactly were you thinking about with regards to changing them?
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Old 09-12-2009, 07:57 AM   #164
sparks50
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Default Re: Completely Removing the map with friendly positions for infantry

A lot of great ideas in this thread!

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to be more open and vibrant and mad.

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Old 09-12-2009, 10:43 AM   #165
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by badmojo420 View Post
1. Is there any way to mark you compass? Like a coloured line in the direction of your marker. And then remove the 3d marker. Keep it on the map, and still let squad leaders place them while playing, but just not be visible.

2. Like Rudd said, they changed the marker in .85 to a dot instead of an arrow. I wouldn't be surprised if this thread had something to do with that. What exactly were you thinking about with regards to changing them?
I don't know about the first one, but as for the second one, I'm expecting to completely remove non-SL infantry markers from the map, though hopefully not squad infantry markers (the green guys) if only to provide the SL with better squad cohesion.

My comment about infantry markers was mainly based on Fuzzhead's comment:

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
If it was easily possible, this would have already be in.

The problem is that its difficult to give one player a map (squad leader) and others none (squad member/lone wolf).

Also the problem with changing infantry markings is very hardcoded.
So I'm not completely sure what they did to change in FH2, or which marker was changed, but I'd have to look into it really.

SL 3d markers have really been bothering me. They reduce the need for communication and the use of other equipment such as smoke, which can be used to mark friendly positions, bearings for attack runs, landing zones, and a multitude of other uses not actually done ingame yet. They also make it possible to have a squad operate separatedly, because when you engage or spot a contact, you don't need to use communication and stay within the same area to get the proper bearings, all you need is a magical marker to guide anyone from anywhere to the target.


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Old 09-12-2009, 10:53 AM   #166
[R-DEV]Chuc
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Default Re: Completely Removing the map with friendly positions for infantry

Oh its perfectly possible to change them, make them invisible in fact.

Problem there is that there is no distinction between players in your own squad and those outside of it.


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Old 09-12-2009, 11:13 AM   #167
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Default Re: Completely Removing the map with friendly positions for infantry

You should make it so that all inf markers are taken out apart from SL numbers which are repalaced with NATO inf squad markers with the number of teh squad it is corresponding to above it. Meaning SL's and Comms could still coordinate also encouraging squads to stay together. My 2 cents.

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Old 09-12-2009, 11:38 AM   #168
[R-DEV]fuzzhead
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Default Re: Completely Removing the map with friendly positions for infantry

I have an idea to remove all the "live" markings on the map, and SL can put down a marker to show where his squad is by reporting in via "T" commo rose.

Problem arises with vehicles, as these all should still keep their markings, but I think if we make infantry invisible that the vehicles go invisible too

But ya, I totally agree with removing all the LIVE markings on the map, this WOULD have made the CO position much more useful. Unfortunately we got fuked by the 1.5 patch and CO marking system has been nerfed

Personally I would combine this change as well as RP spawn removal, and the inclusion of all the current WIP 4km maps, and we would see a huge shift in gameplay for PR Of course, there is so much politics involved in making these changes and getting everyone to agree with them (the dev team and the public), but personally I think it would make the mod even more kickass and elevate gameplay to next level of immersion


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Old 09-12-2009, 11:59 AM   #169
Alex6714

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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by [R-DEV]fuzzhead View Post

Problem arises with vehicles, as these all should still keep their markings, but I think if we make infantry invisible that the vehicles go invisible too


Correct me if I am wrong, but surely the infantry specific circle texture could be made into a totally transparent "nothing" texture, which wouldn´t affect the vehicles?

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Old 09-12-2009, 12:20 PM   #170
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Default Re: Completely Removing the map with friendly positions for infantry

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