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#151 |
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If this was do-able by the DEVs then it would work for teamplay. Are you guys forgetting about Mumble?!
That would solve all the concerns, if it was possible. But its not possible so we should probably just leave it alone and come up with other stellar ideas like this one |
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" ~Benjamin Franklin
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#152 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,025
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i say stick with the maps as they are now instead of the weapon slot. SM has just a map which shows any SL markings, SL gets map which shows commander markings and the position for friendly SLs only. Commander gets the same map he does now. Vehichles have the map as they do now.
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#153 | |
![]() Join Date: Mar 2009
Location: Hertford
Posts: 131
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like farcry 2 how about a portable gps or keep the map but only the markers and flags | |
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#154 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,144
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I suggested this a while back in a similar thread, but I reckon it'd be good if there was at least a way of squad leaders radioing in their position, then there would be a static marker with the squad number in the area that they were last positioned in. Obviously having some sort of time limit on that so it can't just be done every couple of seconds would be a good idea in that case.
With that you'd at least have a vague map reference to work off, I imagine squads in real life have some idea of where other squads are operating due to their positions being updated to COs, although you could argue that that's a reason simply to have a commander all the time to keep squads updated with where other squads are. |
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#155 |
![]() Join Date: Feb 2009
Location: Geelong, VIC
Posts: 131
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Great idea, imo the pro's outweigh the con's
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#156 |
![]() Join Date: May 2007
Posts: 399
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It'd be even better if bluefor tracking was enabled if someone was sitting in the CO seat..
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We were all noobs once.
Each One Teach One. Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound." |
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#157 |
![]() Join Date: Mar 2009
Posts: 30
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Proberly been suggested before....but!!!
Why don't you implement fog of war to be a very small radius....50meters radius maybe. Every friendly guy or vehicle within 50 meters you also see on the minimap. If you operate a vehicle (humwee or apc ect..) then your radius is bigger though maybe 500-700meters. This would also improve the purpose of having vehicels near infantry to improve the radius....as it is now people drive out in a humwee and throw it away on a corner like trash. Its been a while since ive played BF2142....but the slow Tank (forgot the name)...didnt it have like a UAV beacon on it? just remove the beacon animation and make it permanent These things might not be very realistic...but it would force a more realitic behavior since you woudnt know what is going on far away from you without listning to gunfire or asking the commander/or other SL's everyone seems to belive that if VOIP isnt used or only used a little then you have no clue where anyone is....well my soundcard don't let me down though...i can hear directions of gunfire and thereby get an idea of where people are. Ofcourse since people can steal kits you cannot be sure if its friendly or enemy but thats the fun part of PR....to aim and confirm your target before killing it. |
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Last edited by Gracler; 07-03-2009 at 09:15 PM..
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#158 | |
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PR:BF2 Beta Test Team
![]() Join Date: Jan 2007
Location: Hallsberg, Sweden
Posts: 1,234
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#159 | |
![]() Join Date: Apr 2007
Posts: 640
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And to support the suggestion of course. It would also bring a lot of new functions to the CO and would strengthen his weak postion he has at the moment. | |
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#160 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,605
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Change the current Officer kit to the "NCO" kit.
Create a new Commander kit with less offensive capability and allow both the CO and SLs to operate the satellite map from forward outposts and certain vehicles. He could also act as an artillery coordinator alongside the SLs; that's exactly what platoon commanders do IRL. Give the CO the ability to designate points of interest, such as friendly units, on the topographic maps of select SLs. This simulates radio communication between a real squad leader and a platoon commander. Also, reintroduce the UAV as a Commander-deployed and SL-requested drone with high altitude and no zoom. Removing the satellite map won't work unless the Commander can provide good intel. |
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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