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Old 07-01-2009, 04:31 PM   #141
badmojo420
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Default Re: Completely Removing the map with friendly positions for infantry

Not playable without friendly indicators on your map? Please explain how this would prevent anyone from playing the game.
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Old 07-01-2009, 09:10 PM   #142
NightFalcon

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Thumbs up Re: Completely Removing the map with friendly positions for infantry

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Originally Posted by McLuv View Post
Well, I remember there being a thread on this, but through all my toils of searching, I wasn't able to locate it. There is a similar thread to it from pre 0.7, http://www.realitymod.com/forum/f18-...ew-weapon.html, but it was locked and I wish do discuss a suggestion that is similar, but not the same.

Firstly, Clypp has made some very nice topographical maps (http://www.realitymod.com/forum/f66-...-minimaps.html), and AFAIK VoXiNaTiOn and Deltafart may be finishing the project.

Secondly, it's quite unrealistic for infantry especially to get magic up-to-the-second-live satellite maps revealing all of your team, as well as the direction that they are facing.

To these ends, I was hoping to make it so that Squad leaders could have a topographical map as a "weapon" with which he could see objectives, but can't see any infantry. All of the squad members would have to rely on the SL, as they would not have the maps.

This would not apply for vehicles, as they still have their mini maps simulating GPSs I guess.

I see many Pros with this inclusion:
  • The need to use landmarks to know where you're going and not get lost.
  • The need to correctly ID targets through their uniforms before firing.
  • A heavier reliance of the commander to give friendly positions.
  • Another advantage to having a commander, because of an all-revealing map.
  • A more in-depth playing experience.
  • An expanded hierarchy providing each higher level (SM, SL, Commander) with better tools to be situationally aware. (from no map, to topographical map, to satellite map with friendly positions).
  • Makes the commander useful, as he can keep his job, but is the only one aware of all the battlefield intel. He can now be used to coordinate the squads properly, since they'll need to rely on him.

A few potential problems exist, however, including:
  • How would infantry know where to attack/defend?
  • Would require enough time-consuming work put into it.

That first problem can be dealt with by either having (if possible) the map "weapon" show the attack and defend icons on the map, but with the image changed to look more like it's been just "drawn" onto the map.

If that's not possible, then a commander could provide the intel, making his/her role so much more important.

But don't forget this problem isn't a "problem" on CnC game modes, either.


The last problem shouldn't be too much of a pain, though, because I think it would be all worth it in the end. What are your thoughts concerning this?
I 100% support this idea. This is what PR needed long time ago!
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Old 07-01-2009, 09:51 PM   #143
gaurd502

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Default Re: Completely Removing the map with friendly positions for infantry

Yep me too.
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Old 07-01-2009, 10:03 PM   #144
Silverlance

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Default Re: Completely Removing the map with friendly positions for infantry

That would be just one more good step to achieve a better experience then it already is, add dificulty and it will filter the bad players.

Btw, kinda off.topic, but the SM of a squad in real life doesnt get a map for himself? does he need to rely only on his SL? It doesnt sound very natural since a soldier may get lost and without a map would be quite hard to find his way.

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Old 07-02-2009, 01:30 AM   #145
[R-DEV]fuzzhead
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Default Re: Completely Removing the map with friendly positions for infantry

If it was easily possible, this would have already be in.

The problem is that its difficult to give one player a map (squad leader) and others none (squad member/lone wolf).

Also the problem with changing infantry markings is very hardcoded.

I wrote what I think an ideal system would be for PR a while ago, but basically went like this:

Squadless: no map, you just get a big black picture that says " JOIN A SQUAD"

Squad Members: no map markings whatsoever, you just get the map and thats it.

Squad Leaders: map showing only vehicles and squad leader markers (numbers). Cannot see individual soldiers. Maybe they can see only members in their squad?

Commander: no changes from present, can see everyone and everything.

Problem with this is its not easily done, all the BF2 map stuff is hardcoded unfortunately, unless you somehow got very creative or found a different system to use to replace the current system.

I dont think it would take long for players to adapt to a system like this, there has been more drastic changes in the past, especially regarding removing auto-spotting and removing the minimap.


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Old 07-02-2009, 01:41 AM   #146
McBumLuv

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Default Re: Completely Removing the map with friendly positions for infantry

Would it be possible to give regular SMs just a static weapon map? I'm guessing the only problem with that would be that it would take up another weaponslot, but if termites were limited to Comat engineers and specialists or something like that it should be doable, right? (Not that I want to debate over what would be removed).

I can see there being a problem with removing infantry from the map. If they're that hard to remove I guess coding them to not show up at a distance (such as vehicles with no drivers) would already have been thought up. And it's not possible to place their icons behind the map layer I'm guessing


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Old 07-02-2009, 06:50 AM   #147
wookimonsta
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Default Re: Completely Removing the map with friendly positions for infantry

i read some people saying even your own marker should be removed so we have to use landmarks to navigate etc, in an age where most cellphones have gps, this seems a tad unrealistic.

also if the squadmembers cant see themselves on their map, imagine this: sl gets killed, and rally is down, he has to meet them somewhere and they cant move at all since they have no idea where they are.
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Old 07-02-2009, 08:22 AM   #148
[R-DEV]Masaq
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Default Re: Completely Removing the map with friendly positions for infantry

I spent yonks looking into this and it was basically impossible to do anything. Sorry guys.


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Old 07-02-2009, 08:25 AM   #149
Rudd
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Default Re: Completely Removing the map with friendly positions for infantry

Quote:
Originally Posted by [R-DEV]Masaq View Post
I spent yonks looking into this and it was basically impossible to do anything. Sorry guys.
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Old 07-02-2009, 11:03 AM   #150
[R-CON]Tim270
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Default Re: Completely Removing the map with friendly positions for infantry

Well, its a nice Idea but in pub games it would kill team cohesion, this is as every squad would have to get predetermined objective, or every squad type in team chat where they are going and what they need. However, if the commander was actually used more It might work.
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