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#141 |
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Not playable without friendly indicators on your map? Please explain how this would prevent anyone from playing the game.
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#142 | |
![]() Join Date: Jul 2008
Posts: 36
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#143 |
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Yep me too.
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#144 |
![]() Join Date: Nov 2008
Location: Omnipresent, but currently in Setubal >.>
Posts: 45
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That would be just one more good step to achieve a better experience then it already is, add dificulty and it will filter the bad players.
Btw, kinda off.topic, but the SM of a squad in real life doesnt get a map for himself? does he need to rely only on his SL? It doesnt sound very natural since a soldier may get lost and without a map would be quite hard to find his way. |
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#145 |
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PR Developer
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If it was easily possible, this would have already be in.
The problem is that its difficult to give one player a map (squad leader) and others none (squad member/lone wolf). Also the problem with changing infantry markings is very hardcoded. I wrote what I think an ideal system would be for PR a while ago, but basically went like this: Squadless: no map, you just get a big black picture that says " JOIN A SQUAD" Squad Members: no map markings whatsoever, you just get the map and thats it. Squad Leaders: map showing only vehicles and squad leader markers (numbers). Cannot see individual soldiers. Maybe they can see only members in their squad? Commander: no changes from present, can see everyone and everything. Problem with this is its not easily done, all the BF2 map stuff is hardcoded unfortunately, unless you somehow got very creative or found a different system to use to replace the current system. I dont think it would take long for players to adapt to a system like this, there has been more drastic changes in the past, especially regarding removing auto-spotting and removing the minimap. |
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#146 |
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Would it be possible to give regular SMs just a static weapon map? I'm guessing the only problem with that would be that it would take up another weaponslot, but if termites were limited to Comat engineers and specialists or something like that it should be doable, right? (Not that I want to debate over what would be removed).
I can see there being a problem with removing infantry from the map. If they're that hard to remove I guess coding them to not show up at a distance (such as vehicles with no drivers) would already have been thought up. And it's not possible to place their icons behind the map layer I'm guessing |
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#147 |
![]() Join Date: Aug 2008
Posts: 684
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i read some people saying even your own marker should be removed so we have to use landmarks to navigate etc, in an age where most cellphones have gps, this seems a tad unrealistic.
also if the squadmembers cant see themselves on their map, imagine this: sl gets killed, and rally is down, he has to meet them somewhere and they cant move at all since they have no idea where they are. |
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#148 |
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PR2 Manager
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I spent yonks looking into this and it was basically impossible to do anything. Sorry guys.
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#149 | ||||
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#150 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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Well, its a nice Idea but in pub games it would kill team cohesion, this is as every squad would have to get predetermined objective, or every squad type in team chat where they are going and what they need. However, if the commander was actually used more It might work.
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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