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#111 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
But removing the minimap is completely different as it doesn't come with a positive, only disadvantages. You said "what about when there is no admin or if players should figure out if they are kicking their ass with a tank?" That is basically what the Commander's job would amount to with this change. Quote:
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#112 |
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I totally agree with that!
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[MoL]jaVi - Serveradmin of the Messengers of light -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "...and the dark gave way for those who brought the light!" |
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#113 | |
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Now think about the map. You can pull it up in half a second and see the whole picture of the battlefield. Down to the smallest detail. Of course taking any of that information away would hurt a players effectiveness. But so does making another player drive your tank. What you would gain is sharing your expirence with other people in the game. Working as a team instead of just running together as a group of Rambos with common goals. I value this type of team play, as it makes for a fun game. If you do not, then you will think this change is bad. As it hurts the player and computer relationship, and makes you rely more on other players. | |
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#114 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
You can't compare 1 or 2 manning a tank to using a minimap. -PR Tank has 2 people. They don't move whatsoever while in the tank and only 1 of them is firing at a time and only 1 of them is driving them at a time. The driver controls the actions primarily though. -With a 6 man squad, you have 6 people moving to a location individually (by their controls) and firing individually. You cannot give them all orders individually as that is too time comsuming and the only time I have seen it work is when you are moving silently, not really in actual combat. Once you get ingaged, every individual troop has to do his own thing to keep you all alive. Of course you can give them orders like "cover fire", "flank", "suppressing fire", or "defend", but you don't tell each individual troop where to go all the time as that is too time consuming and you will get killed by the enemies very quickly if they move faster. So how exactly are you gaining "sharing your experience" by taking away the minimap? If anything, it takes away from "sharing the experience" because if the SL does not tell you to look a certain direction, there maybe a squadmate being engaged without VOIP or who cannot use it fast enough who you won't see over the hill. With the minimap, you will see the squadmate just standing there, meaning something maybe wrong. This is even more true with defending because when you defend, you usually don't stay all in the same spot. Muttrah's Mosque for example. Even as you said, there is a delay with VOIP, so why are you proposing that they be vulnerable for those few seconds when they could just pop up the minimap? This isn't America's Army or SWAT 4. BF2/PR moves way to quickly to depend upon VOIP alone as you have suggested. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#115 |
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I understand that 6 people will be doing different things. I wouldn't expect the SL to give everyone individual commands. What you and other people were complaining about is knowing what other squads are doing and where needs defending and where already has 2 squads on it. And that's a legitimate need. But, what you talked about, watching the green dots and reacting to them. Is exactly what i want PR to get away from with removing the map. I understand you have a different opinion on this topic. So i won't bother explaining my reasons anymore.
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#116 |
![]() Join Date: Jun 2008
Posts: 479
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IF SL:s are given other SL:s locations and commander sees all and SM sees SL and SL/game markers I would see no reason to not implement this.
If we give drivers the map they have now they could prevent the possible problem that if CO would be the only one to get the current map and if CO was present. This would also add more infantry debendancy on vehicles. +More job to CO +People would use grid coordinates more to tell where they are. +People would stop yelling enemy at my location even those nobody knows where they are even with the map. +Would bring more realistic troop movement ingame. +People would have to rely on some chain of command. -Confusion among new players -Confusion among those without a Mic -People would have to think -People would "expoit" for example with yelling for medic to know where someone is for example. If i would know where to attack and where i should go by looking my map im happy. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#117 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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The biggest problem is simple....really which make the original idea mute. With out inter squad leader communication this doesn't work.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#118 |
![]() Join Date: Jun 2008
Posts: 479
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Capping flags would also be allot more confusing as people would not know how meny players there are in flag zone.
Well, can we atleast get rid of the medic magic ability to know who has died in other side of map? |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#119 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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I thought about that, but the main problem with that is that you may go to that location only to find the SL alive and his squad wiped out and than get ambushed yourself or his squad maybe nowhere near him for some reason. With the current system, at least you know if other squads are in danger or not by how many of them are in an area. Pretty much inter-squad communication as much as PR can without intersquad-VOIP.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#120 |
![]() Join Date: Dec 2008
Posts: 122
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I`d like to say only this: in real life when u shoot with AK-47 your iron sight cover 1/3 of your visual sight. In PR0.8 is too small i think, must be much closer vhen you aim. In real iron sight on 100m cover the standing human.
THX EDIT: User warned for posting a useless post |
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Last edited by CodeRedFox; 01-17-2009 at 02:07 AM..
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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