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#101 |
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I did a bit of digging looking for a hand held blue force tacking systems and could find none. The smallest i could find was a laptop sized machine. There are smaller versions resembling a radio, but they don't have a screen, and are just used to track the operators location. It's true a lot of people could get their hands on portable GPS units. But that would provide a map with ONLY their location.
If anyone can show me a link to something I'm missing then please do. I know the technology is there, but i just don't think it's being used in that way, yet. |
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#102 |
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Nevermind, I found one....
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#103 |
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ta-dah !
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#104 |
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Ok, I knew there'd probably something like that, but what model is it then and how often is it used, by what forces, etc... etc...
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#105 | |
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I'm still looking into that, but heres a couple paragraphs that kind of relate to what we've been discussing....
Quote:
http://www.afcea.org/signal/articles...ewer.asp?a=187 | |
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#106 |
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D-DACT empowers platoon leaders in Iraq - Marine Corps Community for USMC Marine Veterans
This article has lots of references to giving this to platoon leaders. And says there were 400 of these units in Iraq, in 2006. |
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#107 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Infact, if you think about it, the servers are just as important as what is implimented into the game to get the full experience because it is really the servers that weed out the idiot and noob players, not the actual game. You are never going to get rid of smacktard players because as long as this game has so much packed into it, which is a lot, there will always be idiots waiting to mess it up or try it out without care for others. Its really up to the community and servers to make sure the game is played correctly. Implimenting something ingame won't change behavior or anything because as with firebases, not everyone even sets those up etc. Quote:
Also a reason why I am against getting rid of rallies BTW. You lose your FOB, at least you have a rally to spawn at so you aren't walking from your main every 10 minutes. | ||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#108 |
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Yes, I was looking at that, too.
I don't know, though. It seems like something fairly new, though, but otherwise I can't tell. Apparently it's also vehicles, the M version, so I was right in saying that. But is 400 that common a number? Considering there's roughly 400 000 Coalition troops in Iraq alone, that's only 1 unit per 1000 soldiers. |
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#109 | |
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I know it's a stretch to compare looking at a map to 1 manning a tank. But they're both unrealistic tactics that get reinforced in video games way too heavily. The reason they do is not necessity, it's effectiveness. Just look at the way people react to the thought of losing it. It's way too effective for every foot soldier to carry a zero delay, 100% reliable, tracking system. The same way it would be way too effective if you could have 6 1manned tanks with no warm up time, in a squad. Of course it would be better to have 12 people. But that's taking people out of infantry squads, who wants to drive, it's a boring job, involves verbal communication with other people, incompetent drivers ruin the game, yadda yadda. | |
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#110 | |
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| Tags |
| completely, friendly, infantry, map, positions, removing |
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