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#61 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 773
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One of the parts I always love about PR is the number of players... Having 10 players per team on assets and another 22 on the battlefield was always nice.. I don't think the vehicles and assets should be taken away because that's vital to PR - otherwise it would just be 'another first person shooter'... And having 32 people per team emphasises the importance of teamwork. I don't think an engine which couldn't handle 64 players or more should get very far.
One thing I would like to see would be some improved VOIP for talking between squads, it would be very useful if there was an engine where you could communicate effectively between Commander and squads and between transport choppers.. As well as having a local VOIP between the transport chopper and the troops its holding. |
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#62 |
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PR2 Manager
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Hate to burst your bubble but BF2 is what PR 1.0 will be released on, Atrovenator
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#63 |
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You guys should wait for the release of Operation Flashpoint 2 or Armed Assault 2. These engines are not limited in any way. You can have a working squad system, and you got voip ingame. You can have ultra big maps, such like 400x400km,and code your own missions. ARMA 1 is already amazing but Arma 2 will be simply godness.
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-Sig removed-
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#64 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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What is the difference between PR and Arma?
Arent they almost the same game, but in 2 different Engines? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#65 |
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Arma got a only a few limitations and BF2 got alot. Arma is made for real combat enviroment.. Real waepons real assets etc... BF2 is just a shooter
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-Sig removed-
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#66 |
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Banned
![]() Join Date: Oct 2008
Location: Southern California
Posts: 213
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This would be amazing,and this is a game engine believe it or not.
http://www.youtube.com/watch?v=1XsjA4lbXn8 |
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Last edited by ghOst819; 01-08-2009 at 06:08 PM..
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#67 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#68 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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Nay!...well, and yea. In theory it suits to whatever you want to optimize it for
But yeah, most of the time people use it for VR, visualizations and other BusinessToBusiness stuff. There are a few commercial game titles on it though. But the problem with Ogre is that it alone is not a game engine. Its a rendering engine. However there are quite a few open source addons for it such as physics engines, world tools, particle editors, networking plugins etc. etc. All that combined makes it more like a game engine. There are also some open source and commercial game engine projects available that wrap all the stuff together into one package. However those seem to be quite immature at the moment for PRs needs. But ogre alone is very capable free multi purpose rendering engine. |
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#69 | |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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Quote:
anyway, I remember rhino mentioning the quake wars engine, i always tought it was really interesting, the whole engineer thing looked really cool (placing actual assets on the map) that engine is probably the only thing that seems suitable if they were to switch. | |
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#70 | |
![]() Join Date: Jun 2007
Posts: 1,755
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