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Old 01-08-2009, 01:07 PM   #61
AquaticPenguin
Default re: [Ideas] PR Future Engine Ideas and Suggestions

One of the parts I always love about PR is the number of players... Having 10 players per team on assets and another 22 on the battlefield was always nice.. I don't think the vehicles and assets should be taken away because that's vital to PR - otherwise it would just be 'another first person shooter'... And having 32 people per team emphasises the importance of teamwork. I don't think an engine which couldn't handle 64 players or more should get very far.

One thing I would like to see would be some improved VOIP for talking between squads, it would be very useful if there was an engine where you could communicate effectively between Commander and squads and between transport choppers.. As well as having a local VOIP between the transport chopper and the troops its holding.
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Old 01-08-2009, 01:11 PM   #62
[R-DEV]Masaq
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Hate to burst your bubble but BF2 is what PR 1.0 will be released on, Atrovenator


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Old 01-08-2009, 01:19 PM   #63
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

You guys should wait for the release of Operation Flashpoint 2 or Armed Assault 2. These engines are not limited in any way. You can have a working squad system, and you got voip ingame. You can have ultra big maps, such like 400x400km,and code your own missions. ARMA 1 is already amazing but Arma 2 will be simply godness.

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Old 01-08-2009, 02:01 PM   #64
[R-CON]Wicca
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

What is the difference between PR and Arma?

Arent they almost the same game, but in 2 different Engines?


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Old 01-08-2009, 05:25 PM   #65
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Arma got a only a few limitations and BF2 got alot. Arma is made for real combat enviroment.. Real waepons real assets etc... BF2 is just a shooter

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Old 01-08-2009, 06:00 PM   #66
ghOst819
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

This would be amazing,and this is a game engine believe it or not.

http://www.youtube.com/watch?v=1XsjA4lbXn8
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Old 01-08-2009, 06:02 PM   #67
Rudd
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Wicca View Post
What is the difference between PR and Arma?

Arent they almost the same game, but in 2 different Engines?
I think of PR as the happy medium of realism and teamwork between COD4 and ArmA


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Old 01-08-2009, 06:19 PM   #68
[R-DEV]Vaiski
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]Hitperson View Post
ogre is more suited to VR than massive games.
Nay!...well, and yea. In theory it suits to whatever you want to optimize it for
But yeah, most of the time people use it for VR, visualizations and other BusinessToBusiness stuff. There are a few commercial game titles on it though.

But the problem with Ogre is that it alone is not a game engine. Its a rendering engine. However there are quite a few open source addons for it such as physics engines, world tools, particle editors, networking plugins etc. etc. All that combined makes it more like a game engine. There are also some open source and commercial game engine projects available that wrap all the stuff together into one package. However those seem to be quite immature at the moment for PRs needs.
But ogre alone is very capable free multi purpose rendering engine.


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Old 01-08-2009, 08:14 PM   #69
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by Hotrod525 View Post
every thing is smaller, so that why that "look a little bit big" but infact its a 2M² map whit 1mm tanks on it.
making the map a bit bigger then 2m? lool. you kind of contradicted your self

anyway, I remember rhino mentioning the quake wars engine, i always tought it was really interesting, the whole engineer thing looked really cool (placing actual assets on the map)

that engine is probably the only thing that seems suitable if they were to switch.


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Old 01-09-2009, 01:17 AM   #70
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by CodeC.Seven View Post
You guys should wait for the release of Operation Flashpoint 2 or Armed Assault 2. These engines are not limited in any way. You can have a working squad system, and you got voip ingame. You can have ultra big maps, such like 400x400km,and code your own missions. ARMA 1 is already amazing but Arma 2 will be simply godness.
I agree with this, After seeing arma 2 game play it already looks like pr, You guys would really have allot less work on your hands than the bf2 engine as the ARMA2 engine really strives for realism, Even ARMA1 would be a better engine for PR than bf2. Not so much operation flashpoint 2 though.
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