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#551 | |
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PR:BF2 Developer
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Official Roadmap - C4EngineWiki
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#552 |
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PR Operations Management
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As Katarn mentioned, we are awaiting the critical 2.0 update for C4 before significant work can be done. There wont be anything playable for the next several months at least. Even then, the first "playable" test version is going to be primarily a showcase for the basic infantry functions as well as a test of networking capabilities.
We are still in pre-production and design documentation stages. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#553 |
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PR:BF2 Developer
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lots of things were discussed about graphics, physics, network etc. but nothing(at least i cant remember it) about sound possibilities, what are they? will Jaymz have something to work on?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#554 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 773
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Not sure about sound, but I don't imagine it would be too difficult to implement OpenAL or SDL in the engine. I believe sound is a relatively minor part of game-engines since there's not a great deal you can do with it. I'm not sure if the developer of C4 plans on having sound functionality down the road either.
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#555 | |
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PR Operations Management
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C4 Engine Features
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#556 |
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Im not sure if this has been answered but is there a player limit to the c4 engine, or since you guys kinda own the engine now does that mean you can set a limit as high as you want?
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#557 | |
![]() Join Date: Mar 2008
Posts: 193
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i played arma 1 for a while and loved the thought of a PR version of such an epic map. but would the community go for an arma size map or would they prefer to stick with the existing format ? | |
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those who live by the sword get shot by those who don't
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#558 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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· High-precision sound travel delay.
· Permeation system determines how far sounds travel through interiors. ^^WIN right there... now they we wont hear the sniper fire till the guy has picked up and started booking it off the hill top |
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#559 |
![]() Join Date: Jul 2009
Location: Sandy Eggo
Posts: 554
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what kind of a computer strain is the new engine going to have? im looking to get something new but dont want to have to upgrade 2 years from now whenever it comes out.
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#560 |
![]() Join Date: Feb 2009
Location: Skopje, Macedonia
Posts: 67
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How about using the Bad Company 2 engine? When it's released that is :P
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