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Old 11-25-2009, 10:26 AM   #551
[R-DEV]DankE_SPB
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by MonkeySoldier View Post
What are the features of C4 2.0?
Official Roadmap - C4EngineWiki
Quote:
Version 2.0 is the largest update to C4 ever and will include the following major features:

* Seamless voxel-based geomip terrain LOD algorithm (the world's first!).
* Rigid body physics, new character physics, joint constraints, fluid bodies + buoyancy, force fields.
* Large-scale multi-resolution shadow mapping capabilities.
* Several features for dense foliage rendering.
more about it here C4 Engine Release Notes


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Old 11-25-2009, 10:49 AM   #552
[R-DEV]Jaymz
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

As Katarn mentioned, we are awaiting the critical 2.0 update for C4 before significant work can be done. There wont be anything playable for the next several months at least. Even then, the first "playable" test version is going to be primarily a showcase for the basic infantry functions as well as a test of networking capabilities.

We are still in pre-production and design documentation stages.


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Old 11-25-2009, 12:17 PM   #553
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

lots of things were discussed about graphics, physics, network etc. but nothing(at least i cant remember it) about sound possibilities, what are they? will Jaymz have something to work on?


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Old 11-25-2009, 12:34 PM   #554
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by DankE_SPB View Post
lots of things were discussed about graphics, physics, network etc. but nothing(at least i cant remember it) about sound possibilities, what are they? will Jaymz have something to work on?
Not sure about sound, but I don't imagine it would be too difficult to implement OpenAL or SDL in the engine. I believe sound is a relatively minor part of game-engines since there's not a great deal you can do with it. I'm not sure if the developer of C4 plans on having sound functionality down the road either.
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Old 11-25-2009, 03:05 PM   #555
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

C4 Engine Features

Quote:
Sound manager:
· Fully spatialized 3D sound effects.
· Doppler shift and other frequency effects.
· High-precision sound travel delay.
· Atmospheric absorption effects.
· Reverberation with multiple simultaneous environments.
· Directional sounds with cone attenuation.
· Obstruction attenuation applied to direct and reflected paths.
· Frequency-dependent volume settings for all effects.
· Permeation system determines how far sounds travel through interiors.
· Unlimited streaming music channels with seamless looping and concatenation.
The current release doesn't support surround sound. But the creator is planning on including full surround sound support in future releases.


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Old 11-25-2009, 03:24 PM   #556
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Im not sure if this has been answered but is there a player limit to the c4 engine, or since you guys kinda own the engine now does that mean you can set a limit as high as you want?

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 11-25-2009, 03:56 PM   #557
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Default Re: Source Engine

Quote:
Originally Posted by Hotrod525 View Post
a mix of ARMA2 and OF2DR could be nice... the payer limit of Arma2, the map size of OP2DR, whit the nice effect of Dragon Rising... (realistic balistic, stabalised gun, thermal sight...) =D
agreed. i like the arma player limit and i love the huge maps as it lets the jets stretch their legs properly but huge maps need lots of assets and lots of assets need lots of players, as each town is a good distance apart it sets up enough room and time to prepare assault and defensive positions.

i played arma 1 for a while and loved the thought of a PR version of such an epic map. but would the community go for an arma size map or would they prefer to stick with the existing format ?

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Old 11-25-2009, 11:18 PM   #558
Bringerof_D
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

· High-precision sound travel delay.
· Permeation system determines how far sounds travel through interiors.

^^WIN right there... now they we wont hear the sniper fire till the guy has picked up and started booking it off the hill top
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Old 11-25-2009, 11:43 PM   #559
ankyle62

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

what kind of a computer strain is the new engine going to have? im looking to get something new but dont want to have to upgrade 2 years from now whenever it comes out.
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Old 11-27-2009, 06:20 PM   #560
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

How about using the Bad Company 2 engine? When it's released that is :P
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