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#501 |
![]() Join Date: Oct 2007
Location: Eastern Finland
Posts: 136
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#502 |
![]() Join Date: May 2009
Posts: 43
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What about pressing Q and then new options like:
Move up Wait Hold here Suppresing Fire Fire at will etc.. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Nobody can win a war in his own, that's why we stand together! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#503 |
![]() Join Date: Sep 2008
Posts: 72
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Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine. The game is due on October 6th...
Pros: Great smoke effects, long visibility, huge maps, bullet-drop fx, future-proof graphics, comprehensive editor, people can create their own (PR) scenarios much easier, direct gameplay feel Cons: 32player-limit atm (could be changed though), higher minimum specs, game isn't out yet Conlusion: Make ur own Just my 2 cents PS: latest trailer link: YouTube - Operation Flashpoint Dragon Rising - Fog of War Dev Video (US) |
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#504 | |
![]() Join Date: May 2009
Location: Brighton
Posts: 71
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Quote:
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#505 |
![]() Join Date: Sep 2008
Posts: 72
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we have to go forward at some point right?
Edit: Here is some PVP MP-Footage: http://www.youtube.com/watch?v=k2aeVIHa8gM this engine is totally PRs future. Lets just hope they raise the player limit from 32 to 64 or something. cheers |
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Last edited by solid84; 09-24-2009 at 06:07 PM..
Reason: Added gameplay videos with bullet drop and fancy stuff
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#506 | |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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Quote:
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#507 |
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Banned
![]() Join Date: Sep 2009
Posts: 59
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OP Flashpoint was made by the same creators as ArmA2, even uses the same engine, BTW the engine's optimization sucks bigtime, more then half of the PR players' PCs won't handle it over 10 FPS... That is not good if you want your comunity to go into possitve growth and not negative growth...
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#508 | |
![]() Join Date: Sep 2008
Posts: 72
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Quote:
The original OFP was created by Bohemia Interactive who carried on developing this game and this engine to ArmA and ArmA2. Codemasters however bought the name "Operation Flashpoint" and developed OFP2. This game uses the Ego-Engine and is fundamentally different to the old OFP-Engine that is still used in ArmA. OFP 2's optimization is very good from what first reviews said ("never under 30fps"). | |
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#509 |
![]() Join Date: Sep 2008
Posts: 72
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Guys you are way off topic, we are discussing future PR engines here
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#510 | |
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PR Operations Management
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I think it's about time this thread got a name change. We have chosen our engine and the likeliness of us changing to another one is almost non-existent. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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