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Old 09-15-2009, 11:05 AM   #501
Leopardi

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Vakaris View Post
Does the BF3 engine even exist?
Yes.PAX 2009: Battlefield 1943 producer talks lack of DLC
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Old 09-19-2009, 05:34 AM   #502
TGT

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

What about pressing Q and then new options like:
Move up
Wait
Hold here
Suppresing Fire
Fire at will etc..


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Old 09-19-2009, 03:44 PM   #503
solid84
Supporting Member
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine. The game is due on October 6th...

Pros: Great smoke effects, long visibility, huge maps, bullet-drop fx, future-proof graphics, comprehensive editor, people can create their own (PR) scenarios much easier, direct gameplay feel

Cons: 32player-limit atm (could be changed though), higher minimum specs, game isn't out yet

Conlusion: Make ur own


Just my 2 cents
PS: latest trailer link:
YouTube - Operation Flashpoint Dragon Rising - Fog of War Dev Video (US)
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Old 09-19-2009, 04:36 PM   #504
AirborneForever

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by solid84 View Post
Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine. The game is due on October 6th...

Pros: Great smoke effects, long visibility, huge maps, bullet-drop fx, future-proof graphics, comprehensive editor, people can create their own (PR) scenarios much easier, direct gameplay feel

Cons: 32player-limit atm (could be changed though), higher minimum specs, game isn't out yet

Conlusion: Make ur own


Just my 2 cents
PS: latest trailer link:
YouTube - Operation Flashpoint Dragon Rising - Fog of War Dev Video (US)
You expect us to have the specs to run that


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Old 09-20-2009, 09:42 AM   #505
solid84
Supporting Member
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by AirborneForever View Post
You expect us to have the specs to run that
we have to go forward at some point right?

Edit:
Here is some PVP MP-Footage:

http://www.youtube.com/watch?v=k2aeVIHa8gM

this engine is totally PRs future. Lets just hope they raise the player limit from 32 to 64 or something.
cheers
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Last edited by solid84; 09-24-2009 at 06:07 PM.. Reason: Added gameplay videos with bullet drop and fancy stuff
Old 09-25-2009, 05:07 PM   #506
Elektro

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by solid84 View Post
we have to go forward at some point right?

Edit:
Here is some PVP MP-Footage:

YouTube - Operation Flashpoint Dragon Rising "Cool bits"

this engine is totally PRs future. Lets just hope they raise the player limit from 32 to 64 or something.
cheers
Those graphics + PRs community & teamwork = Win


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Old 09-25-2009, 05:13 PM   #507
Vakaris
Banned
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Elektro View Post
Those graphics + PRs community & teamwork = Win
OP Flashpoint was made by the same creators as ArmA2, even uses the same engine, BTW the engine's optimization sucks bigtime, more then half of the PR players' PCs won't handle it over 10 FPS... That is not good if you want your comunity to go into possitve growth and not negative growth...
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Old 09-25-2009, 06:22 PM   #508
solid84
Supporting Member
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Vakaris View Post
OP Flashpoint was made by the same creators as ArmA2, even uses the same engine, BTW the engine's optimization sucks bigtime, more then half of the PR players' PCs won't handle it over 10 FPS... That is not good if you want your comunity to go into possitve growth and not negative growth...
You are confusing operation flashpoint with operation flashpoint 2.

The original OFP was created by Bohemia Interactive who carried on developing this game
and this engine to ArmA and ArmA2.

Codemasters however bought the name "Operation Flashpoint" and developed OFP2. This game uses the Ego-Engine and is fundamentally different to the old OFP-Engine that is still used in ArmA.

OFP 2's optimization is very good from what first reviews said ("never under 30fps").
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Old 09-27-2009, 11:55 AM   #509
solid84
Supporting Member
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Guys you are way off topic, we are discussing future PR engines here
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Old 09-27-2009, 11:01 PM   #510
[R-DEV]Jaymz
PR Operations Management
Supporting Member

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by solid84 View Post
Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine.
The Ego-Engine is proprietary so short of modding OFP2 (which we have no interest in) it's useless to us.

I think it's about time this thread got a name change. We have chosen our engine and the likeliness of us changing to another one is almost non-existent.


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