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Old 09-10-2009, 06:35 PM   #491
[R-DEV]Sniperdog
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Just a note on the frame rate of that vid... I'm gonna guess that it was pre-calculated... (I may be wrong) so i doubt it really made all those calculations on the spot.


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Old 09-10-2009, 06:37 PM   #492
Vakaris
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Sniper_dog14 View Post
Just a note on the frame rate of that vid... I'm gonna guess that it was pre-calculated... (I may be wrong) so i doubt it really made all those calculations on the spot.
So you mean it woul go even worse with calculation in progress? Further adamantium to my posts...
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Old 09-10-2009, 07:22 PM   #493
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
1.But the object is heavyer with sise and it has a bigger outline, it rolls slower, yes, but it rolls faster, that they failed to understand. I hate it when people without even the basic knoledge of physics try to make game-engines...
I don't quite understand what you're trying to say but to me the physics looked like it was working fine. And the physics is very complex especially considering it has to be working in a network as well.


Quote:
2.You can get more frames for the ammout of stres you give to the engine by just using the CryTec engine, it doesn't mow down frames like a batalion of gazzels mows down grass for each little new object.
The crytec engine is very heavily optimised and specifically for games. Fair game it may run better in the CryEngine, but I don't think CryTec are about to start handing out licenses to it.

Quote:
3.A lot of members, twice the misstakes and the missleads.
An overall negative view on the engine, I don't think people will shell out $350 tasty delicious dollars just to mislead a new guy. And it's a lot more support than you'll get anywhere else.

Quote:
4.So what? You mean you're only mature if you pay? I know tons of kids that see a game and make their parents buy a membership for them then fuck everything up and make thier parents buy a new one just to fuck up again. A mature person wouldn't even bother to pay for a game when he can just hack it.
By this I mean that the people who are likely to pay to play are going to be more commited and mature than a one time buy. I never said you're only mature if you pay.

Quote:
5.Wow an other version of the rumor... One seconds I hear they didn't dconither which to get, the next seconds I hear that they bought it, a few moments later I hear that they're gonig for a diffrent engine... Well which one is it? I haven't seen a thread so far where anyone would admit to buying anything.
PR2 R&D #2 - more wacky stuff - Project Reality Forums
that link shows some experiments they have done on it, considering the only way you can use the engine with a license I'm fairly sure they have a license.

Quote:
6.Everything from Serious Sam The First Enouncter to Grand Theft Auto 4 has been cracked moments after their release. And some games were cracked even before their retail release.
A reasonable point, but are the majority playing on cracked games? no... and will the people cracking the games use their time to crack a small cult indie game or will they try and gain popularity doing a larger crack?

You seem to be on two-sides, on one you think it will flop and no one will play... On the other you think that people will crack it and steal it... The game will only be cracked if it becomes very popular, and if it's cracked it will most likely be the minority who are stealing it.

Quote:
Originally Posted by Vakaris View Post
So you mean it woul go even worse with calculation in progress? Further adamantium to my posts...
Actually It uses Physx which is a physics simulator on many Nvidia GPUs so it is real-time.. They also reference a demo so I'm guessing it could be downloaded before.

And Vakaris, you're making quite a lot of assumptions with very little evidence.
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Old 09-10-2009, 08:13 PM   #494
Vakaris
Banned
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by AquaticPenguin View Post
I don't quite understand what you're trying to say but to me the physics looked like it was working fine. And the physics is very complex especially considering it has to be working in a network as well.



The crytec engine is very heavily optimised and specifically for games. Fair game it may run better in the CryEngine, but I don't think CryTec are about to start handing out licenses to it.


An overall negative view on the engine, I don't think people will shell out $350 tasty delicious dollars just to mislead a new guy. And it's a lot more support than you'll get anywhere else.


By this I mean that the people who are likely to pay to play are going to be more commited and mature than a one time buy. I never said you're only mature if you pay.


PR2 R&D #2 - more wacky stuff - Project Reality Forums
that link shows some experiments they have done on it, considering the only way you can use the engine with a license I'm fairly sure they have a license.


A reasonable point, but are the majority playing on cracked games? no... and will the people cracking the games use their time to crack a small cult indie game or will they try and gain popularity doing a larger crack?

You seem to be on two-sides, on one you think it will flop and no one will play... On the other you think that people will crack it and steal it... The game will only be cracked if it becomes very popular, and if it's cracked it will most likely be the minority who are stealing it.



Actually It uses Physx which is a physics simulator on many Nvidia GPUs so it is real-time.. They also reference a demo so I'm guessing it could be downloaded before.

And Vakaris, you're making quite a lot of assumptions with very little evidence.
I have enouth evidence to judge.

nVidia bought PhysX from Ageia when it went bankrobed. The company released a game called CellFactor Refolution, it was sopose to be a demonstration of what the card is capabale of. Turns out they made the game virtualy lower the FPS to 5-10 unless you have bought their card. Their card actualy did almost nothing so I think it's safe to say PhysX part of nVidia is a pile of crap.

About the "two sides" you misunderstood me, I said there will not be many (officiual) players left, most will go paly the free cracked version. Since PR is already popular and the rumor of pay-to-play is spreading I think hackers are lurking behind the corner even now.

Oh and... 350$... Is not that big of a value...

Add: You do not need to buy something to try it, maybe they have a trial version...
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Old 09-11-2009, 12:09 PM   #495
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Vakaris View Post
I have enouth evidence to judge.

nVidia bought PhysX from Ageia when it went bankrobed. The company released a game called CellFactor Refolution, it was sopose to be a demonstration of what the card is capabale of. Turns out they made the game virtualy lower the FPS to 5-10 unless you have bought their card. Their card actualy did almost nothing so I think it's safe to say PhysX part of nVidia is a pile of crap.
PHYSX
There's three videos and a list of some games that use physx there.

YouTube - NVIDIA PhysX Fluid Demo
There's examples of what the physx is capable of. Also, the number of game titles using physx demonstrates that it is in fact very powerful
Batman: Arkham Asylum, Race Driver:GRID, mirror's edge etc...

So your evidence is basing everything on one game that was made before nvidia bought Ageia with no example or link or any proof of your statements whatsoever.

Quote:
About the "two sides" you misunderstood me, I said there will not be many (officiual) players left, most will go paly the free cracked version. Since PR is already popular and the rumor of pay-to-play is spreading I think hackers are lurking behind the corner even now.
Yes but you're basing this on many assumptions
1) That someone would crack a small time indie game, this would be a possibility if it was very popular but the whole nature of the game suggests that it's not for the masses.
2) That people would refuse to pay... Yes GTA4 has been cracked, but I don't see the majority of the players running cracked versions, equally COD4 has been cracked, but I don't see everybody running cracked versions (yes I know there are cracked servers but in proportion to uncracked they're almost insignificant). Bf2 has been cracked and yet the majority of the players are still legitimate.
3) "I think hackers are lucking behind the corner even now" contains no sentiment of truth and you have no proof or evidence so you're basing it on your own opinion.

Quote:
Oh and... 350$... Is not that big of a value...
Ok, so if $350 doesn't seem like a large amount of money what is your problem with pay-to-play?

Quote:
Add: You do not need to buy something to try it, maybe they have a trial version...
They do have a trial version but it doesn't cover the extent of the examples
http://www.realitymod.com/forum/f10-...5-pr2-faq.html
The faq covers quite a few of the topics, the overall tone of the post suggests they have got the engine.

I think I should probably stop arguing now since it's drifting very off-topic and I'm not sure the mods will be happy
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Old 09-11-2009, 12:58 PM   #496
Vakaris
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by AquaticPenguin View Post
PHYSX
There's three videos and a list of some games that use physx there.

YouTube - NVIDIA PhysX Fluid Demo
There's examples of what the physx is capable of. Also, the number of game titles using physx demonstrates that it is in fact very powerful
Batman: Arkham Asylum, Race Driver:GRID, mirror's edge etc...

So your evidence is basing everything on one game that was made before nvidia bought Ageia with no example or link or any proof of your statements whatsoever.


Yes but you're basing this on many assumptions
1) That someone would crack a small time indie game, this would be a possibility if it was very popular but the whole nature of the game suggests that it's not for the masses.
2) That people would refuse to pay... Yes GTA4 has been cracked, but I don't see the majority of the players running cracked versions, equally COD4 has been cracked, but I don't see everybody running cracked versions (yes I know there are cracked servers but in proportion to uncracked they're almost insignificant). Bf2 has been cracked and yet the majority of the players are still legitimate.
3) "I think hackers are lucking behind the corner even now" contains no sentiment of truth and you have no proof or evidence so you're basing it on your own opinion.


Ok, so if $350 doesn't seem like a large amount of money what is your problem with pay-to-play?


They do have a trial version but it doesn't cover the extent of the examples
http://www.realitymod.com/forum/f10-...5-pr2-faq.html
The faq covers quite a few of the topics, the overall tone of the post suggests they have got the engine.

I think I should probably stop arguing now since it's drifting very off-topic and I'm not sure the mods will be happy
You'll find the mods are never happy when I'm arround, not like our chat is their buisness.
Without a little chaos there can be no true peace, just like without predators the ecological cycle would break.
The problem I have with pay-to-play is the psycological interferance, you pay and your mind kinda forces you to play untill the payed time is finished, that's why there are so many WoW addicts. I preffer one time pay, that way you can play and quit playing and comeback again later when ever you want.
Ageia PhysX engine is not powerfull at all it's just a coverup, CellFactor Revolution virtualy drops FPS and FRAPS proves that, it says the game's runing at over 120 FPS while the game it self is telling that it's runing on 5.
There are MORE cracked GTA4 players then legal, you just fail to unerstand it.
As for the "small indie game", it's alrad got the MOTY award, it's not so small when you think about it, only problem it lacks the comunity to go.
Actauly I wouldn't be surprised if you were one of the hiijackers, any of us could be, espeialy those that claim that there are none, same was with the inquisitors.
Also mirrors edge's physics are not good at all and the destructive enviroment is overrated, I've seen Half-Life 2 physics perfom better then that, then remembering the awful coloring in the game I'm not surprised why I didn't pay for it.
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Last edited by Vakaris; 09-11-2009 at 01:06 PM..
Old 09-11-2009, 05:30 PM   #497
HeliaXDemoN

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

The explosions cause damage on terrain??



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Old 09-11-2009, 05:47 PM   #498
Zimmer
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

An example of a indie game who have done really well and has made a impression and also is targeting a smaller community is mount and blade, and if PR tries to hold the same attitude to gameplay and realism and really get a good game out of the C4 engine I dont see how PR2 cant be a success ala Mount and blade. And they litteraly started out with no community at all.

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 09-11-2009, 07:29 PM   #499
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by HeliaXDemoN View Post
The explosions cause damage on terrain??
The terrain is voxel terrain so it should be possible to edit it in real-time. So perhaps large explosions ala 2000lb JDAM could make a crater in the ground. It depends on how well it can cope over networks. The terrain does give the advantage that you can have overhangs which I imagine could be destructible.


I think a good example of indie game success is Audiosurf which has thousands and thousands of players around the world and that was just a lone developer with a good idea.
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Old 09-11-2009, 07:43 PM   #500
Zimmer
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

BUt as I said in a post some pages back, all this discussion about price and problibly also engines are meaningless as I assume the devs have gone through alot of the engines they had as alternatives. To even begin discussing how the manhour laid down in the game should be priced is just stupid to even discuss here as we dont know how the game will look and if it even will be any good.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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