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#471 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 773
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IMO it would be much nicer to have 64 players per side all duking it out than it would be having 12 per side and destructible walls. Both is fine though
Most engines aren't built for large scale battlegrounds and large numbers of players per team, current trends seem to be to reduce the number of players and substitute it with delicious eye-candy. This is the main reason that hl2 engines and crisis aren't good for a large scale battle. Also, many modern engines use up resources on very high detail textures and unique objects as they're on much smaller scale maps. The bf2 engine relies on many instance of objects as it saves memory. ~Ed |
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#472 |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#473 |
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PR:BF2 Contributor
![]() Join Date: Aug 2007
Posts: 335
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#474 |
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Ok
Well look like i have A lot to write Source Engine Num2 some one asked if you can have 64 players with source engine yes you can theoretically when not using steam the source engine can have as many players as possible Num2 Some one said you can have large maps in source have you played empires mod? link Empires mod for Half-Life 2 - Mod DB My Opinion on source Source is great 4 fun and instant action ( that why we get super mods like insurgency take a look at it, pr is great at all but this sucks at all but excels in cqb link Insurgency mod for Half-Life 2 - Mod DB ) Source is like UT ugly cousin with the all the money it can be tweaked massively but you need to tweak it to get any thing nice it has nice textures and some nice physics but in practice they all short Cry engine 2 Some one was crazy enough to suggest this actual a lot of ppl suggest it, i've been even told ingame oh ha bal blah cry engine anyways the CryEngine 2 is nice it's fancy but not scalable and the licenses cost probably more then frostbite Map sizes look big but actually falll short of what game engines like Eco and the arma2 engine My Opinion CryEngine 2 was A beta for cry engine 3 witch is more scalable then 2 and works on console ect ect, it's nice and the mp is already sort of like bf2 but - not every one can run it - even if teh editor is sort of like bf2 editor and others it's take lots of reworking of objects and stats - The look to the game would not fell nice on pr ( cry engine has a view distance but not like pr, in cry engine you can see 100% of the map but you get a blur at 2000 m or so ) and renders the models clean not dirty so streets would be brighter in cry then pr loosing the inurgency fell - Just because it fits crysis those not means it fits all games Arm2 Engine ( Virtual reality engine 3 ) This engine is amazing in scalability, graphics, view distance ( need mp balancing ) and amount of ppl per server ( fitting pr requirements of 64 vs 64 [ read it some where about pr2 ok so ] ) every aspect except for the single player bloo my mind even the demo was great And plus in some sense Arma 2 is more realistic then pr, like every thing from inf fights to air combat My Opinion VR3 engine is a great candidate for pr2 just because the game that came with vr2 was bad those not mean the next version is Eco Engine I find that the Eco is really a different version of frostbite, they look pretty close but Eco looks better because it's meant for PC , all doh i dunno if it will be as good a it sounds i have yet to see My Opinion it might be good, it will allow to to recreate all pr maps so far but i dunno yet FrostBITE 2.0 Actually if u where to use Frostbite 1.0 or even 2.0 ( bad company 1 = 1.0 bad company 2 = 2.0 ) I saw the tools for Frostbite they work a lot better then bf2 editor but withhold all of it features and more even Bad Company 1 was realistic, some of you are going to say bs but when you take zero damage because some one shoot you from 900m away with a sniper rifle in the plate armor, all you get is a controller ruble I'd say that's realistic After bf2 when they made the sounds design, it sounds just like pr ( al be it that pr has a 10 riping out the ambient noises, i find frostbite odly enough put in all the upgrades that the pr did to the bf2 engine on the frostbite plus Dice adverstises ur mod so i don't think they wouldn't wanna strike a deal but w\e My opinion frostbite is perfect but if it costs you 300k forget about it UT3 you can do a lot with it periode |
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#475 |
![]() Join Date: Jan 2008
Posts: 2,842
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Titanium Engine open source
dont know if this helps at this stage but i recently discovered that the titanium engine appears to be open source. it was used to make Hulk:ultimate destruction and Prototype. I only point it out purly for the fact that its open source, and not for the quality of the engine itself (partly because i wouldnt fully recognise what PR is looking for in a game engine tbh) . however, it has great object collision stability, i have never seen it glitch at all in either game and i was and still am a fan of both games. however it appears to be greatly orientated in the direction of simgleplayer and 3p stuff. anways, if you want to see the games check them out on youtube, they arnt BF2 but it looks like it would be an interesting conversion if nothing else. heres the website. Titanium XNA Game Engine - Home |
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#476 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
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#477 | ||
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PR:BF2 Developer
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Quote:
![]() did you read this thread? they won a Torque engine, while for pr2 they are using C4 engine or here PR2 R&D #2 - more wacky stuff - Project Reality Forums Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#478 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#479 |
![]() Join Date: Jul 2007
Location: The Bay Area
Posts: 47
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I would pay up front for PR2 but subscription is a deal breaker.
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#480 | |
![]() Join Date: Mar 2007
Posts: 588
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Quote:
Source would work for something like Karkand, but not much bigger. Hitscan is also a problem. Though some modders have implemented ballistics similar to BF2 in GMod, the maps are simply too small. But perhaps the source engine could be modded to incorporate bigger maps. Oh, and one more thing: PR should be free to play, if not $10 or less - it already is, and though the DEVs work hard, it would be unfair to some of the players out there. Also, if you charge money for a game that drastically reduces the amount of people who will take it up as a long-time choice. Lastly, let us not forget why EA is so horrible - greed. | |
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"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg |
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Last edited by TF6049; 08-28-2009 at 07:05 PM..
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