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#461 | |
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Also, mayby map markers could be voice triggered. Hold down button 'x' and say a command. This could be implemented in many ways. If we use c4 engine then we could add it, its just cost, practability, effort and effectiness which decides it. Some modern ones are very good (like HAWX, played that game) Others are shockingly bad. If you get a 3rd party plugin, obviously for a good one it will cost some $$$$. | |
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#462 |
![]() Join Date: Jan 2009
Location: Fryslan
Posts: 184
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I used voice commands in endwar It was a nice feature but I didn't use it much
but in pr you can talk to your squad so why do you need voice command to place a marker when you can just tell you squad to shoot there |
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Look where everybody else is shooting, Shoot in the same direction. Reality Teamwork xfire group ---> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#463 |
![]() Join Date: Apr 2009
Posts: 22
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how about crysis's own CryEngine 2..would be really cool seriously..like take some of ur time to go on moddb.com..and check out crysis mods and focus on 2 mods called Mech Warrior Living Legends (turning crysis into a battlemech game) or Light Spire (turning crysis into a fantasy RPG game)!!!..turning Crysis into a battlefield 2 kind of game with that kind of graphics and realism would be AWESOME!!
regards Andy |
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#464 |
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Banned
![]() Join Date: Jun 2009
Posts: 83
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BattleField 3 is coming maybe this would be da best
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#465 |
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Devs have siad they would not want to make another mod again, because the only main difference is graphics, and they would hit the "hardcodedness wall". It owuld also make PR 1 less meaningul, as they would be jsut repeating it again.
However making an indie game on the C4 engine is a new aspect on PR, and I support the c4 engine for pr2 |
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#466 | |
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Banned
![]() Join Date: Jun 2009
Posts: 83
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Quote:
BattleField 3 engine would be 100x times better | |
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#467 | |
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If PR2 goes to the C4 engine, then the devs can do what they want due to them having the source code, and so view distances could be better. Also how do you know it will be 100x better. If it will use frostbite engine, then there will most likely not be 64 players due to the amount of network traffic of that scale destructible enviroment. Also you mentioned the probems of people on lowest gfx setting on BF2 seeing people in grass. Well in games you haev to cater for the lowest spec pc, and so things like this happen. When Rhinos new static filds are used this should limit this problem. Modding BF3 is not the right direction | |
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#468 |
![]() Join Date: Jul 2009
Posts: 47
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frostbite engine might work because it has destructible enviroments much like pr's semi destructive envirometns
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#469 |
![]() Join Date: Mar 2008
Posts: 391
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Devs should really create big red banner with information they selected C4 engine...
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#470 | |
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That level of destructability takes a huge straign on network traffic, thats why Bad Comp. is 16 players. It could hold 32, but 64 players + vehicles is expecting much. Plus, I would rather play an indie than another mod (and so would the devs, they have stated) so lets keep our eyes on engines which dont cost a fortune | |
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