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Old 07-02-2009, 03:42 PM   #451
Jjjootjohn

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

So many buttons to press.... ugh.... I played a week of Arma 2 demo, and now I'm pressing the numpad to look to the sides, and enter to get into a vehicle. And the AI is, yes, clumsy, and hard to control, but it can headshot anything out of nowhere


I'd like to see them go on with the C4 engine
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Old 07-02-2009, 06:03 PM   #452
Arnoldio

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Excavus View Post
Arma 2 can support infinite players...
Quote:
Originally Posted by [R-DEV]Hitperson View Post
and will probably crash above 30.

True, true...

Arma2 is really army strong, you can carry m4+ugl, m107, and a javelin with 1 rocket..and still jog and run happily...hooah.

There has been so much work and and effort and hours put in current PR that it doesnt even pay off to switch engines..maybe if a group of lunatics starts as a minimod ...But im staying with BF2..


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Old 07-03-2009, 12:39 AM   #453
[R-DEV]Twisted Helix
PR Operations Management
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Wait for ACE2 mod for ARMA2. It will bring back perspective and realism.
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Old 07-03-2009, 01:25 AM   #454
Kapt. Kroon
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by ChizNizzle View Post
True, true...

Arma2 is really army strong, you can carry m4+ugl, m107, and a javelin with 1 rocket..and still jog and run happily...hooah.

There has been so much work and and effort and hours put in current PR that it doesnt even pay off to switch engines..maybe if a group of lunatics starts as a minimod ...But im staying with BF2..
If you're under fire, trust me, you will f*cking run as fast as possible!
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Old 07-03-2009, 03:34 AM   #455
Antonious_Bloc

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I'd rather worry about things like moving, shooting and leaning before i worry about rivers. Quinling is fine with the "fake" streams, anyhoo


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Old 07-03-2009, 11:16 PM   #456
eggman
Retired PR Developer
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I've not played ArmA 2 yet. That video is mighty impressive tho! With the BI Studios games I've come to wait for the patches and a few of the critical mods to come to fruition before making a judgment on the game. I wrote off ArmA 1, but then when a few patches and ACE came out, I tried it again and found it quite enjoyable.

We'll be shooting to have PR2 be a lil less convoluted than ArmA's control scheme, I guess you could describe it as "accessible". I am not clear what ArmA2 has done for multiplayer, but I never liked the online play much. Co-op was good, but online I found it lacking in teamwork and structure (at least in "pubbing" experiences).

egg

Cheers!
egg



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Old 07-03-2009, 11:36 PM   #457
Farks
Project Reality Beta Tester

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Well, we gotta remember that Arma also have a singleplayer side, and it would be hard to give that part any tactical depth without an advanced interface. That's why the controls feel more advanced. Things are always more simple in multiplayer from that perspective since you can give orders just by talking to your players. PR2 will (hopefully) not need any advanced in-game menys since it will all be human players with ears and eyes.

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Old 07-04-2009, 12:32 AM   #458
[R-DEV]Twisted Helix
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

ARMA 2 has made the command and control interface much simpler to use which is good, but if you are used to OFP and ARMA 1 , then it really does become second nature quite fast to learn the number sequences for the radio commands.
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Old 07-04-2009, 11:03 AM   #459
Rudd
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Well, we gotta remember that Arma also have a singleplayer side, and it would be hard to give that part any tactical depth without an advanced interface. That's why the controls feel more advanced. Things are always more simple in multiplayer from that perspective since you can give orders just by talking to your players. PR2 will (hopefully) not need any advanced in-game menys since it will all be human players with ears and eyes.
ArmA2 bots aren't bad to tbh. I really enjoyed the high command tutorial watching like 50 dudes obey me!!!


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Old 07-04-2009, 11:29 AM   #460
[R-CON]creepin
PR:BF2 Contributor

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

i have an idea!

Voice Commands!

i mean, nowadays you can write entire books just by speaking to your computer, Vista has a great improvement in that sector, i tried it works fine 80% of the time, little things like catch up and ketchup are still confused...
you can also control your cellphone to call people, send SMS etc...


so why not control your bot comrades in games?

i remeber that there are some games that do that already. iirc HAWX is one of them.


If the C4 developer has enough time, they could develop something like that, or offer a 3rd party plugin thats compatible..




just a bit of brainstorming...


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