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#451 |
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So many buttons to press.... ugh.... I played a week of Arma 2 demo, and now I'm pressing the numpad to look to the sides, and enter to get into a vehicle. And the AI is, yes, clumsy, and hard to control, but it can headshot anything out of nowhere
I'd like to see them go on with the C4 engine |
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#452 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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True, true... Arma2 is really army strong, you can carry m4+ugl, m107, and a javelin with 1 rocket..and still jog and run happily...hooah. There has been so much work and and effort and hours put in current PR that it doesnt even pay off to switch engines..maybe if a group of lunatics starts as a minimod |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#454 | |
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#455 |
![]() Join Date: Nov 2007
Posts: 352
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I'd rather worry about things like moving, shooting and leaning before i worry about rivers. Quinling is fine with the "fake" streams, anyhoo
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#456 |
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Retired PR Developer
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I've not played ArmA 2 yet. That video is mighty impressive tho! With the BI Studios games I've come to wait for the patches and a few of the critical mods to come to fruition before making a judgment on the game. I wrote off ArmA 1, but then when a few patches and ACE came out, I tried it again and found it quite enjoyable.
We'll be shooting to have PR2 be a lil less convoluted than ArmA's control scheme, I guess you could describe it as "accessible". I am not clear what ArmA2 has done for multiplayer, but I never liked the online play much. Co-op was good, but online I found it lacking in teamwork and structure (at least in "pubbing" experiences). egg |
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Cheers!
egg To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#457 |
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Well, we gotta remember that Arma also have a singleplayer side, and it would be hard to give that part any tactical depth without an advanced interface. That's why the controls feel more advanced. Things are always more simple in multiplayer from that perspective since you can give orders just by talking to your players. PR2 will (hopefully) not need any advanced in-game menys since it will all be human players with ears and eyes.
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#458 |
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PR Operations Management
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ARMA 2 has made the command and control interface much simpler to use which is good, but if you are used to OFP and ARMA 1 , then it really does become second nature quite fast to learn the number sequences for the radio commands.
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#459 | |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#460 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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i have an idea!
Voice Commands! i mean, nowadays you can write entire books just by speaking to your computer, Vista has a great improvement in that sector, i tried it works fine 80% of the time, little things like catch up and ketchup are still confused... you can also control your cellphone to call people, send SMS etc... so why not control your bot comrades in games? i remeber that there are some games that do that already. iirc HAWX is one of them. If the C4 developer has enough time, they could develop something like that, or offer a 3rd party plugin thats compatible.. just a bit of brainstorming... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. :Beauty is in the eye of the beholder. TAP DAT ASS. |
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