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Old 06-28-2009, 02:23 AM   #441
DNAz5646

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by ChiefRyza View Post
Remember, the C4 engine uses voxel based terrain, which I think means it has the capability to be destroyed (craters etc.). Seeing as the DEV's will be unlimited in what they can code with, you might just see destructible buildings as well.
Geo mod 2??

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Old 06-28-2009, 10:39 PM   #442
Snazz
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by rudy_eila View Post
I think frostbite is the best engine for PR
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!
Not sure if you read over most of the thread but all indications so far suggest the devs aren't going to give up on their own indie game plans to mod Frostbite.

We don't even know if there will be mod tools for Frostbite yet, let alone what compromises would have to be made to have something reminiscent of PR on it.

Destructible environments are fantastic, but there is a lot more important aspects to consider when looking at new engines.

If BF3 has mod tools and someone from the PR team wants to make a mini mod after it comes out I support them.
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Old 07-02-2009, 01:13 AM   #443
R.J.Travis
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

(: arma 2 has 64 players....

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Old 07-02-2009, 04:45 AM   #444
Excavus

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by R.J.Travis View Post
(: arma 2 has 64 players....
Arma 2 can support infinite players...
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Old 07-02-2009, 05:41 AM   #445
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by Excavus View Post
Arma 2 can support infinite players...
and will probably crash above 30.


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Old 07-02-2009, 06:04 AM   #446
[R-DEV]Twisted Helix
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by lucky14 View Post
Simply, the BF2 engine can't tell between a steam and a ocean, it's just water to it. You now on Qiunling (sp?) with the Britians and Chinese on the 4 km map (I could have the it wrong though.) North of that big lake is a steam. All the water-fall affects are complete fake!
Yes ... we tried to get a real river in there with real water ... but it kept short circuiting our computers ....

Regards the C4 engine and its capabilities for rendering water ... well it can, but it does it with textures, materials and shaders ... as does any engine. This does not make the water 'real'. However code that detects when the player is in a water 'area' which would probably have to be created with somekind of 'trigger' that encapsulates the water effect, can make the avatar 'float' or 'swim', or make him run out of breath, drown etc etc. None of this is in the C4 engine and has to be programmed in. At present if you dive into water you just go through the pretty visual effects and then keep on falling out of the bottom of the lake for eternity or until you exit the game loop.

So yes we will have water, and it will be 'real' in the sense that behaviour in it will 'represent' real life.
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Last edited by [R-DEV]Twisted Helix; 07-02-2009 at 06:12 AM..
Old 07-02-2009, 06:26 AM   #447
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]Hitperson View Post
and will probably crash above 30.
YouTube Video


I am sure if you can get 1500+ AI into a game you can probably manage at least 100 human players.. I have heard that they have gotten quite a few people in ARMA 1 servers but TBH I don't think ARMA 2 is right for the style of PR, too complicated and clunky.
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Old 07-02-2009, 08:32 AM   #448
[R-DEV]Twisted Helix
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Yeah ... but have you seen what the AI in arma behaves like ? May as well just dump in a bunch of statics .... and have some random kill function for players.
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Old 07-02-2009, 08:35 AM   #449
Rudd
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by nick20404 View Post
that vid is pretty awesome!


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Old 07-02-2009, 03:12 PM   #450
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

The iGi guys were saying it's fairly stable at 30 players (IE, human), but not higher really.


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