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#441 | |
![]() Join Date: Apr 2009
Posts: 74
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4 Red faction G | |
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#442 | |
![]() Join Date: Feb 2009
Posts: 1,462
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We don't even know if there will be mod tools for Frostbite yet, let alone what compromises would have to be made to have something reminiscent of PR on it. Destructible environments are fantastic, but there is a lot more important aspects to consider when looking at new engines. If BF3 has mod tools and someone from the PR team wants to make a mini mod after it comes out I support them. | |
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#443 |
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(: arma 2 has 64 players....
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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#444 |
![]() Join Date: Apr 2009
Location: California
Posts: 489
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#445 |
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Retired Tournament Lead
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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#446 | |
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PR Operations Management
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Regards the C4 engine and its capabilities for rendering water ... well it can, but it does it with textures, materials and shaders ... as does any engine. This does not make the water 'real'. However code that detects when the player is in a water 'area' which would probably have to be created with somekind of 'trigger' that encapsulates the water effect, can make the avatar 'float' or 'swim', or make him run out of breath, drown etc etc. None of this is in the C4 engine and has to be programmed in. At present if you dive into water you just go through the pretty visual effects and then keep on falling out of the bottom of the lake for eternity or until you exit the game loop. So yes we will have water, and it will be 'real' in the sense that behaviour in it will 'represent' real life. | |
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Last edited by [R-DEV]Twisted Helix; 07-02-2009 at 06:12 AM..
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#447 | |||
![]() Join Date: Jun 2007
Posts: 1,755
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I am sure if you can get 1500+ AI into a game you can probably manage at least 100 human players.. I have heard that they have gotten quite a few people in ARMA 1 servers but TBH I don't think ARMA 2 is right for the style of PR, too complicated and clunky. | |||
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#448 |
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PR Operations Management
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Yeah ... but have you seen what the AI in arma behaves like ? May as well just dump in a bunch of statics .... and have some random kill function for players.
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#449 | |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#450 |
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The iGi guys were saying it's fairly stable at 30 players (IE, human), but not higher really.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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