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Old 06-24-2009, 03:58 AM   #431
SSG Jay

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I believe as far as commander goes, they should have ground level satellite feed, or a deployable UAV to give them knowledge of ground activity and enemy positioning. These are very "realistic assets" that has been removed from the game. There is a commander, usually at the general level, behind the panel giving orders based on satellite overheads which is not a option in-game at this time. I feel that one of the main reasons commanders appear useless is because their limited ability to see what is happening on the battlefield. I don't think todays military gives commanders a seat behind the panel if they are going to just listen to a radio and try to figure out where the sound is coming from or if it is friendly or foe.
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Old 06-24-2009, 04:39 AM   #432
[R-CON]ChiefRyza
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by M.Warren View Post
. When Project Reality progresses it will become it's own entity and obviously will have to leave the original Project Reality behind under the name of Battlefield 2 and Electronic Arts.

By the time PR comes out, BF2 will be obsolete. Gone. The playerbase we have now will have moved onto the new Project Reality. EA and DICE doesn't own the rights to anything made on their engine/game, they simply benefit off the publicity and the larger sales numbers - which PR has undoubtedly done for them in recent times. Think of the new PR following the skeletal frame of BF2, but without any limitations. They can make it however they want it, as much like the current PR but with so much more additions without having everything hardcoded.

EA or DICE don't own the rights to capturing flags, combined arms warfare on interchanging maps. They make their game around these concepts but they arn't theirs. The don't own the rights to an in-built squad system or military hardware featured in their games.

I feel no remorse for EA and DICE. Such wealthy companies can't get off their asses and release a bit of code to expand on their original game. They deserve to be left behind. They've forgotten about us, we should forget about them. Project Reality started off as a mod. It HAD to. Over time however some of the DEV's realised that maybe they didn't want to forever be a mod.


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Last edited by [R-CON]ChiefRyza; 06-24-2009 at 04:50 AM..
Old 06-25-2009, 06:05 PM   #433
Elektro

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by ChiefRyza View Post
By the time PR comes out, BF2 will be obsolete. Gone. The playerbase we have now will have moved onto the new Project Reality. EA and DICE doesn't own the rights to anything made on their engine/game, they simply benefit off the publicity and the larger sales numbers - which PR has undoubtedly done for them in recent times. Think of the new PR following the skeletal frame of BF2, but without any limitations. They can make it however they want it, as much like the current PR but with so much more additions without having everything hardcoded.

EA or DICE don't own the rights to capturing flags, combined arms warfare on interchanging maps. They make their game around these concepts but they arn't theirs. The don't own the rights to an in-built squad system or military hardware featured in their games.

I feel no remorse for EA and DICE. Such wealthy companies can't get off their asses and release a bit of code to expand on their original game. They deserve to be left behind. They've forgotten about us, we should forget about them. Project Reality started off as a mod. It HAD to. Over time however some of the DEV's realised that maybe they didn't want to forever be a mod.
If the DEVs sold PR even with the BF2 engine i would still pay off the table for it its too awesome
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Old 06-27-2009, 12:35 AM   #434
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I think frostbite is the best engine for PR
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!

In-game name: =[BF]= Rudy_PR


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Old 06-27-2009, 02:26 AM   #435
lucky14
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by rudy_eila View Post
I think frostbite is the best engine for PR
Because:
In reality everything can be destroyed, right??
Whats the point of PR is all we could destroy a few houses.
As far as I know Frostbite is fully destructible engine!
So its the needed one!
PS: Frostbite is BF Bad Company, BF Bad Company 2 and BF1943 engine!
Bad news dude. EA= no source code = hard coded = famine, floods, fires, and everything else that is wrong with the world.

The C4 engine was most assuredly the best choice for the PR team.
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Old 06-27-2009, 03:52 AM   #436
[R-CON]ChiefRyza
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Remember, the C4 engine uses voxel based terrain, which I think means it has the capability to be destroyed (craters etc.). Seeing as the DEV's will be unlimited in what they can code with, you might just see destructible buildings as well.


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Old 06-27-2009, 02:15 PM   #437
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Destructability is a question of whether servers/networks can hold up to it as well as whether it's possible. Then again, a lot has changed since Bf2 first came out so anything's possible
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Old 06-27-2009, 05:30 PM   #438
eggman
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

@ M.Warren: If PR1 owes it's success to the BF2 engine, why then have other mods on BF2 not really seen success? I don't think it's as simple as that

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Old 06-27-2009, 05:34 PM   #439
Rudd
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I have a question, is the c4 engine any good at water? I mean one of the major things that you have to overlook in the bf2 engine is that rivers have a calm sea effect and seas are kinda like rivers intead of being wavey.


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Old 06-27-2009, 11:50 PM   #440
lucky14
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by Dr2B Rudd View Post
I have a question, is the c4 engine any good at water? I mean one of the major things that you have to overlook in the bf2 engine is that rivers have a calm sea effect and seas are kinda like rivers intead of being wavey.
Wait, so you said rivers are like seas, and then seas are like rivers. Your giving me a headache here!

Simply, the BF2 engine can't tell between a steam and a ocean, it's just water to it. You now on Qiunling (sp?) with the Britians and Chinese on the 4 km map (I could have the it wrong though.) North of that big lake is a steam. All the water-fall affects are complete fake!

Anyway, I agree with you. I hope for the water to be as dynamic as the current kit system. Such as currents, floods (break down a dam please???), and what-not.
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