project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 06-12-2009, 09:10 PM   #421
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

End of the day we could charge anything and you addicts will $PAY$...you know you will....you want it. We'll release a demo with one rope per chopper. It can only be used once....we'll have guys lining up at the virtual doors.

Anyways, anyway it will or wont work we are working on it. And that's about all that can be said. This is why company's don't let the public know what they are working on early in alpha stage. Too many bias, unfounded, lacking facts opinions. End of day we will charge what we think will get users, fans, and servers. Cant charge $200 bucks if no one will buy it

Enjoy talking about it guys, if the thread turns into a "I know better" thread I'll lock it down.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Last edited by CodeRedFox; 06-12-2009 at 09:30 PM..
Old 06-12-2009, 11:44 PM   #422
Nozium
Banned

Nozium's Avatar
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
End of the day we could charge anything and you addicts will $PAY$...you know you will....you want it. We'll release a demo with one rope per chopper. It can only be used once....we'll have guys lining up at the virtual doors.

Anyways, anyway it will or wont work we are working on it. And that's about all that can be said. This is why company's don't let the public know what they are working on early in alpha stage. Too many bias, unfounded, lacking facts opinions. End of day we will charge what we think will get users, fans, and servers. Cant charge $200 bucks if no one will buy it

Enjoy talking about it guys, if the thread turns into a "I know better" thread I'll lock it down.
Couldnt of been said any better.
Nozium is offline
Old 06-13-2009, 01:52 PM   #423
lucky14
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

One thing I might've missed, or hasn't been said. What are the chances of movable ships in the new engine? Like in BF 1942, where people can use destroyers, submarines, etc. If it works good, maybe PR can have a few sea battles? Or a real naval invasion?
lucky14 is offline
Old 06-13-2009, 02:03 PM   #424
alexaus

alexaus's Avatar
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]Z-trooper View Post
QFT

I cannot believe all this negative talk about not wanting to buy a game... you know nothing about it yet, not a screenshot has been posted and all people care about is money, just lol.

And to those worried about paying for it... well go play PR1 when the time comes. PR1 will remain a MOD which is free, PR2 will be a GAME which will have mods of its own one day (if we pull it off)...
Lol i had to go search on google what QFT meant
alexaus is offline
Old 06-13-2009, 02:29 PM   #425
addaco

addaco's Avatar
Send a message via MSN to addaco
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by lucky14 View Post
One thing I might've missed, or hasn't been said. What are the chances of movable ships in the new engine? Like in BF 1942, where people can use destroyers, submarines, etc. If it works good, maybe PR can have a few sea battles? Or a real naval invasion?
This sounds like a good idea, though it is not a major suggestioon at the moment. They dont even have a very developed alpha apart from a blue blob whic can lean. When there is a beta, these sorta things could be discussed.

Fastropes, on the other hand is a different matter...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
addaco is offline
Old 06-13-2009, 06:59 PM   #426
Threedroogs
Supporting Member

Threedroogs's Avatar
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

screw fastropes! i want gun katas in PR2!

YouTube - Equilibrium Gun Katas

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Threedroogs is offline
Old 06-13-2009, 07:35 PM   #427
SpungE

SpungE's Avatar
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]Drav View Post
Except for Spunge. You will have to pay $100 a month to play. Maybe even $1000. And no custom weapons for you, no fastropes either, your only bonus will be that I'm going to make a special yellow jumpsuit with 'TeamKill me pls' written all over it just for you.

typical r-dev griefer
SpungE is offline
Old 06-14-2009, 01:59 PM   #428
dominator200
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

As far as i am concerned pr is one of the best games on current formats i have played and hope pr 2 will be just as good,basically all u need to do is move current pr to new engine and then yes u can add the new features that ppl want fast ropes possiable other assets like ac130.
However this being said regular updates of the game progress is crutial i think for the game to succed as with the release of mod warfare 2,opfp2,badcomapny 2,1943 the risk of the game becoming opsolete sorry for the spelling lol is there, and with updates about the game just general things like how far the development is possiable updates about betas and wat not will keep ppl intrested, however saying that bf2 has been aorund for ages and so has pr and there still popular so the developers have gotta be careful about wat they say to keep the element of suprise as it were.
dominator200 is offline
Old 06-20-2009, 12:45 PM   #429
M.Warren

M.Warren's Avatar
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I've read some of the posts, and I'm going to have to spend some more time reading up through this thread. But there's something on my mind already that I can't ignore.

PR once was a little mod that had a very unique player base that had welcomed me with open arms and captivated me with a massive amount of kindness from its originating players. Sadly, I wish I could share my memorable moments with everyone but it simply isn't the same anymore.

Since those days it has changed. Not that it had changed in a bad way, but it simply isn't the same as when it began and as I remember. I'll admit it, I love the nostalgia PR had placed in my mind and it's something I may never let go. Even at the lack of true realism at it's early stages, the players at those times were massively teamwork orientated and always willing to help explain the game to newcomers time and time again. The atmosphere of PR in it's early days was simply awe inspiring, and I miss it dearly.

But PR has changed and also attracted a huge amount of players and publicity that it simply is astounding. Despite my own wishes and ideals about PR trying to be more conservative to it's roots, it will continue to evolve and go down it's own path with or without me. This is something that I am going to have to come to terms with and it's not going to be easy, I still struggle with it to this day.

To be honest, I have had many many good memories about PR in it's more modest days in it's early stages. As time goes on, you can see that there has been greater ambitions for PR to aspire to higher levels. Specifically in this thread as it has spoken about the potential intent of acquiring it's own game engine and even going the extent to begin obtaining funds in some manner to begin a method of payment towards its team members... Although as much as I hate to see it do this as I cling to the past, but like a double edged sword; I know that progression is very important as well.

As stated before, Project Reality on the BF2 platform will eventually die out in time. There's no denying that. But this leads me to something I must ask:
What would Black Sand Studios, Project Reality and the PR Team do if they had all the resources and money needed to acquire their own engine and build their very own video game?
A multitude of ideas and concepts swirl in my mind at the very thought of these potential situations. Even if BSS and the PR team members were able to create their own game at this very instant. What would it look like? How would the game mechanics work? What would the graphics appear like? How would the squad systems work? --- I mean, it's not going to be the same as what we had experienced off the BF2 engine. It's going to be a completely new ball game. After all, Battlefield 2 belongs to Electronic Arts. When Project Reality progresses it will become it's own entity and obviously will have to leave the original Project Reality behind under the name of Battlefield 2 and Electronic Arts.

My point is that Project Reality has become what it is because of the Battlefield 2 engine. Despite the Battlefield 2's engine, limitations, hardcoded tendencies... There's something about it that has attracted so many players to Project Reality. It's welcoming, enjoyable and cozy. Like being in the company of a familiar friend. Something you've trusted all along, yet even many years from now, you'd still look back and love it so. Almost like how some gamers look back upon a Nintendo NES and smile thinking about every time they had to blow into the cartridge to get Duck Hunt or Super Mario Brothers working.

Despite how archaic it may seem, but the gameplay that takes place in Project Reality through the Battlefield 2 engine is flat-out addicting. Even though BF2 was released in Jun 21, 2005 (according to GameSpy) it is still appealing to the eyes to this day, and each time a new build is released, the game becomes revitalized through the hands of the Project Reality developers. It's truly unique even to this day and surprises me still. Some people may say that the graphics in OPFP2 or Arma 2 will certainly surpass the BF2 engine, but what of the gameplay itself?

It's hard for me to explain what I'm trying to convey here... But think about it. The Battlefield 2 engine is what gave this mod it's appeal. Think about it, even if Project Reality managed to make a new game utilizing every technique and resource they did here in mind. Would it still be the same? Would it be worse and leave the players yearning for the original? Would it be better than the original Project Reality that came out for Battlefield 2?

Project Reality and Battlefield 2 engine had become the dynamic duo that somehow we have all come to love. Could it ever truly be replaced?

Take the Blue Pill or take the Red Pill?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
M.Warren is offline
Last edited by M.Warren; 06-20-2009 at 12:58 PM..
Old 06-23-2009, 06:26 PM   #430
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

"basically all u need to do is move current pr to new engine" - hehe I bet they wish it were that simple.

People seem to see it as moving to a new engine, whereas it seems to me that it's more of a new beginning. I doubt there's much point replicating what we can already do in the Bf2 engine when we can look back and redesign everything from the ground up.


"PR once was a little mod that had a very unique player base that had welcomed me with open arms and captivated me with a massive amount of kindness from its originating players."

Part of a good game is the community. Overall I think that a subscription to play would be a good way to get an enthusiastic community - This is the downfall of Bf2, people pay once and they're not commited to playing the game, making friends or being kind to each other. It's also part of what makes mmorpgs, if people aren't paying subscription they can happily cheat/spam and grief knowing that they can just buy another CD. The community is a bit part of the attraction to PR, it's nice to play with familiar faces, even in public games.
AquaticPenguin is offline
Last edited by AquaticPenguin; 06-23-2009 at 06:36 PM..
Closed Thread


Tags
engine, future, ideas, suggestions
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:23 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.