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#31 |
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people should rember taht the engine should not be too far out there and must be able to be played on moderate computer systems
but honestly i would just wait for BF3 because i think EA might try to make it compatible with lower end cards |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#32 |
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Well considering that the PR DEVs have said they will not change engine till 1.0, I think there will be many engine until that comes out, considering it's the start of 2009, we have 0.85 coming now, following other releases, I would say 0.9 around late summer, maybe even later depending on content, then 1.0 the following summer, so we are looking at Autumn/late autumn 2011 for 1.0(following past releases) so it's a very long way off.
I think to assign ourselves to a prospective engine now isn't the right thing to do, and yes we could all think that PR might work on some other engine, but at the end of the day, PR was made for the BF2 engine, and no matter how cool it could be, it wouldn't be the same. Maybe in 2010 start looking, but who knows, maybe fastropes will finally be added in a new engine |
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#33 |
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Unreal Engine cost too much to be consider... around 250 000U$D for a complete license...
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#34 |
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Banned
![]() Join Date: Oct 2008
Location: Southern California
Posts: 213
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Well,im curious what engines the dev's are looking at.There are many good engines but i guess it depends on the cost.
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#35 |
![]() Join Date: Jan 2009
Location: Teresina - PiauĂ - Brazil
Posts: 2
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Think about what we see in PR. We see: dense forests and long deserts. Now think these features REALLY dense and long. CryEngine 2 can do this, I'm about to see other engine capable to do almost real forests than CryEngine 2 and very long deserts with a huge LOD.
And all this reacting with the player, that has a exoeskeleton that react with the leaves of trees, and surface obstacles. Ah, and yes, those well done explosions. So I vote to CryEngine 2, in the future, everyone will able to play in this engine without suffering with low fps. Think about CryEngine2 in 2007 and think about it now and in the future. |
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#36 |
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Is dice selling the frostbite engine?
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#37 |
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#38 | |
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Retired Tournament Lead
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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#39 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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What about the Engine for World In Conflict, they talked about making a FPS version of this game.
I know this engine supports alot of units on the ground, but i can only remember 16 players pr server. It is the Masstech Game Engine. World in Conflict - Wikipedia, the free encyclopedia New World In Conflict Screenshots: MassTech FAQ - News and Siteseeing Also, cant we make our own Engine? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#40 |
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