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Old 06-09-2009, 05:00 AM   #361
Maxfragg

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

sounds like a good concept to me


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Old 06-09-2009, 11:03 AM   #362
nicoliani
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]eggman View Post
btw regards subscription.. think of it like this...

The whole notion of a subscription and an "annual bundle" price point is that if you don't like subscription services, just buy a year at a time. In fact, we might even just look at a 12 month and a 6 month subscription fee. Something like $18 for 6 months, or $30 for 12 months.

We'd sell the initial game +1 year for $30 total (as an example). After a year you will need to re-subscribe. Let's say it's $18 for 6 months, or you can buy another full year for $30. If through that first year we have "earned" your respect as a consumer and you decide to subscribe for another year at the "bundle" price of $30.. you can play for another year. Or you can buy a 6 month sub.

It gives us an opportunity to continue to develop the game. And we'd ideally be looking at nearly double the content over a 2 year period. I know the economics being this stuff.. and we'd need upwards of 100k subscribers to get even remotely close to breaking even.

egg
Why not sell the game for a fix price, with that income you can continue updating the game and release patches.
When you are about to do a major update or change in the game, for say about after 2-3 years, just release PR3 and start with a new fix price.
This way everyone would be happy, you buy a personal game which you will own, and even if PR3 or PR4 comes out you still know, you can keep on playing the game you bought once in the time.

A subscription service is scammy in my eyes, I won't support it no matter how good the game turns out.
I might as well go back to Vanilla, tag a team named "PR Rejects" and have me some blast against the morons.


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Old 06-09-2009, 11:07 AM   #363
MrSh@vid
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

@Above- I really don't see how $30 a year is scammy, that's a f**k of a lot cheaper than most games.
I've spent £35 on a game for the 360 which is designed to give me 10hours tops of game play. Many people could clock that up in 2 days on PR. So the price that Egg mentioned (while not final obv') seems bloody fantastic.
For the amount of new content that is released compared to other games, the price seems in my eyes ludicrously low.



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Old 06-09-2009, 11:14 AM   #364
nicoliani
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by MrSh@vid View Post
@Above- I really don't see how $30 a year is scammy, that's a f**k of a lot cheaper than most games.
I've spent £35 on a game for the 360 which is designed to give me 10hours tops of game play. Many people could clock that up in 2 days on PR. So the price that Egg mentioned (while not final obv') seems bloody fantastic.
For the amount of new content that is released compared to other games, the price seems in my eyes ludicrously low.
It's not the price, I don't mind if it costs £5 or £100, it's the subscription service I'm not a fan off.
I'm speaking for my self, there are offcourse those that think this way is the better way.
But it's not, because then every game developer company would release games this way.
And how do we know it will turn out good, is there anything we can compare it with? WOW, sure but PR isn't WOW nor attracts that big playerbase.


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Old 06-09-2009, 11:40 AM   #365
AquaticPenguin
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by nicoliani View Post
It's not the price, I don't mind if it costs £5 or £100, it's the subscription service I'm not a fan off.
I'm speaking for my self, there are offcourse those that think this way is the better way.
But it's not, because then every game developer company would release games this way.
And how do we know it will turn out good, is there anything we can compare it with? WOW, sure but PR isn't WOW nor attracts that big playerbase.
ARMA maybe? and we know it'll turn out good because of how good PR is ^_^. As they said it's a WIP and if/when it gets to the stage of subscription it's up to you to decide whether you want to pay for it
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Old 06-09-2009, 12:38 PM   #366
abbadon101
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

If you were to go down the line of a subscription then a 12 monthly and 6 monthly subscription are the way to go but I would rather pay $60-70 for a one off complete ownership than $30 a year as a subscription.

I personally think a one off payment would be better but the DEVs would need to decide what will allow them to actually develop a full Project Reality.
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Old 06-09-2009, 12:50 PM   #367
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Well if we pay, what kind of support are we talking about? As it is now we don't see updates for months at a time and if this is going to be the way for the Devs to persist then I will have to say I would not even think about paying anything. Now if PR2 were to be a game that was constantly updated and if there were bugs that were hindering gameplay but those could be dealt with in a 2 week span then I would have to consider this. Even though PR is a mod in my mind and should stay that way.

The C4 engine looks a bit dated and I mean only if the game can compete with destructible environments and innovations that other games have then I would surely buy it if it could compete with other product innovations.It has to have a fantastic support network. Anything less is not worth or justifying any money.

For all that this seems like a top notch idea. I think a lot of thought has gone into it and I hope that some of the details around payment can come clear here in the next couple of months. For me I'm a student with a limited funds. I will also be going for my CCIE after school which isn't cheap either. So for me to look at 2011 and want to put 30 extra dollars on my 12 month statement is not really something I would want to commit to via a payment plan.

Also what happens if people sign up for 2 years but the game does not hold up to standard? What happens to those people that signed a 2 year deal but the game failed after 1?

Like I said these are concerns and questions I have but I applaud the thought of all this.

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Last edited by Hauler; 06-09-2009 at 12:58 PM..
Old 06-09-2009, 12:53 PM   #368
llPANCHOll
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I wouldnt mind paying a yearly subscription, I allready pay $80 a year to help maintain the Tactical Gamer Server, that and another $30 for PR would be $110 a year. Hell I used to spend that in one night at the bar.

Thats $0.30 a day. Pretty Cheap, I should probably sponsor a Hungry Child as well now that I am looking at my reasoning.

The only real concern I have is the incorporation of NPC's into the game structure, I am after all a vehement "ANIT-BOTITE".


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Old 06-09-2009, 01:02 PM   #369
space
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by nicoliani View Post
And how do we know it will turn out good, is there anything we can compare it with? WOW, sure but PR isn't WOW nor attracts that big playerbase.
I agree - what is PR's playerbase atm? maybe 4000 players at the most ( though a good proportion of them fanatical players ) How egg expects to increase that to over 100 000, whilst charging for it, I don't know, but I'm sure hes got something planned.
Im also slightly puzzled why PR2 would need an income of $3 million a year to break even, when its being developed with minimal costs.

Quote:
Originally Posted by AquaticPenguin View Post
and we know it'll turn out good because of how good PR is ^_^.
Theres a big difference between PR1 and PR2.

To use a car analogy, PR1 is a commercial production car that's been bought, and then had the engine tuned and a bodykit fitted in someone's back yard.

PR2 is trying to create a commercial production car from scratch in someones backyard.

As Ive said before on the forum, I have serious doubts about PR2 being an indie game, and I think its takes focus off PR1, which is still several releases away from being complete.

But good luck anyway.
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Old 06-09-2009, 01:06 PM   #370
Hauler

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

YouTube - Quick sniper rifle zoom test

That is a look at a mod being made for the C4 Engine. Could look like this for PR2.

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