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#351 | |
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I think payment methods should be the smallest of priorities, though you should listen to the community about it. A small base payment and smaller monthly / yearly options would be good, of course allowing for weekly demos or w/e. | |
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#352 |
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PR:BF2 Beta Test Team
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Simple answer would then be to do both.
1) For those that do not play as much , they can pay per hours, during holidays it may be a disadvantage for them, but during the average working week, they will find it cheaper as their hours are low. 2) For those that are regulars, allow them to play a flat charge every month, giving them unlimited access. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Beta Tester |
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#353 |
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Retired PR Developer
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There will not be an hourly subscription service heh.
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Cheers!
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#354 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Oh man. I will not, over my cold, rotting, deceased body, buy a subscription-paid game.
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|TGXV| Waldo_II
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#355 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Everyone is so worried about how much it will cost? You cheap Fraks
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#356 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#357 |
![]() Join Date: Nov 2006
Location: Vic
Posts: 262
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1. Will we have new customisation abilities, With our weapons and equipment? (I mean will it be looked at)
2. I wanted to know are you guys starting completly form scrach or will we be able to see some of our favorit modles in the new PR (all the stuff that has been made by our Devs not borrowed for the other mods) |
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#358 |
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PR2 Manager
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Let's be clear guys - PR2 is very (highly) unlikely to be a game that is ever released on a single release date with all the intended content and features that those working on it wish to put into it included; in the way that most FPS games are released.
Far more likely is that a limited-scope game would come out, with additional content coming at a later date. That's what a subscription-style payment system would allow for; ongoing continuous development, a lá PR1. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#359 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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#360 |
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Retired PR Developer
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btw regards subscription.. think of it like this...
The whole notion of a subscription and an "annual bundle" price point is that if you don't like subscription services, just buy a year at a time. In fact, we might even just look at a 12 month and a 6 month subscription fee. Something like $18 for 6 months, or $30 for 12 months. We'd sell the initial game +1 year for $30 total (as an example). After a year you will need to re-subscribe. Let's say it's $18 for 6 months, or you can buy another full year for $30. If through that first year we have "earned" your respect as a consumer and you decide to subscribe for another year at the "bundle" price of $30.. you can play for another year. Or you can buy a 6 month sub. It gives us an opportunity to continue to develop the game. And we'd ideally be looking at nearly double the content over a 2 year period. I know the economics being this stuff.. and we'd need upwards of 100k subscribers to get even remotely close to breaking even. egg |
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Cheers!
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