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Old 01-07-2009, 12:52 AM   #21
ghOst819
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

The ego engine look very good(Looking at the ofp2 screenshots),plus it should be easy to run on 8800 video cards and up.EGOEngine




Some ingame pics of ofp2 and the ego engine.
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Old 01-07-2009, 01:01 AM   #22
Grim1316

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

It has to be an engine that is as flexible as not everyone has a super computer. I feel that ofp2 will be very unkind to those with older computers. also iirc ofp had a hard time with the whole jet concept (forceing them to start in the air). I don't think they really worked on that for ofp2. However I have not been following too much.
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Old 01-07-2009, 04:19 AM   #23
cyberzomby
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Yeh I think so 2 when I see those screenshots! I dont know what people have against the Source engine. for modders its heaven right? You can almost mod anything you want in that engine.
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Old 01-07-2009, 04:29 AM   #24
HughJass

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by cyberzomby View Post
Yeh I think so 2 when I see those screenshots! I dont know what people have against the Source engine. for modders its heaven right? You can almost mod anything you want in that engine.
not quite.

put it simply : source is good for things like CQB, and small open areas. needs a fairly low view distance to look good.

bf2 : (and i quote) jack of all trades, master of none. it has everything from planes to boats, but does none of them to a very good extent. supports large maps and high viewdistance.

anywya, the ego engine is damn good. the game grid (or was it dirt) was a very scalable engine that still looked good on worse pc's.

ofp2 is taking that engine to a whole new scenario tough, hopefully it still is scalable without loosing too much polish.


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Old 01-07-2009, 05:22 AM   #25
ghOst819
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

[QUOTE=Grim1316;891965]It has to be an engine that is as flexible as not everyone has a super computer. I feel that ofp2 will be very unkind to those with older computers.

I dont see why project reality and all the good qualitys it has to offer should be stalled with these graphics because a few people have old computers or video cards.Project reality is one of the best fps games ive ever played and just imagine how much better it could be with a new engine.Also before i had a 9600 nvidia i had a 8800 and ran dirt smoothly with it being from the ego engine.

This is dirt running on a 8800 video card.

http://www.youtube.com/watch?v=88mZdI4HVy0
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Last edited by ghOst819; 01-07-2009 at 05:28 AM..
Old 01-07-2009, 08:39 AM   #26
Draakon
Default re: [Ideas] PR Future Engine Ideas and Suggestions

Hmm, anyone hasn't spoken about the UT2k4 or UT3 engine. It has larger map size, better viewdistance, can handel 64 players, weapons and vehicles are not the problem, squad system can be implented.
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Old 01-07-2009, 09:43 AM   #27
single.shot (nor)
Default re: [Ideas] PR Future Engine Ideas and Suggestions

not change at all?

to keep the BF2 engine might just be good you know, whats th point in changing now when you have come this far. i mean, that this engine is good and you might just keep it until another game with the BF2-style(squads, large multiplayer capacity, decent graphics, moddability)

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Old 01-07-2009, 12:03 PM   #28
P2KK

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Talking re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by single.shot (nor) View Post
not change at all?

to keep the BF2 engine might just be good you know, whats th point in changing now when you have come this far. i mean, that this engine is good and you might just keep it until another game with the BF2-style(squads, large multiplayer capacity, decent graphics, moddability)
Yes I was going to write something like that to. And i totally agree with single.shot

As PR is now it is great. And would like 75% of the gameplay be different if changing the engine?


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Old 01-07-2009, 12:16 PM   #29
SuperTimo

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

8800 and up!!


bloody hell that's not easy to run at all! are you like 2 years in the future or something?

and you must also consider the cost, i cant imagine something like the EGO engine is cheap to get hold of.


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Old 01-07-2009, 05:26 PM   #30
.blend
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by Draakon View Post
Hmm, anyone hasn't spoken about the UT2k4 or UT3 engine. It has larger map size, better viewdistance, can handel 64 players, weapons and vehicles are not the problem, squad system can be implented.
Theres been MMORPGs that have been developed with this engine, so that clearly speaks for its networking capabilities.
The moding is also made easy via UnrealEd and Unrealskript.


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