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#201 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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Well sounds good, if you going to have that big enviroments, then why not fill it with players... hehe
So it supports veichles? And you say its going to be hard to have a destructible enviroment? What about a platoon system? 16X 4 + 1 commander 2 squads in a platoon, 1 lieutenant, one 2nd lieu. and 2 seargents? Is that possible to mod in? 4 - 16 = ehrm... 12. Yeah So... Is that a bad idea? of course this is a suggestion, but im just wondering what the engine is capable off. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#202 |
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Going to any new engine, whether C4 or something else, will be a huge change in the PR community with respect to talking about what is possible and what isn't. Right now we are limited mostly be what was inherited from BF2 and how far that inheritance can be stretched. We are so used to thinking in terms of the BF2 engine that it will take a huge shift in thought to develop a mod/game for a new engine. With a totally new engine our limitations and possibilities will be different. My feeling is that the limitations of the BF2 engine make a modder's job somehow easier, if not a little frustrating at the same time. You know what your limitations are and you don't try to go beyond them. With the possibilities of making a 64km map with 5 to 6 km view distances you come up against a whole new set of limitations, and they seem to me to be more of technical expertise and even just time. Mapping a 64km map would take a lot of time, to say the least. Barring any zombie outbreak in the near future, it will be fun to see where PR goes and what PR2 might look like.
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If it's worth shooting once, shoot it again. |
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#203 | |
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#204 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Skater: It has been sayed a few times in topic like these that the DEVS wont be moving on to a new BF3 or something in the likes just to mod that. They have been modding for over 5 years. Now they want to build there own game instead of modding an exisiting one. I can totaly see why and I would do the same. If your moving on to a new game you will get the same things you got now. A lot of work ahead of you and limitations.
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#205 | |
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Quote:
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#206 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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haha yeap
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#207 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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So tell me, how much money do you need to buy that thing? And do you need help to pay it?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#208 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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If you're talking about the C4 engine, here's a handy little chart: Handy Little Chart
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#209 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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Ive already looked at that, didnt say the price for the game if you were going to sell it as a PC game.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#210 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Do you intend to sell a product that was made using the C4 engine? Yes->
Do you have a publisher who is a member of the ESA or ELSPA (Don't know at this point so I'm going to say no for now) No-> Are you going to sell your product for $100.00 (USD) Per copy? (If we follow conventional game pricing) No-> Standard Edition: $350 (USD) per programmer for up to 5 users and $250 each afterwords. |
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