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Old 03-08-2009, 08:37 AM   #151
General Dragosh

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by awqs View Post
If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2
U do realise that BF:BC was a console game, and most console shooters are bad on joypads, well except killzone :P

BF:BC2 Will most likely have improvments so we still need to see how that game turns out first


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Old 03-08-2009, 08:37 AM   #152
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2
PR is nothing like BF2 as well so thats no argument for not using an engine. Thats the point of a mod anyway to mod it 'cause you have a better idea for that engine than the game from the publisher.

its not bf3 as well 'cause its named Bad Company 2 Still keeping my hopes up for a cool bf3. Not that I do not enjoy PR but Im really curious what time frame BF3 will use


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Old 03-08-2009, 08:49 AM   #153
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I dont think that a new BF series will be named 3, i mean BF1942 wasn't named BF1 or BF vietnam, so i dont think there will be a BF3 title, i think since BF:BC2 iz the BF3 we are all hoping for cause it finally comes to the PC, i guess BF:BC only came to the consoles is that it was the first Frostbite game from dice, so its kinda a experimental game(to gather more knowledge on the engine and to adapt it on the PC later)

So i expect BF:BC2 to be the next BF3


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Old 03-08-2009, 09:35 AM   #154
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I dont think that the Frostbite engine is the right one, cause its supports only 16 players right know. GTA 4 has a totaly bugged netcode, that everybody is lagging around. I dont know much about coding etc, but Best engine will be the OFP2. It nearly looks like BF2 but more realistic. So lets wait until we see some gameplay movies and decide then.
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Old 03-08-2009, 11:52 AM   #155
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by Kontrollturm View Post
I dont think that the Frostbite engine is the right one, cause its supports only 16 players right know. GTA 4 has a totaly bugged netcode, that everybody is lagging around. I dont know much about coding etc, but Best engine will be the OFP2. It nearly looks like BF2 but more realistic. So lets wait until we see some gameplay movies and decide then.
As far as i know it supports up to 24 players, but its a console it wont support more than that(dont get me wrong that its a console limit, its just the game limit), the Frostbite is capable of a much more in multiplayer, its just that Frostbite didnt ship yet to pc so it can as well be 256 players capacity, though dont count BF1943-lame product xD, GTA is a singleplayer focused game u cant compare GTA with pure MP games like BF, OFP2 yes looks amazing but dont forget that its mainly a war simulation like ARMA


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Old 03-16-2009, 10:55 PM   #156
[R-CON]creepin
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I'd suggest the cryengine 2 or the upcoming cryengine 3 (announcement March 25th)



I think it is time to move on from old hardware. In a foreseeable future PC's can handle the Cryengine 2.


Another pro is: It supports Fastropez FTW!

And a lot of nice things, a superior Editor, and extreme moddability afaik



A con i can see is the player limit. Right now i'm not aware of anything that concerns the player limit.. (dunno max or min..)


oh and its made in germany, and that tops all other arguments


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Old 03-20-2009, 03:40 PM   #157
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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I'd suggest the cryengine 2 or the upcoming cryengine 3 (announcement March 25th)



I think it is time to move on from old hardware. In a foreseeable future PC's can handle the Cryengine 2.


Another pro is: It supports Fastropez FTW!

And a lot of nice things, a superior Editor, and extreme moddability afaik



A con i can see is the player limit. Right now i'm not aware of anything that concerns the player limit.. (dunno max or min..)


oh and its made in germany, and that tops all other arguments
You do realize that not everyone has a killer rig and I mean moving to an engine like that could mean that this "mod" would lose a lot of there fan base. Let's not start thinking that this "mod" is a full game that people would want to go out and spend a lot of money on a killer rig.

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Old 03-20-2009, 05:29 PM   #158
nicoliani
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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You do realize that not everyone has a killer rig and I mean moving to an engine like that could mean that this "mod" would lose a lot of there fan base. Let's not start thinking that this "mod" is a full game that people would want to go out and spend a lot of money on a killer rig.
It's not that demanding, I actually played Crysis with a rig from 2005, medium quality with no problem. I often hear people cry like this, although the majority can still play new games with high demanding graphics.
And remember when BF2 came, everyone needed to upgrade their graphic cards to be compatible with the new shader effects that came.
And just see how big community BF2 created.
Although still the purpose is not to move to a platform that doesn't have the multilayer large battlefield war game.


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Old 03-20-2009, 05:32 PM   #159
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

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Let's not start thinking that this "mod" is a full game that people would want to go out and spend a lot of money on a killer rig.
TBH, I would.


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Old 03-22-2009, 10:28 PM   #160
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I havnt read this thorougly, but heres a suggestion anyways. Ive seen alot of people wanting leaning, diving, fastropes, etc. An engine idea, (not sure what its called) is the one from Ghost recon. Make sure its the second one though. Title "Tom Clancy's Ghost Recon Advanced Warfare".
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