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#141 |
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*screams RAGE*
(aka GTA 4) 32p now, 64p wouldn't be too hard I think Huge maps Fantastic handling Amazing graphics Physics (Euphoria) .. |
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#142 |
![]() Join Date: Feb 2009
Location: Ontario
Posts: 103
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I remember tribes (Iknow its a REALLY old game) but i remember it supported over a hunderd players with vehciles
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#143 | |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Quote:
Also: Thannhouser has a good valid point. Good one man | |
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#144 |
![]() Join Date: Mar 2009
Location: Twin Falls
Posts: 4
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Cryengine2 would be a great choice. nearly everything is moddable. particles are easy, it has great physics, flowgraph. The map scale is huge if they have a 64 bit operating system and alot of ram they can make maps on the hundreds of kilometers scale.
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#145 |
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I saw that EA announced 2 new battlefield games on the Frostbite engine, it would bring more reality to PR as the enviorment is 90% destructable.
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#146 |
![]() Join Date: Oct 2005
Posts: 184
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How about our own anti-cheating software?
1. It will be harder to crack since only players that play PR can attempt to crack unlike PB which is in every game out there. 2. It would be easier to fix issues. People are getting kicked by PB left, right and centre while hackers crash servers almost daily with impunity and PB is doing nothing about it since its only a minority who suffer. 3. There will be an incentive to develop the software unlike PB which rarely gets updated as games get older even if they're still popular. 4. Another simple solution is to force player to use only 1 nickname per cd-key/install so hackers who are discovered have another hassle on their hands. Also players can have their hardware GUID saved on servers and once banned its shared across all PR servers. 5. Finally, no appeals for hacking bans. |
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#147 |
![]() Join Date: Feb 2009
Posts: 3,559
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I'd go with MCI or Brummy on this one, the RAGE engine is impressive, and the Frostbite engine has the destructable environments.
They're both great candidates for bring PR into the Next Generation. The Frostbite engine would be an obvious choice because we know it can handle battlefield types of games. The Rage engine is more a bet on that one, there are no FPS games for it, and I don't know how ballistics works or how moddable it is, we ran into alot of problems trying to create user content for GTA IV. Some of them we worked around through .net hooks, LUA and ASI coding. But we still can't add our own models or content to it. Also; Lol, apparently in South America, wild horses have saddles. |
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Last edited by Qaiex; 03-06-2009 at 02:41 AM..
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#148 |
![]() Join Date: Feb 2009
Location: Ontario
Posts: 103
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If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2
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"Leave no man behind"
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#149 |
![]() Join Date: Mar 2009
Location: Ontario
Posts: 7
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where do I get the maps to play ?
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#150 |
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