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Old 02-28-2009, 06:06 PM   #141
Brummy

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

*screams RAGE*
(aka GTA 4)

32p now, 64p wouldn't be too hard I think
Huge maps
Fantastic handling
Amazing graphics
Physics (Euphoria)

.. ?


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Old 02-28-2009, 11:42 PM   #142
awqs

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I remember tribes (Iknow its a REALLY old game) but i remember it supported over a hunderd players with vehciles
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Old 03-01-2009, 06:30 AM   #143
cyberzomby
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]eggman View Post
OFP2 is 12 to 24 players multiplayer. It looks superb, but that limitation is a killer.

Crysis is a non starter for similar reasons.

I am leaning toward indie game, a bit sick of being limited by lack of access to source code. I can't see myself being up for another mod project and I'd be surprised if any of the core PR team are up for that as well. It's a huge amount of work, basically a "phase" in your life, so there needs to be more to it than modding for a lot of folks on the team. Not saying an indie game would see us quit day jobs, but at least we can have a shot at something with an economic model.

egg
Yea thats the way I would go as well. You have been modding for several years and to just put all that away as experience and start modding another game is just too bad. You can much better stick with your current modding project (PR) to add as much as you can before moving on as soon as there is a nice opportunity.

Also: Thannhouser has a good valid point. Good one man


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Old 03-03-2009, 09:24 PM   #144
Cheezy Poofz
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Cryengine2 would be a great choice. nearly everything is moddable. particles are easy, it has great physics, flowgraph. The map scale is huge if they have a 64 bit operating system and alot of ram they can make maps on the hundreds of kilometers scale.
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Old 03-05-2009, 07:22 AM   #145
MCI

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I saw that EA announced 2 new battlefield games on the Frostbite engine, it would bring more reality to PR as the enviorment is 90% destructable.


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Old 03-05-2009, 09:24 AM   #146
Harrelson

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

How about our own anti-cheating software?

1. It will be harder to crack since only players that play PR can attempt to crack unlike PB which is in every game out there.

2. It would be easier to fix issues. People are getting kicked by PB left, right and centre while hackers crash servers almost daily with impunity and PB is doing nothing about it since its only a minority who suffer.

3. There will be an incentive to develop the software unlike PB which rarely gets updated as games get older even if they're still popular.

4. Another simple solution is to force player to use only 1 nickname per cd-key/install so hackers who are discovered have another hassle on their hands. Also players can have their hardware GUID saved on servers and once banned its shared across all PR servers.

5. Finally, no appeals for hacking bans.


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Old 03-06-2009, 02:32 AM   #147
Qaiex

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I'd go with MCI or Brummy on this one, the RAGE engine is impressive, and the Frostbite engine has the destructable environments.
They're both great candidates for bring PR into the Next Generation.

The Frostbite engine would be an obvious choice because we know it can handle battlefield types of games.
The Rage engine is more a bet on that one, there are no FPS games for it, and I don't know how ballistics works or how moddable it is, we ran into alot of problems trying to create user content for GTA IV.
Some of them we worked around through .net hooks, LUA and ASI coding. But we still can't add our own models or content to it.


Also; Lol, apparently in South America, wild horses have saddles.
Quote:
Originally Posted by nicoliani View Post
Is this saying anything about the engine?


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Last edited by Qaiex; 03-06-2009 at 02:41 AM..
Old 03-06-2009, 02:39 AM   #148
awqs

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

If BF3 (BF Bad company 2 im assuming) is anything like BF Bad Company then i wouldnt sugest using that cuz if wasent as good as BF2

"Leave no man behind"
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Old 03-07-2009, 10:22 PM   #149
DaJTF@

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

where do I get the maps to play ?
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Old 03-08-2009, 06:55 AM   #150
Zi8

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by DaJTF@ View Post
where do I get the maps to play ?
Erm, do you mean the current PR maps or some other older maps or what? Anyway the current maps can be downloaded from the "Downloads", they are called Client (levels).


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