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Old 02-22-2009, 04:42 PM   #131
gazzthompson

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by biggestbastian View Post
would it be pausable for pr to make their own game?
no , to much money , time, experience needed ect


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Old 02-22-2009, 04:50 PM   #132
steve_06-07

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

ARMA 2 Engine would be epic. Large maps with real ballistic and material penetration. Or maybe if the CoD 4/5 engine could handle larger maps with vehicles that wouldn't be to bad either, because the graphics would be sweet.


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Old 02-24-2009, 02:18 AM   #133
SocketMan

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Instead of buying an engine it might be better to partner with an entity like
Microsoft (for example) to develop it ?

also we need a list of features that the engine (regardless of where it comes from) must have:

For example:

-allow at least 100 players on line lag free
-Modular,highly modable
-Multi threaded (dual/quad core cpu support)
-Physics support
-Multi GPU (SLI/Crossfire) support
-GPU processing/Gpu physics support)
-IPv6 support
-Must be secure (no hacking/cheating/glitching)
-...................etc.....


I don't think that minimum requirements should be low,many times these
requirements are lowered on purpose to the point where you can run the game,but not play it( Of course the lower the requirements the more people can buy it).
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Old 02-24-2009, 06:31 PM   #134
Elektro

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

It would be a great idea if you guys contacted EA GAMES and worked with them making a new engine
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Old 02-24-2009, 06:49 PM   #135
Tannhauser

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by Elektro View Post
It would be a great idea if you guys contacted EA GAMES and worked with them making a new engine
Not only that's unlikely but.. doing that just to end up with another nerfed game that would be produced for the masses rather than quality and rushed in order to be milked until death, expansion packs after expansion packs and trashing all of its/their potential... I'd rather stay with PR being a mod.

A mod that doesn't evolve following hollywoodian market currents, but that evolves following a strong and active community thriving for open-ended improvements and responsive&communicative developpers and contributers

You will never get the Player-to-RCon-to-RDev concepts with game industry. It's either you work for them and they pay you to make new games to be sold, or be a player that suggests stuff for the expansion packs and that will never have a chance to contribute/work substantially for the game himself. Nothing against the game industry, but this closed system shows its flaws in comparison to open systems like PR or Wikipedia or any mod that accepts members that actually do stuff disregarding paychecks, industry-experience and contracts.

«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
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Old 02-25-2009, 09:37 AM   #136
rampo

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

MAKE PROJECT REALITY ENTIRELY A NEW GAME!!! THAT WAY U CAN GET PAYED!!! WOOOOT VIVE LA REVOLUTION!


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Old 02-25-2009, 09:41 AM   #137
single.shot (nor)
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

wait for BF3, and hope it isn cartoony, like BF1943?

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Old 02-25-2009, 08:33 PM   #138
PRftw
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

+1 for EGO engine ( http://www.realitymod.com/forum/f18-...tml#post891960 ), i dont know if it will support many players tho.... shame if not.
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Old 02-27-2009, 11:33 AM   #139
Colibri
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]Spearhead View Post
As for Joint Ops: I've just recently remembered that one. (It's older than BF2)

I never fully checked that out but it looks like NL is working on a a new Delta Force title right now. Basically the game engine has a lot going for it thinking about PR. The Map sized, player number and modability seem to be there.

Things I didn't really see so far are in the area of VOIP, squad system and scripting. I guess I will check that one out a bit more closely.

EDIT: Here's the link for the new DF game supposedly due 2009
Even though I doubt this game will be released in 2009, with the recent "discovery" of Mumble by PR, could Mumble be implemented to this game if it had no VOIP? It sounds possible, but I don't know if the 3d audio would work in a game without VOIP.
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Old 02-28-2009, 06:04 PM   #140
UncleRob199
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Source, UT, Crysis, all good. To my knowledge, they are all easier on your CPU to run than BF2, but do any of them have as good physics as BF2 - I'm thinking particularly for helicopters?
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