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#131 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#132 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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ARMA 2 Engine would be epic. Large maps with real ballistic and material penetration. Or maybe if the CoD 4/5 engine could handle larger maps with vehicles that wouldn't be to bad either, because the graphics would be sweet.
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#133 |
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Instead of buying an engine it might be better to partner with an entity like
Microsoft (for example) to develop it ? also we need a list of features that the engine (regardless of where it comes from) must have: For example: -allow at least 100 players on line lag free -Modular,highly modable -Multi threaded (dual/quad core cpu support) -Physics support -Multi GPU (SLI/Crossfire) support -GPU processing/Gpu physics support) -IPv6 support -Must be secure (no hacking/cheating/glitching) -...................etc..... I don't think that minimum requirements should be low,many times these requirements are lowered on purpose to the point where you can run the game,but not play it( Of course the lower the requirements the more people can buy it). |
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#134 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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It would be a great idea if you guys contacted EA GAMES and worked with them making a new engine
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#135 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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A mod that doesn't evolve following hollywoodian market currents, but that evolves following a strong and active community thriving for open-ended improvements and responsive&communicative developpers and contributers You will never get the Player-to-RCon-to-RDev concepts with game industry. It's either you work for them and they pay you to make new games to be sold, or be a player that suggests stuff for the expansion packs and that will never have a chance to contribute/work substantially for the game himself. Nothing against the game industry, but this closed system shows its flaws in comparison to open systems like PR or Wikipedia or any mod that accepts members that actually do stuff disregarding paychecks, industry-experience and contracts. | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#136 |
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MAKE PROJECT REALITY ENTIRELY A NEW GAME!!! THAT WAY U CAN GET PAYED!!! WOOOOT VIVE LA REVOLUTION!
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#137 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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wait for BF3, and hope it isn cartoony, like BF1943?
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#138 |
![]() Join Date: Jan 2009
Posts: 3
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+1 for EGO engine ( http://www.realitymod.com/forum/f18-...tml#post891960 ), i dont know if it will support many players tho.... shame if not.
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#139 | |
![]() Join Date: Dec 2007
Posts: 22
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#140 |
![]() Join Date: Jul 2007
Location: UK
Posts: 70
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Source, UT, Crysis, all good. To my knowledge, they are all easier on your CPU to run than BF2, but do any of them have as good physics as BF2 - I'm thinking particularly for helicopters?
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