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#121 |
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PR Documentation Manager
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As for Joint Ops: I've just recently remembered that one. (It's older than BF2)
I never fully checked that out but it looks like NL is working on a a new Delta Force title right now. Basically the game engine has a lot going for it thinking about PR. The Map sized, player number and modability seem to be there. Things I didn't really see so far are in the area of VOIP, squad system and scripting. I guess I will check that one out a bit more closely. EDIT: Here's the link for the new DF game supposedly due 2009 |
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Last edited by [R-DEV]Spearhead; 02-16-2009 at 12:22 PM..
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#122 | |
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I don't see other game developers coming up and making a Battlefield warfare game besides EA/DICE. Although I think it's better to leave them once and for all, with no remorse going back. If EA/DICE were serious about their Battlefield business, they would never let Novalogic get ahead. And if this games turns out to be successfully it will take on a whole new game community which EA/DICE later will have problems taking back. | |
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Last edited by nicoliani; 02-16-2009 at 01:23 PM..
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#123 |
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Is this saying anything about the engine?
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#124 | |
![]() Join Date: Sep 2007
Posts: 9
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Joint ops engine or americas army engine.
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btw I don't know what you friend is talking about, you don't have to pay monthly fees to play joint operations at all and its limit is not 64, it can reach 150 without mods. The game developers servers are 150 slot. There was already a reality mod for this game aswell, if you were to take the engine and make a whole game out of it thats another story. I would wait to check out the new delta force engine, it seems like it could be a winner, the picture of the horses is a terrible representation of it, theres some others that look 10x better. | |
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Last edited by gopedman; 02-16-2009 at 10:51 PM..
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#125 | |
![]() Join Date: Nov 2007
Posts: 2,537
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Quote:
What? | |
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#126 |
![]() Join Date: Feb 2009
Location: Ashdon
Posts: 4
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see which engine they are using for opperation flashpoint two and use that as they are going to have 64 players with each human player having his own 6 man AI squad on the same map (so the maps cant exactly be smakk).
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#127 |
![]() Join Date: Feb 2009
Location: Ashdon
Posts: 4
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sorry that was supposed to be "Small" not "Smakk"
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#128 |
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Retired PR Developer
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OFP2 is 12 to 24 players multiplayer. It looks superb, but that limitation is a killer.
Crysis is a non starter for similar reasons. I am leaning toward indie game, a bit sick of being limited by lack of access to source code. I can't see myself being up for another mod project and I'd be surprised if any of the core PR team are up for that as well. It's a huge amount of work, basically a "phase" in your life, so there needs to be more to it than modding for a lot of folks on the team. Not saying an indie game would see us quit day jobs, but at least we can have a shot at something with an economic model. egg |
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Cheers!
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#129 |
![]() Join Date: Feb 2009
Location: Texas
Posts: 4
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I am 16 years of age and i know i dont know a ton about gaming but yesterday my squad and I were talking about how it would be cool if a squad leader could make 1 watchtower of some sort at or near a firebase, also I was personally thinking that a lot of the hands in the game are pretty big, i mean i can handle it but just saying..lol
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#130 |
![]() Join Date: Aug 2008
Location: Dayton, Ohio
Posts: 39
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would it be pausable for pr to make their own game?
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