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Old 02-16-2009, 12:07 PM   #121
[R-DEV]Spearhead
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

As for Joint Ops: I've just recently remembered that one. (It's older than BF2)

I never fully checked that out but it looks like NL is working on a a new Delta Force title right now. Basically the game engine has a lot going for it thinking about PR. The Map sized, player number and modability seem to be there.

Things I didn't really see so far are in the area of VOIP, squad system and scripting. I guess I will check that one out a bit more closely.

EDIT: Here's the link for the new DF game supposedly due 2009


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Old 02-16-2009, 01:13 PM   #122
nicoliani
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by [R-DEV]Spearhead View Post
As for Joint Ops: I've just recently remembered that one. (It's older than BF2)

I never fully checked that out but it looks like NL is working on a a new Delta Force title right now. Basically the game engine has a lot going for it thinking about PR. The Map sized, player number and modability seem to be there.

Things I didn't really see so far are in the area of VOIP, squad system and scripting. I guess I will check that one out a bit more closely.

EDIT: Here's the link for the new DF game supposedly due 2009
If PR thinks about moving to another engine within this year, I think this will be the right choice.

I don't see other game developers coming up and making a Battlefield warfare game besides EA/DICE. Although I think it's better to leave them once and for all, with no remorse going back.

If EA/DICE were serious about their Battlefield business, they would never let Novalogic get ahead. And if this games turns out to be successfully it will take on a whole new game community which EA/DICE later will have problems taking back.


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Old 02-16-2009, 04:04 PM   #123
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Is this saying anything about the engine?




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Old 02-16-2009, 10:45 PM   #124
gopedman
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Joint ops engine or americas army engine.

Quote:
Originally Posted by Dv83r View Post
I'm surprised this game hasn't come up. Joint Operations: Typhoon Rising. My friend told me it can hold up to 64 players on a 10km map. The bad thing is that you have to pay a monthly fee to play this game.

btw I don't know what you friend is talking about, you don't have to pay monthly fees to play joint operations at all and its limit is not 64, it can reach 150 without mods. The game developers servers are 150 slot. There was already a reality mod for this game aswell, if you were to take the engine and make a whole game out of it thats another story. I would wait to check out the new delta force engine, it seems like it could be a winner, the picture of the horses is a terrible representation of it, theres some others that look 10x better.
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Old 02-17-2009, 03:56 PM   #125
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Quote:
Originally Posted by thecoolj85 View Post
i say if you are goning to switch engines go the the crysis one i played the demo for it and my system is pretty low quality my cpu doesnt even match the minimum requerements but i got ~30 frames one low to medium settings idk if its just the demo but i like the crysis engine alot and there seems to be mods from balck sand studios for crysis so maybe you guys should consider it
You suggested Crysis after you've several threads to upgrade your pc for Crysis?

What?


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Old 02-18-2009, 01:45 PM   #126
tp94
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

see which engine they are using for opperation flashpoint two and use that as they are going to have 64 players with each human player having his own 6 man AI squad on the same map (so the maps cant exactly be smakk).
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Old 02-18-2009, 01:48 PM   #127
tp94
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

sorry that was supposed to be "Small" not "Smakk"
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Old 02-18-2009, 09:21 PM   #128
eggman
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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

OFP2 is 12 to 24 players multiplayer. It looks superb, but that limitation is a killer.

Crysis is a non starter for similar reasons.

I am leaning toward indie game, a bit sick of being limited by lack of access to source code. I can't see myself being up for another mod project and I'd be surprised if any of the core PR team are up for that as well. It's a huge amount of work, basically a "phase" in your life, so there needs to be more to it than modding for a lot of folks on the team. Not saying an indie game would see us quit day jobs, but at least we can have a shot at something with an economic model.

egg

Cheers!
egg



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Old 02-20-2009, 11:37 AM   #129
NiteFox

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I am 16 years of age and i know i dont know a ton about gaming but yesterday my squad and I were talking about how it would be cool if a squad leader could make 1 watchtower of some sort at or near a firebase, also I was personally thinking that a lot of the hands in the game are pretty big, i mean i can handle it but just saying..lol
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Old 02-22-2009, 04:36 PM   #130
biggestbastian

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

would it be pausable for pr to make their own game?
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