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Old 01-15-2009, 08:10 PM   #111
akatabrask

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Not that I wan't this game to switch engine, bf2 is very fine atm, but the drag(en)gine seems to have alot of potential if it's needed
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Old 02-09-2009, 09:15 PM   #112
CodeRedFox
Retired PR Developer

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Sorry guys this kinda got buried. now its back. Let keep all the bf2 future engine talks here.



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Old 02-09-2009, 09:43 PM   #113
Truism
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Unreal, the cheapest that fits the bill. If it can do squad structure and larger maps than we've seen on it currently. Otherwise the engine that hosted Quake Wars might suit. Finally, simply buying the obsolete BF2 engine wouldn't necessarily be a bad idea - it's not that the engine _can't_ be modified to work, it's just that the devs aren't allowed to.

A realism mod, to the best of my understanding, would benefit more from stability and proven modability than the latest and greatest in renders and the like. Unreal has consistantly produced the best engines for large scale gameplay and modability over previous years. To my knowledge only Source and GoldSrc offer easier modding. Games like Red Orchestra have already demonstrated that the Unreal family can host a very good realistic FPS.

What PR does well at the moment, it does much better than the vast majority of the industry (animations, models and sounds). What it doesn't do well is mostly because of terrible engine and EULA limitations. I think PR could only be better on a different engine.
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Old 02-09-2009, 09:43 PM   #114
thecoolj85
Banned
Default Re: [Ideas] PR Future Engine Ideas and Suggestions

i say if you are goning to switch engines go the the crysis one i played the demo for it and my system is pretty low quality my cpu doesnt even match the minimum requerements but i got ~30 frames one low to medium settings idk if its just the demo but i like the crysis engine alot and there seems to be mods from balck sand studios for crysis so maybe you guys should consider it
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Old 02-09-2009, 09:46 PM   #115
gclark03

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

LOL. Crysis.

It's incompatible with PR on a few levels:

1) I don't think it supports 64-player combined-arms warfare.
2) The game is completely different from BF2, and some things we take for granted would have to be coded from scratch.
3) The transition would be VERY time-consuming.
4) Why bother with Crysis? There will be, and are, better engines for the task.
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Old 02-09-2009, 11:00 PM   #116
CodeRedFox
Retired PR Developer

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Well Gclark the transition is gonna be very time-consuming no matter which way we go But I do agree the crysis engine does look good, but the little bit i've looked into it I don't see it being BF2 PR replaceable. There are some nice MOD working on it, but I think the idea is not just to remake BF2PR but to out do BF2PR.



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Old 02-11-2009, 06:33 PM   #117
Dv83r

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

I'm surprised this game hasn't come up. Joint Operations: Typhoon Rising. My friend told me it can hold up to 64 players on a 10km map. The bad thing is that you have to pay a monthly fee to play this game.



Remember my friend told me that, but it could be edited for our uses.

Videos of Gameplay:

YouTube - Joint Operations Trailer

YouTube - Joint Operations Typhoon Rising Trailer

YouTube - Joint Operations Escalation Trailer
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Old 02-12-2009, 05:54 PM   #118
cyberzomby
Registered User

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

In the demo level I beleive I played with over a 100 players. That was something that really amazed me! There was a really big war going on!


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Old 02-14-2009, 06:05 PM   #119
Dv83r

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Default Re: [Ideas] PR Future Engine Ideas and Suggestions

Yea there are special modded servers that pushed that game to limits I've never seen in a game before. It can hold up to 150 players in one server and in a square 64km map; it was unbelievable. In how you could do almost everything in project reality right now in that game and more. If Novalogic made a new video game with way better graphics then we should definitely switch.
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Old 02-15-2009, 11:39 AM   #120
thebigkiller1256
Lightbulb Re: [Ideas] PR Future Engine Ideas and Suggestions

It would be cool if you could have added gears on the vechiles. to change gear just click on 1-5 and revers is 6
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