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Old 01-10-2009, 02:51 PM   #101
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

some people are saying that the prize engine in the MOTY is not very good with a voip like system..well wouldn't you be able to put in a good voip system like Team Speak3 SDK???....cant you do that with any engine if you have the license?


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Old 01-10-2009, 03:38 PM   #102

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by [R-DEV]CodeRedFox View Post
While it is allot of player/AI going on you can also see the edge of the map. Which makes me wonder how big the map is.
Well the single player maps are pretty big. Bigger then the maps we have in PR now.

I am not sure if that would lag in multilayer or something but it would be awesome if PR just had one of those huge maps.


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Old 01-10-2009, 03:52 PM   #103
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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Y'all REALLY need to keep in mind that a bunch of bots running on a local PC, on a map optomized for a bunch of bots to shoot each other is nothing like a multiplayer experience in realistic environments over lousy internet connections.

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Old 01-10-2009, 05:08 PM   #104

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

I would imagine ArmA 2 or OFP2 would be the two to watch.

Its already established that ArmA 2 will probably have no player restrictions like ArmA. Looking at the first ArmA, it also gets rid of some of the restrictions that BF2 places on PR, such as weapon sway, gear selection. However there's many things it doesn't do well, its animations (particularly for the weapons) are terrible, it suffers from quirky physics, surmounting even small obstacles with the lack of a jump or similar action is frustrating, and close quarters in ArmA is about as intuitive as a brick. There is also the matter of the number of cheaters and hackers in ArmA that makes, for me at least, avoid most public servers. If you do happen to move over to ArmA/ArmA2, i would consider hooking up with the ACE mod guys, as the two mod teams seem to have similar goals.

OFP2 still is being pretty tight-lipped and nobody knows how moddable it will be, or if it will just be another console-ized "Tom Clancy's" game. The uncertainty of how many players will be on map is also a bit troubling. However it does seem set to fix some of the problems ArmA had, its animations so far look superb, and it overall looks much more polished than ArmA. Even if it isn't the realistic game it claims to be, as long as it is sufficiently modifiable, that point is pretty much moot.

Then there's always the possibility that BF3 might actually get made when DICE decides to finish that TF2 ripoff.
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Old 01-10-2009, 05:18 PM   #105

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by ThePieSpy View Post
Even if it isn't the realistic game it claims to be,
God, the chinese in OFP2 are all using the old crappy AK replicas and RPG replicas.. How is that any realistic? lol

But if BF3 ever comes out, I hope it's moddable.. and that it uses frobyte wich is making me wet and horny at each looks heh!

I don't think going to Arma is a good thing, there are already teams working on Arma moddifications while PR, is defferent for having done heavy realism modding on an arcadey crappy game wich had a good concept : large scale combined ops warfare. (but obviously got reduced to spammy micro scale combined ops lol)

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Old 01-10-2009, 07:56 PM   #106

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

Meh, there are better engines but i think its not wort ov moving the whole game just to be able to lean...

BF2 engine, classic, and supports 64 players, I don't need anything else.


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Old 01-10-2009, 09:00 PM   #107
Default re: [Ideas] PR Future Engine Ideas and Suggestions

So anyone thought about the Unreal Engine 3?
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Old 01-10-2009, 09:17 PM   #108

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Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by Tannhauser View Post
But if BF3 ever comes out, I hope it's moddable.. and that it uses frobyte wich is making me wet and horny at each looks heh!
Well if it wont be moddable, we know which building to blow up


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Old 01-15-2009, 05:47 PM   #109
Default Re: Source Engine

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Originally Posted by gazzthompson View Post
link to any videos/pictures of big unreal maps?
No, go play in multiplayer. Especcialy Assault maps. They are usually the biggest in vanilla UT2k4 game modes.
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Old 01-15-2009, 06:11 PM   #110
Default re: [Ideas] PR Future Engine Ideas and Suggestions

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Originally Posted by General Dragosh View Post
Well if it wont be moddable, we know which building to blow up
GLORIOUS post.

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