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#101 |
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some people are saying that the prize engine in the MOTY is not very good with a voip like system..well wouldn't you be able to put in a good voip system like Team Speak3 SDK???....cant you do that with any engine if you have the license?
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#102 | |
![]() Join Date: Aug 2007
Posts: 2,620
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Quote:
I am not sure if that would lag in multilayer or something but it would be awesome if PR just had one of those huge maps. | |
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#103 | |
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Retired PR Developer
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Quote:
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Cheers!
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#104 |
![]() Join Date: Mar 2007
Location: Bloomington, IL
Posts: 49
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I would imagine ArmA 2 or OFP2 would be the two to watch.
Its already established that ArmA 2 will probably have no player restrictions like ArmA. Looking at the first ArmA, it also gets rid of some of the restrictions that BF2 places on PR, such as weapon sway, gear selection. However there's many things it doesn't do well, its animations (particularly for the weapons) are terrible, it suffers from quirky physics, surmounting even small obstacles with the lack of a jump or similar action is frustrating, and close quarters in ArmA is about as intuitive as a brick. There is also the matter of the number of cheaters and hackers in ArmA that makes, for me at least, avoid most public servers. If you do happen to move over to ArmA/ArmA2, i would consider hooking up with the ACE mod guys, as the two mod teams seem to have similar goals. OFP2 still is being pretty tight-lipped and nobody knows how moddable it will be, or if it will just be another console-ized "Tom Clancy's" game. The uncertainty of how many players will be on map is also a bit troubling. However it does seem set to fix some of the problems ArmA had, its animations so far look superb, and it overall looks much more polished than ArmA. Even if it isn't the realistic game it claims to be, as long as it is sufficiently modifiable, that point is pretty much moot. Then there's always the possibility that BF3 might actually get made when DICE decides to finish that TF2 ripoff. |
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#105 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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God, the chinese in OFP2 are all using the old crappy AK replicas and RPG replicas.. How is that any realistic?
But if BF3 ever comes out, I hope it's moddable.. and that it uses frobyte wich is making me wet and horny at each looks heh! I don't think going to Arma is a good thing, there are already teams working on Arma moddifications while PR, is defferent for having done heavy realism modding on an arcadey crappy game wich had a good concept : large scale combined ops warfare. (but obviously got reduced to spammy micro scale combined ops lol) |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#106 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Meh, there are better engines but i think its not wort ov moving the whole game just to be able to lean...
BF2 engine, classic, and supports 64 players, I don't need anything else. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#107 |
![]() Join Date: Jun 2008
Posts: 103
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So anyone thought about the Unreal Engine 3?
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#108 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
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#109 |
![]() Join Date: Dec 2008
Posts: 669
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#110 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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|TGXV| Waldo_II
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