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#91 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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I'm not sure, but the Dunia engine (Far Cry 2) seems to be very interesting and has neat dynamics. I guess if they ever release an SDK for the game we could check out how far it can go? Right now, mapping for Far Cry 2 is just insanely easy and it could make wonders if we ever modded it for PR standards.
Let's cross fingers and see if we can expand the limit to 64? I'm sure we can, they probably reduced it for lag/networking issues being rushed to release the game early? (I'm sure FC2 devs weren't thinking of releasing the game with uber-invincible mercenaries that can only die with headshots lol, they just didn't have the time at Ubisoft to test/fix those things I guess) But i'm no coder or anything, it'd be up to the team here to check it out. Sorry if that was already answered, I didn't read the whole thread like I usualy do. |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#92 | |
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Retired PR Developer
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Cheers!
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#93 | ||
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PR: ArmA2 Lead Developer
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Don't ask me how bad the lag was though - I'm not a part of it | ||
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#94 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Good question, is there possibility of making a working Teams-Subteam-Player gestion system in the Torque engine proposed to the winner of this year's ModDB contest?
Being open source I guess it is... But what about Voip and Q/T rose goodies like BF2? And again, wouldn't EA be bitching at us if by making PR into another engine, we'd use concept they initially implemented in BF2? |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#95 | |
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Retired PR Developer
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So it's about as well supported as BF2 modding (only with a much better map editor). And fewer players. But the world / maps are huge and the visuals outstanding. egg | |
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Cheers!
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#96 | |
![]() Join Date: Feb 2007
Location: North
Posts: 514
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If they win the engine licence aren't they allowed to add or remove any features they want? This requires a guy with ability to read the code and put the needed lines there though. Or have I misunderstood things?
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But aye, It might be that MegaTexture technology won't "ship" with the source. | |
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#97 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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True.. and sad that Dunia is a no no.. Damn. Now, killed all my dreams of playing PR on 16km maps like northern/southern Leboa-Selato haha! Tough i'd be pissed at getting my M1A2 stuck in those narrow canyons or at my firebase being caught in a savana-fire lmao! Thanks for the info Egg | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#98 | |||||
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Retired PR Developer
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Cheers!
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#99 |
![]() Join Date: Jan 2009
Posts: 10
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#100 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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While it is allot of player/AI going on you can also see the edge of the map. Which makes me wonder how big the map is.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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