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Old 05-26-2009, 06:06 PM   #41
Sgt. Ostrander

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Default Re: [MOVED] svd

Gas, I am just wondering. Why do you insist on posting the most random things. DO you have a hat full of ideas! And everyday you pull a card out and post it! Please, tell me!


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Old 05-26-2009, 06:47 PM   #42
gas104

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Default Re: [MOVED] svd

i am very close to just leaving this forum

Breedx-thanks gas I appreciate your understanding hope someone can help me out
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Old 05-26-2009, 06:58 PM   #43
Welshboy

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Default Re: [MOVED] svd

Quote:
Originally Posted by gas104 View Post
i am very close to just leaving this forum
Less spam on the forums then...
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Old 05-26-2009, 08:46 PM   #44
ralfidude
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Default Re: [MOVED] svd

Lol, i was like Gaz at first, then i quickly learned to keep some of my ideas in my head.....
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Old 05-26-2009, 10:13 PM   #45
gclark03

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Default Re: [MOVED] svd

I wish it would rub off on gas104.

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Old 05-26-2009, 10:55 PM   #46
[R-DEV]Tonnie
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Default Re: [MOVED] svd

We cant change EA/Dice models at all... Tho i dont know about messing with there export scenes? If we can do that then we could use my [wip] SVD reticule...
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Old 05-26-2009, 10:56 PM   #47
[R-DEV]Chuc
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Default Re: [MOVED] svd

Hey tonnie, how about making a SVD for us


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Old 05-26-2009, 10:59 PM   #48
[R-DEV]Tonnie
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Default Re: [MOVED] svd

Quote:
Originally Posted by [R-DEV]Chuc View Post
Hey tonnie, how about making a SVD for us
lol its just a modified AK 47 i could look into it tho...


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 05-26-2009, 11:10 PM   #49
[R-DEV]crazy11
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Default Re: [MOVED] svd

The DEVs have said they will take a look there is no need to bump the thread just to spam it.


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