|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() |
Ooh ohhhhhhh v-22 pleaseeee
|
|
|
|
|
|
#12 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#13 | |
![]() Join Date: Apr 2008
Location: London
Posts: 181
|
Quote:
I thought of that, but I think it'd present too many balancing issues, since the other medium utility choppers couldn't double up as gunships. According to my source, the IDF has 32 MD 500's, the Russian military currently only fields 7 Ka-60's but has 200+ on order. | |
|
|
|
|
|
#14 |
![]() Join Date: Aug 2008
Location: Illinois
Posts: 126
|
Phrogs-4-life!! (Sea Knights for of you who dont know)
That is exactly what is needed for that "Real War" feel. Imagine, your flyin in the back of the 46 and you land in one of the Paddies in Basrah, The Co-pilot Opens the rear, and you run out and get ready to ask for him to come back for an extract |
|
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing." - Some badass pilot |
|
|
|
|
|
|
#15 | |
![]() Join Date: Apr 2008
Location: London
Posts: 181
|
Quote:
Yeah, I've seen his great work I really hope one day he completes them. So far though I gather the Sea Knight is on-hold, due to the DEV's reluctance to use it in the game. | |
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
|
Part of this was a misunderstanding between the Devs and RL, they mistakenly were under the impression that the Sea Knight was just a seaborne Chinook, whereas in reality they only bear a passing resemblance to each other due to the tandem rotor design and have a vast difference in terms of size.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#17 |
![]() Join Date: Dec 2008
Location: São Paulo
Posts: 8
|
How you forget M-113 Zelda,a ifv vehicle, the tank very famous,and Saab Gripen NG the best jet of europe, and a A-400M the new transport airplane of europe and EUA, it's very similary with C-130 Hercules, a big airplane is a big fun, and with he you can have paratroopers and suplies in parachutes,light vehicles in parachutes and light tanks in a parachute, we can made russian recoinciment choper KA-50 BLACK.
|
|
|
|
|
|
#18 | |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
|
Quote:
Nice research though man | |
|
Derpist
|
||
|
|
|
|
|
#19 |
![]() Join Date: Sep 2008
Posts: 2,197
|
You give the militia an old beat up HIND-D.
Give it: 64 (32 x 2) S5 rockets (less effective than Hydra) with low splash relative to other rockets. 2 YakB gun pods (440 total ammo capacity) with low splash and doflocked. 4x wire guided ATGMs with limited camera rotation range. 1 YaKB chin mounted with 1470 rounds and low splash damage. 8x passenger capacity. I set up a HIND like this before and it's really not that powerful in game. The key is the maneuverability. The HIND D, as I've read, had many hovering issues and couldn't climb very fast either nor did it have the systems or maneuverability for nape of the earth flying. You have to rig the controls in such a way that encourages the player to do gun runs much like an attack jet would. Other interesting things about the HIND D is that it can withstand 14.Xmm fire in a variety of places on the hull and that the cockpit's glass is not armored glass. You can create other downsides in the HUD for the gunner--to which I am still experimenting on--such as the lack or restriction of the gunner camera. A lot of the targeting and sighting systems are nearly impossible if not impossible to portray in BF2 so you might have to make some up. |
|
|
Last edited by Solid Knight; 12-15-2008 at 12:07 AM..
|
|
|
#20 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
|
No need to nerf the HIND honnestly, it's already weak compared to the new dedicated attack helos out today (KA-50, Apache, Cobra, Tiger...) and like said, is not so manoeuvrable as them. I think for the sake of asymmetrical gameplay HINDs are a great idea as a secondary role transport helo for MEC and as a primary role transport helo for militia. And IMO, the BH owns the Mi17 because they aren't meant for the same job. the BH is more comparable to Hind as a faster and less armed counterpart than it is to the Mi17. The Mi17 is big and weak, and more comparable to the Chinook so I think giving some Hinds to MEC is logical and adds to gameplay a lot!
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| chopper, designation, game, utility |
| Thread Tools | |
| Display Modes | |
|
|