|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Jun 2008
Posts: 213
Location: AlBasrah
|
Well, a good counter attack map would be great. The new scenario fits perfectly, and as for the Chinese you seem to have four options...
1. Island (whether a random one or the one located in the Southeast, it would allow full assets, if the island was big enough) 2. Carrier (although it wouldn't feel authentic, this would be the most realistic scenario and allow tons of Jets, helos, APCs, and RIBs 3. Submarine (I doubt a full blown invasion force could deploy from a submarine... People would be more willing to believe it was Chinese, but its small size would only allow, some RIBs, maybe 2 small helos, and a few APCs) (Since the US would have an operational airfield, I would see the sub getting bombed every five seconds) 4. And/or on Wake (not very realistic, unless paradrops, would not allow very many assets, but as a temporary spawn at start in conjunction with an uncap somewhere else, would work nicely and allow them to get a foothold on the island) |
|
"If you outlaw guns, only Outlaws will have guns."
|
|
|
|
|
|
|
#22 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
|
|
|
|
|
|
#23 |
![]() Join Date: Aug 2008
Posts: 6,386
Location: Stockholm
|
wake? i'd rather see a devil's perch remake.
|
|
-
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -"You are now the AK Jesus" / Expendable Grunt |
|
|
|
|
|
|
#24 |
|
PR:BF2 Developer
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#26 |
![]() |
|
|
|
|
|
|
#27 |
![]() Join Date: Oct 2007
Posts: 2,530
Location: Under my desk
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#28 |
![]() |
So was it true that they had a testbuild if the map? Because even today we havent any real US carrier. We have just the small one and on this one its just unreal to have jets like the f18
|
|
|
|
|
|
#29 | |
|
Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
|
Quote:
There are a few things in development from me that might open up a spawn start point. As i said, Make the map and worry about a major spawn point later. If anything the squad that holds the island should get the jets. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
||
|
|
|
|
|
#30 |
![]() Join Date: Feb 2007
Posts: 1,073
|
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| island, wake |
| Thread Tools | |
| Display Modes | |
|
|