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#1 |
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Problem - Your in a safe environment and out of stamina.
Solution - You just wait for the sprint bar to refill Problem - You come under fire and are out of stamina. Solution - Probably death. In my opinion when ever you hear the *SNAP* your refill meeter should fill up 1/4th as to simulate an adrenalin rush. (For a safeguard: This should be limited as in only happening once every 3 min.) If it's hardcoded just state that and close the thread. Thoughts? |
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#2 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Whenever the suppression effect is activated you refill sprint up to 25%, if it isn't already there?
I'm in support of it, it would have to be only if an enemy fired at you. Otherwise you would find squads shooting at the ground to get places faster. Before .8, I would have definitely said no, but with such limited sprint nowadays, I think this would work. |
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|TGXV| Waldo_II
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
![]() Join Date: Sep 2008
Posts: 2,197
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I don't think this can be done.
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#4 |
![]() Join Date: Dec 2007
Location: C-3 (num pad 9)
Posts: 149
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i think it can be done..
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^^New Australian server up^^ |
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#5 |
![]() Join Date: Sep 2008
Posts: 2,197
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#6 |
![]() Join Date: Feb 2008
Posts: 2,239
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So the more I shoot at an enemy the longer he can run?
I mean, he can keep running as long as I shoot at him? |
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#7 |
![]() Join Date: May 2007
Posts: 855
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I wouldn't know, but isn't this a little what you might go through in real life? When people shoot at you, I bet you can run with more energy than you knew you had.
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#8 |
![]() Join Date: Feb 2008
Posts: 2,239
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Agree, but adrenaline doesn't last forever. Stamina in PR should be saved for when you really need it. When you walk/jog you're also more aware.
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#9 | |
![]() Join Date: Feb 2007
Location: Akershus
Posts: 1,119
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Quote:
Even though an adrenalin rush when fired upon is very realistic, it kind of removes the upper hand of the shooter, which destroys the gameplay. Just save your stamina instead. Slightly increased running time or a tad faster stamina regen, wouldn't hurt though | |
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[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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#10 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Like I said in the other thread, I think the bar should be bigger, but also with a bigger "red" zone. So if you really need to push it you can, but the negative effects such as having to wait even longer to sprint again, loud breathing, and slight visual effects would make you think about whether you really wanted to push yourself.
As I hope most people have experienced at some point in their lives, pushing yourself in intense aerobic exercise such as sprinting really ****s you over, when you start getting to your limits you can keep going, but if you stop it's pretty much impossible to start again, having a large "red" area of the sprint bar would simulate that pretty well. |
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| crack, increase, sprint |
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