|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
|
Retired PR Developer
![]() |
I think this is over complicating it all, forget scales, forget exploits...its just not gonna happen.
BUT! there is an alternative. (I think) Now, when you've been running ingame, when you get to around 15% or so atm you can't immediately run again. 1) Increase total stamina 2) Increase the zone at which you can't run until recharged. There, done, you have the 'exhaustion zone' and the normal running zone. You COULD use the exhaustion zone sprint to get from A->B, but if you did you'd be kinda screwed if fired upon, so we can treat this as you're energy reserve. Thats what I'd do anyway, if its possible. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
#22 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
|
I think we should have some people currently serving in the armed forces post here, with their oppions on how to make it tactically-realistic instead of seemingly-realistic.
|
|
XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
|
|
|
|
|
|
#23 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
|
Yeah some input from the advisors would be nice, personally I think the bigger bar with a bigger red zone seems reasonable to me though - obviously the kit probably makes it a liiittle bit more enduring to sprint - any added effects as the bar depletes would be cool though if you ask me. Just a heavy breathing sound and a slight hint of blood shot eyes would be good when you get really far down the bar.
It is a pretty slow jog yeah, but take into account that your jogging all bloody round and it seems justified to me, it's about endurance as much as anything else. A soldier could probably jog faster if it was gonna be for 5 minutes, but not for 120. |
|
|
|
|
|
#24 |
|
Retired PR Developer
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
#25 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
|
I like the idea
|
|
Live by the sword, die by the sword...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ingame:G-LockCobra To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#26 | |
|
PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
|
Use your sprint less often
AFAIK, it was already suggested Quote:
...and even better, you can shoot under your own feet to constantly refill sprint bar | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#27 |
![]() Join Date: Feb 2007
Location: Djinn Headquarters
Posts: 81
|
If you connect the level of your stamina to the amount of shot deviation then you will have perfect relationship. Shot placement will now be a combo of Stance + Aiming/Hip + Stillness + Stamina. I realize this goes off tangent from the OP, but I think stamina should be used in this way first, then look at adding "adrenaline" like effects.
|
|
|
|
|
|
#28 | |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
||
|
|
|
|
|
#29 | |
![]() |
Quote:
I've recruited about 10 players over the past week. Two of them who served in the military agree that it's too slow. Today's warfare is about speed. If you moved that slow in real life you would be dead. Saving your sprint isn't the answer either, especially when the normal movement is equivalent to walking. Those two felt if the infantry movement was faster and refined than they could give their "SEAL" of approval. | |
|
|
|
|
|
#30 |
![]() Join Date: Nov 2008
Location: New York
Posts: 134
|
In my opinion the speed isn't the problem it's the length of time your able to sprint. Also when under fire you'd be surprised how fast you find some more stamina. Another thing that hasn't been mentioned as far as I can see is, do you think you could sight in your rifle and be accurate after sprinting for an extended period? You'd have to settle down, control your breathing and try to hold your aim steady. Not so automatic. So how real can this sprint scenario be with the BF2 engine limitations? It's pretty good now I just think it needs to be a bit longer. The longer you sprint the longer it takes to recoup.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. USMC Vet - Clan Co Leader CHICAGO =]H[= SERVERS AAS (69.12.111.27 : 16567) INSURGENCY (69.12.111.28 : 16567) 24/7 KASHAN (69.12.111.29 : 16567) INFANTRY (69.12.111.30 : 16567) TRAINING/MATCH (69.12.111.31 : 16567) |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| crack, increase, sprint |
| Thread Tools | |
| Display Modes | |
|
|