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#11 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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rangu said it.
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#12 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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I support AnrK's suggestion
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#13 |
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If Health =(>75) add (25)=Stamina
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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I like this. It's realistic and adds a cool new aspect to the gameplay. However, it needs to be implemented correctly (if it can be done) to stop it being exploited as previously mentioned. The 'Friendly Fire' option can tell the difference between your teams bullet's and the enemy's, so it should be possible.
I would say that it needs to only be able to happen every 10 or 15 mins because whilst adrenaline is amazing and can really get you out of tight spots, it's still limited by your body. This negates the 'the more I shoot the further he can run; problem 'coz it can only happen once until either you kill him or he kills you. Also, I would say that it would have to be activated by a few near misses, not just one. So after two or three *crack* in quick succession, say in less than 5 seconds, you suddenly realise you're in the sh*t and your heart beats faster (extra sound effects?) and you get a sudden burst of energy. And I say screw 1/4 sprint make it more like 1/3 or 1/2 the amount of energy it can give you is incredible! But a skilled marksman will still be able to kill you - your sprinting speed has not increased...or maybe it should do...a short burst of faster sprint...? But instinct tells me that this, whilst realistic, might unbalance gameplay too much. However, AnrK's idea was great too, there's no reason why the two couldn't be implemented together, I think they would fit quite nicely, especially the large 'red area' with the adrenaline boost - it reinforces the fact that it's one shot of energy that you can push all the way if you really need to. Stu. |
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#15 |
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Or you can make it like Far Cry 2, which is realistic. If you push yourself TOO MUCH, to the bottom of that long bar. Then the screen starts to get all wavy, because your heart is pumping like crazy.
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#16 |
![]() Join Date: Jun 2008
Location: Houston, TX
Posts: 577
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But PR's sprint isn't even a real sprint, it's more of a jog. (Regular movement is like walking) If there are going to be more negative effects added, then sprint needs to be much faster.
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#17 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,074
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i would say opposite , regular movement is jogging, only way to walk is scope in
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#18 |
![]() Join Date: Jun 2008
Location: Houston, TX
Posts: 577
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No offense, but if you think that that is jogging speed, you must be 70 or something. Trust me, a young strong man (like what real soldiers are) can easily move faster than the snails in PR, even with ~50 lbs of crap on his back.
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#19 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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I thought the soldier models in this game were something like 6'8" and moved at what would be a jog normally... and that's after PR slowed it down from vanilla. The way I see it, the scales used here are too screwed up to say anything for certain, so if they say it's a jog, it's a jog.
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#20 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Amen.
How does movement speed relate to map scale? I'm sure there's a reason that the 'sprint' is so slow, but what is that reason? |
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| crack, increase, sprint |
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