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Old 12-02-2008, 06:05 PM   #11
single.shot (nor)
Default Re: *Crack* Sprint increase?

rangu said it.

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Old 12-02-2008, 06:15 PM   #12
Tannhauser

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Default Re: *Crack* Sprint increase?

I support AnrK's suggestion
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Old 12-02-2008, 06:24 PM   #13
pclipse_teh_owner

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Default Re: *Crack* Sprint increase?

If Health =(>75) add (25)=Stamina



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Old 12-02-2008, 06:24 PM   #14
StuTika
Default Re: *Crack* Sprint increase?

I like this. It's realistic and adds a cool new aspect to the gameplay. However, it needs to be implemented correctly (if it can be done) to stop it being exploited as previously mentioned. The 'Friendly Fire' option can tell the difference between your teams bullet's and the enemy's, so it should be possible.

I would say that it needs to only be able to happen every 10 or 15 mins because whilst adrenaline is amazing and can really get you out of tight spots, it's still limited by your body. This negates the 'the more I shoot the further he can run; problem 'coz it can only happen once until either you kill him or he kills you.

Also, I would say that it would have to be activated by a few near misses, not just one. So after two or three *crack* in quick succession, say in less than 5 seconds, you suddenly realise you're in the sh*t and your heart beats faster (extra sound effects?) and you get a sudden burst of energy. And I say screw 1/4 sprint make it more like 1/3 or 1/2 the amount of energy it can give you is incredible!

But a skilled marksman will still be able to kill you - your sprinting speed has not increased...or maybe it should do...a short burst of faster sprint...? But instinct tells me that this, whilst realistic, might unbalance gameplay too much.

However, AnrK's idea was great too, there's no reason why the two couldn't be implemented together, I think they would fit quite nicely, especially the large 'red area' with the adrenaline boost - it reinforces the fact that it's one shot of energy that you can push all the way if you really need to.

Stu.
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Old 12-02-2008, 06:25 PM   #15
pclipse_teh_owner

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Default Re: *Crack* Sprint increase?

Or you can make it like Far Cry 2, which is realistic. If you push yourself TOO MUCH, to the bottom of that long bar. Then the screen starts to get all wavy, because your heart is pumping like crazy.


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Old 12-02-2008, 07:30 PM   #16
Cobhris

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Default Re: *Crack* Sprint increase?

Quote:
Originally Posted by pclipse_teh_owner View Post
Or you can make it like Far Cry 2, which is realistic. If you push yourself TOO MUCH, to the bottom of that long bar. Then the screen starts to get all wavy, because your heart is pumping like crazy.
But PR's sprint isn't even a real sprint, it's more of a jog. (Regular movement is like walking) If there are going to be more negative effects added, then sprint needs to be much faster.
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Old 12-02-2008, 07:34 PM   #17
gazzthompson

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Default Re: *Crack* Sprint increase?

Quote:
Originally Posted by Cobhris View Post
But PR's sprint isn't even a real sprint, it's more of a jog. (Regular movement is like walking) If there are going to be more negative effects added, then sprint needs to be much faster.
i would say opposite , regular movement is jogging, only way to walk is scope in
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Old 12-02-2008, 07:41 PM   #18
Cobhris

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Default Re: *Crack* Sprint increase?

Quote:
Originally Posted by gazzthompson View Post
i would say opposite , regular movement is jogging, only way to walk is scope in
No offense, but if you think that that is jogging speed, you must be 70 or something. Trust me, a young strong man (like what real soldiers are) can easily move faster than the snails in PR, even with ~50 lbs of crap on his back.
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Old 12-02-2008, 07:51 PM   #19
Ghost1800

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Default Re: *Crack* Sprint increase?

I thought the soldier models in this game were something like 6'8" and moved at what would be a jog normally... and that's after PR slowed it down from vanilla. The way I see it, the scales used here are too screwed up to say anything for certain, so if they say it's a jog, it's a jog.
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Old 12-02-2008, 08:21 PM   #20
gclark03

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Default Re: *Crack* Sprint increase?

Amen.

How does movement speed relate to map scale? I'm sure there's a reason that the 'sprint' is so slow, but what is that reason?
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